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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12523028 views, last view: 11/01/2024 21:43

for questions, announcements etc.

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#11065: Re: Unknown command: editmode

by tman_elite on 08/04/2008 16:21, refers to #11064

I'm pretty sure the command is "toggleedit" so "editmode" won't work. I'm not sure why your binding would randomly change though.

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#11066: Re: ..

by {Qs}Homicidal on 08/04/2008 17:45, refers to #11062

Geforce 6600/gt/ultra is about the fastest card for under 120 thats AGP Agp cards are not made anymore

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#11067: Re: ..

by JadeMatrix on 08/05/2008 02:25, refers to #11066

How much of an upgrade is that anyway?

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#11068: Re: finding the floor

by Quin on 08/05/2008 05:32, refers to #11063

Player position is floor position + eyeheight, so..

x.o = vec(hit).add(vec(0, 0, x.height));

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#11069: Re: finding the floor

by Quin on 08/05/2008 05:33, refers to #11068

sorry, x.height is meant to be x.eyeheight, you should also probably use..

x.o = hit;
x.o.z += x.eyeheight;

.. as it would be faster, old habits die hard.

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#11070: Re: New HellPig replacement character..

by SheeEttin on 08/05/2008 15:27, refers to #11054

I'd squish it along the green axis (whichever one that is, I'm no modeler), because the body looks streamlined, like an aquatic creature, but the legs are definitely built for running. (Speaking of which, you might want to add a little meat to the lower legs.)
I'd also tilt the tusks upward a little bit. They wouldn't be useful for much pointed downward.
Give it a slightly reddish tint, and it'll be perfect. :)

Oh, and have you ever played Metroid Prime or Metroid Prime 2? In those games, there's an enemy called the Sheegoth (no relation to me :P) or the Grenchler (they're different monsters, but the same concept). For a melee attack, they have this kind of thrashing, snapping motion they make. It might be a good fit to draw from that for the attack for this Hellpig.

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#11071: Re: New HellPig replacement character..

by tentus_ on 08/05/2008 16:19, refers to #11070

Heh heh, now every time you post I'll imagine the baby sheegoth. Those were awesome monsters.

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#11072: wont startup

by pepi on 08/05/2008 19:16

IntelĀ® Graphics Media Accelerator X3100


when i startup my laptop gives message like ;

sauerbraten fatal error

sauerbraten win32 exception 0x00000005[0x8]

-------------------------------------

what to do? plz help

grtz


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#11073: Message censored by administrator

by {Qs}Homicidal on 08/05/2008 21:40

#11074: hellpig2 model

by deathguppie on 08/06/2008 07:27

Ok, so I've gone as far as I can for now without someone else taking a look to see what the problems are.

The character works except for the animations so I am posting a downloadable zip file with the md5 stuff and the .blend file for someone to take a look at.

http://proviction.com/deathguppie/sauerbraten/hellpig2.zip

There are some issues with the wiki as far as exporting goes, and I'd love to fix it. Also I'd like to do more characters if I can get this working properly.

Thnks

DG

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#11075: x

by SC9999 on 08/06/2008 11:14

x

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#11076: Compiling on Mac

by -Redon- on 08/06/2008 11:21

I had a problem, the CVS build of Sauerbraten always failed because of one error. Someone told me to install the SDL Libraries, so I tried that. (at least I think so).

I downloaded these files:
http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.6.dmg
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.8.dmg
http://www.libsdl.org/release/SDL-1.2.13.dmg

and put them to /Library/Frameworks/
as SDL_image.framework, SDL_mixer.framework and SDL.framwork

Then I tried to compile it again, but it didn't work again, because of this Error:

http://img354.imageshack.us/img354/4927/bild27uu4.png

What do I do wrong? I hope you can help me :)

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#11077: Re: Compiling on Mac

by a~baby~rabbit on 08/06/2008 11:43, refers to #11076

Those SDL libs are exactly the same version as I have - so no problem there.

You said you installed in /Library/Frameworks/ yet the errors are about /Users/johannes2/Library/Frameworks/ - so check your xcode project (i.e. use the inspector on each SDL framework) to see if it is pointing to the right place - you may have to delete and add the frameworks back in again if it is confused. Also, ensure you've done a 'clean all' before building.

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#11078: help

by pepi on 08/06/2008 19:13

IntelĀ® Graphics Media Accelerator X3100


when i startup my laptop gives message like ;

sauerbraten fatal error

sauerbraten win32 exception 0xc00000005[0x8]

-------------------------------------

what to do? plz help

grtz

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#11079: Network Server Error

by Inj3cti0n on 08/06/2008 20:01

OMFG!!!

I have been playing this game for like a week now, and after the 3rd day I got my own server. Since then, only on 'MY' boots be and says network server error (normal). Im am cut my own wrist angry at this. WTF is going on with the server?

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#11080: Re: Network Server Error

by SheeEttin on 08/06/2008 22:36, refers to #11079

What about your boots?
I can barely understand what you're saying.

Oh, wait... Only on YOUR server you get kicked (so you say) and it says "network server error (normal)"...
I'm not sure what's causing this, and I'm not sure anyone does.

Does it act the same regardless of whether you connect via your external IP address, your LAN IP address, or a loopback IP/hostname?

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#11081: Message censored by administrator

by filthy_lombax on 08/07/2008 05:40

#11082: Starting Sauerbraten dedicated with regen capture and a map

by HeftiSchlumpf on 08/07/2008 19:02

How do i start a the sauerbraten server from cmdline, with gamemode regen capture and for example map hallo as default start map ?

right now i am doing something like this, but it seems not to work as it should:

bin_unix/linux_server -o3 -p\"pwhasbeenremoved\" -c18 -n\"www.dieschluempfe.net\" -l\"hallo\"

thx so much

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#11083: No changes

by Q009 on 08/07/2008 20:21

Why Sauerbraten CVS has no changes? Pls reply. :\

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#11084: Re: Starting Sauerbraten dedicated with regen capture and a

by SheeEttin on 08/07/2008 20:48, refers to #11082

It's actually the CLIENT that sets the map, strange as it may seem.
If I remember correctly, when the server's empty, the first client to join sets the map (which may or may not be the map the server was last set to).

The server itself does next to nothing. It's more for coordination than anything else.

If you want to load a default map, you'd have to modify the server's source... I think that a server modified like this would still be allowed to register with the master server. (I'm not the one who governs, that, though.)

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