General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12524379 views, last view: 11/01/2024 23:38 |
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for questions, announcements etc.
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Board Index
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#11027: .. |
by drebenK
on 07/29/2008 02:04
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@Hirato Kirata well I just typed /autograss grass_dg and I pressed Enter but when I type /grass 1 nothing happen. It is still the same brown grass. It says that it can not load packages/gras_dg. I even have a cfg file in which I have this line autograss "textures/grass_dg.png" and still when I type grass 1 it load the brown grass.
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#11028: SATAN!!! (admin? hacker? asshole?) |
by dreygoth
on 07/29/2008 07:03
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THIS IS A RANT/Question
SATAN!!! my old god... :(
i was playing before the new cube 2 update (witch i love) and SATAN!!! was a nice guy. then a guy named ballar (or something close to that)come up to me and we had a fight.
later he changed his name to SATAN!!!. i trust SATAN!!! he is my god. i feel like he is my FPS father. he points we in the right direction.
laitily after the cube 2 update and that guy pretended to be SATAN!!!, SATAN!!! himself has not been the same mice guy. im not sure why but hes not.
if any of you know what happened plz tell me im not sure why he hates me now and hates the game itself. and hates being admin.
also how can u tell an admin from a player? is the color different?
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#11029: An explanation and apology. |
by TomCat39
on 07/29/2008 08:27
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I'd like to apologize to the developers of Saurb and also explain the reasoning behind my decision.
I recall bugging about sounds and said I'd make some for the game.
I was suggested to makes lots of each type so there would be an abundance to choose from.
That philosophy is a great idea and concept, it's also the deciding factor of not trying to create sounds for the game.
My thoughts are this... The majority of the sounds I KNOW the game has are gun sounds. I don't have access to recording any gun shots of any sort and to get sounds otherwise is plagurism and not wanted in Saurb. The only other sounds other than death/being shot sounds that I know are used are teleport and spring board. Beyond that, I didn't find any real "list" of sounds used by the game. Regardless, the majority of sounds are of something I don't really have a way of creating/recording so just submitting one sound just didn't seem like a worthy project for the team nor myself.
So I apologize for doing as so many before me have, of saying I'll produce sound and then never producing any anything to be used or even looked at by the developing team.
So please accept my apology. And hopefully now you can see why I chose to back out of my verbal "promise" to act.
Ciao
P.S. That is if you all even remember me and all that 6 months back.
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#11030: Re: An explanation and apology. |
by SheeEttin
on 07/29/2008 16:37, refers to #11029
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Don't worry about it... Things with grand ambitions get announced all the time, and usually disappear within a week, never to be heard from again. :P
Eh... And most people abbreviate Sauerbraten as "Sauer" (at least I and someone else do). ;)
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#11031: .. |
by TomCat39
on 07/30/2008 06:35
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kewl, and yeah, I didn\'t have the name to look at so was guestimating from memory.
Totally missed the e and added a b. Sauer.... My bad. :-p
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#11032: The game runs slow, tried to solve with the FAQ |
by cde_musix
on 07/31/2008 14:33
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Hi. I want to join again this fun and nice FPS, so I\'ve played the previous version (I think the GUI Edition) and the game is gone perfectly, with a resolution 1024x768 and a fps rate of 40-60 (no fancy visuals though, but i don\'t care about).
But now, when I\'ve downloaded the new version of Sauerbraten (CTF Editon) I\'ve had some problems. The FPS rate is under 1 and the game runs extremely slow, unplayable. I\'ve tried to down the resolution and some improvements, but the game still goes slow. Maybe I think it\'s a driver incompatibility that forces the game into the \"software driver emulation\" or something...
I have a Pentium 4 running @ 1,88 Ghz per second, with 1gb of RAM and an ATI Radeon 9250 with 128MB as graphics card.
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#11033: My screen goes rainbow when i start |
by sillycat
on 07/31/2008 18:39
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ok im new, love the screenshots and im itching to play!
im running openSUSE 10.3 after running ./sauerbraten it does its thing, loads and i get to the menu screen that says multiplayer singlepleyer etc and i can see eveything clearly for a little while but then the screen goes weird and has funny dots everywhere all different colors. after staying like that for a little while it logs me out of my computer (not shutdown or reboot)
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#11034: rotating cube object |
by scanf
on 08/01/2008 05:00
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Hi all,
I'm developing/experimenting with a couple of ideas. I've created my own ent class to add the new entities to the SB source. I'm having a problem rotating correctly. Specifically on the X axis.
I've looked through the source for an example but with no luck. Basically it would be like the weapon pickup's but not rotating on the Z axis but on the X. Currently I believe rotating on Z is something like so:
o.rotate_around_z(((yaw+ 90) )*RAD);
o.add(o);
The idea is to change the rotation so an object can roll at you.
Make sense? :) Thanks for the help.
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#11035: Re: rotating cube object |
by Quin
on 08/01/2008 06:56, refers to #11034
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vec::rotate_around_* is not for yaw/pitch/roll control, it allows calculating "circles". What you want is more like what is being done in fpsgame/entities.h:renderentities() which goes more like..
renderent(e, e.type, (float)(1+sin(cl.lastmillis/100.0+e.o.x+e.o.y)/20), cl.lastmillis/(e.attr2 ? 1.0f : 10.0f));
And when we check, that third parameter is controlling the yaw of the rendered model, so for say, the player, you could do something like...
player1->pitch = (float)(1+sin(lastmillis/100.0)/20);
.. to make him tumble around. That help?
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#11036: .. |
by scanf
on 08/01/2008 07:20
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Thanks Quin,
I think I over complected what I meant to say.
I you look at a weapon pick up on a map. It spins (via the Z rotate_around_z) which works nicely. I just want to rotate around Y. (lol I think I said X in my post). So the object would spin toward me and not to the side (like the ammo's). I guess a good example would be a wheel.
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#11037: Re: rotating cube object |
by scanf
on 08/02/2008 06:07, refers to #11035
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Quin that works perfectly. I found the issue I had the md3 model rotated in the md3.cfg so roll was pitch.
Thank you
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#11038: adding weapons |
by Cooperlsxl
on 08/02/2008 17:36
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How to add weapons, activate the doors and stuff like that? Please help me and my friends cant seem to get it to work.
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#11039: Re: adding weapons |
by SheeEttin
on 08/02/2008 17:56, refers to #11038
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http://sauerbraten.org/README.html
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#11040: .. |
by Cooperlsxl
on 08/02/2008 18:27
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I already looked there. Unless you can give me a specific section of the guide that it is in Im not going to waste my time again to look through it.
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#11041: Re: .. |
by Cooperlsxl
on 08/02/2008 18:27, refers to #11040
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asdf
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#11042: .. |
by Cooperlsxl
on 08/02/2008 18:28
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Can someone provide me with a direct source of information for providing my map with weapons and how to activate doors and stuff.
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#11043: Re: .. |
by SheeEttin
on 08/02/2008 18:42, refers to #11042
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http://sauerbraten.org/docs/editref.html#newent
http://sauerbraten.org/docs/editref.html#_shells_
http://sauerbraten.org/docs/editref.html#_mapmodel_
Map "doordemo"
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#11044: RPG Specific object placement |
by NerdFencer
on 08/02/2008 21:53
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When editing the RPG maps (-grpg %1 %2 %3 %4 %5) how do i place the rpg specific objects (Wolf Spawn, Grizzly Spawn, Healthpotion)???
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#11045: Re: RPG Specific object placement |
by tman_elite
on 08/02/2008 23:29, refers to #11044
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I'm pretty sure the command is
/newrpgspawn Name
where Name is whatever the thing is that you are making (wolf, npcman, etc.)
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#11046: Setting up a server. |
by R0b0t1
on 08/03/2008 03:30
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(I know this is probably in here, but I really don't want to look. If you've posted the solution before, and would link me to it, thank you.)
I'm on Ubuntu Linux and have a Linksys modem. I've gone to the 'setup modem' page and told it to forward the correct ports, but when running the shell script with the argument '-d' it says it cannot respond to the master server's ping. I really don't know what would be wrong.
Also, how would I add a title to it? And, of course, claim master on it? I haven't found much help in the documentation...
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