Loading screen/HUD design contest |
by eihrul
on 12/27/2008 21:23, 109 messages, last message: 02/01/2009 00:20, 43442 views, last view: 10/06/2024 19:28 |
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So, something I'd like to try for the next release is to make the loading screens less ugly, and for extra credit, maybe the HUD too - although that seems unlikely.
I'd appreciate if anyone with actual graphics design skills - since this excludes me - would like to take a stab at this and submit it here. The winner, of course, gets the thing included in the next release. Losers, well, there is no consolation prize. :)
A note: I would also like to change the branding from "Sauerbraten" (which most people find too weird a name) to just "Cube 2", so if any new logos are made and such, having "Cube 2" would be preferrable over "Sauerbraten".
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#12: game logo |
by mIscreant
on 12/29/2008 10:52
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Okay, I made a couple "Cube 2" logos tonight, attempting to keep the style of the old "Sauerbraten" logo. There's a flat version and a more round "3d" version, both with white and black backgrounds.
And of course I'm willing to make any necessary alterations if you're interested.
Download: http://www.filefactory.com/file/a0082ha/n/misc-logos-12_29_zip
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#13: My attempt... |
by Blindabuser
on 12/30/2008 03:55
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Since graphic design is one of my passions, here's my modest attempt to design a new logo for Saue... ehm, Cube2. :P
In case it will be chosen, I'll go ahead with the splash screen and loading bar, of course the logo itself can be (partially) edited.
Download at: http://www.freeimagehosting.net/image.php?d7366ebd31.jpg
If you wonder, the cube has been ripped-off directly from my map "Asteroids" (yes, I'm lazy! XD)
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#14: Re: My attempt... |
by MovingTarget
on 12/30/2008 04:32, refers to #13
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Very nice. I like it. I think the cube is perfect.
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#15: Re: My attempt... |
by mrpiddly
on 12/30/2008 17:14, refers to #13
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I like the text part, it reminds me of Doom, but I am not a big fan of the 3d cube. I would change something about the perspective and the size of the \"C\".
Im working on turning the cube logo into a partially 3d model, a 2d logo that can be embossed, but the subdivision is really messing me up.
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#16: Re: My attempt... |
by Blindabuser
on 12/30/2008 19:24, refers to #15
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@ MovingTarget: thank you very much! :)
@ mrpiddly: I agree to both of your remarks. In fact I'm going to install Blender, and see if I can remake the same cube as a 3D model, then I think I'll also adapt and resize the letter "C" according to the text font.
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#17: .. |
by mrpiddly
on 12/31/2008 07:11
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I have the basic logo in 3d, subdivision was to much of a problem however. I still have to work on the background models, materials, and lighting. I basically just dragged and dropped on the current material and tossed in one overhead area light for this shot.
http://img383.imageshack.us/img383/9284/sauerlogo3doe2.jpg
I have an idea where I am headed, but I would love some other input.
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#18: Just for fun. |
by demosthenes
on 12/31/2008 21:50
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Not a graphic designer or anything (as will be obvious upon clicking the link), but I thought it would be fun to play around with the logo:
http://img503.imageshack.us/img503/6360/c2gk2.png
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#19: .. |
by mrpiddly
on 12/31/2008 23:55
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Another quick render (ambient occlusion):
http://img184.imageshack.us/img184/5107/aosauertest2tb6.jpg
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#20: .. |
by mrpiddly
on 01/01/2009 00:12
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Another quick render with the same basic material and a hdr light probe:
http://img362.imageshack.us/img362/3496/hdrbasematerialsauerlogqe9.jpg
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#21: .. |
by mrpiddly
on 01/01/2009 23:14
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Same model and setup as before with a reflective material on the logo and rust like bump map (still no diffuse texture).
http://img48.imageshack.us/img48/9426/testbumpsauer04ok4.jpg
There is a test rust diffuse texture on the background grid, but the UV map is casing to much distortion. The background grid does not have its material yet.
Slight postwork in photoshop.
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#22: Re: .. |
by eihrul
on 01/02/2009 02:23, refers to #21
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On the last one, there is only one appropriate response:
http://www.vgcats.com/comics/?strip_id=224
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#23: Re: My attempt... |
by Blindabuser
on 01/02/2009 02:23
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Here's an updated version of my logo proposal: I've changed the perspective of the cube, improved the render quality and changed the "C²" size/font, according to mrpiddly's suggestions.
http://www.freeimagehosting.net/image.php?6d3d443afa.jpg
Hope you'll like it. :)
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#24: Re: .. |
by Quin
on 01/02/2009 03:12, refers to #21
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mrpiddly: To me, my first reaction is one of total unrecognition, it isn't until I inspect it closer that I realise it is the Cube logo. The recess on the inner cube shows up more like a diagonal criss-cross rather than a 3d illusion.
eihrul: LOL, how true.
Blindabuser: I think you've head off on the wrong track personally, we still need the Cube insignia, and it should probably look more like art than something copied from the game environment itself.
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#25: Re: .. |
by Quin
on 01/02/2009 03:14, refers to #21
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mrpiddly: Crap, realised what the problem is - it's the lack of an edge/outline on the outer vertices.
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#26: Re: .. |
by mrpiddly
on 01/02/2009 04:02, refers to #22
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Thanks everyone for the input. All images I post are WIPs until otherwise noted.
That last render was altered in photoshop to better reveal the bump mapping (the purpose of the render), resulting in the "blown out" effects mentioned above.
I will try either adding an outline/bevel to the model or using an ambient occlusion map to add depth around the logo. I am keeping the basic design however, as it was intended to be an abstract representation of the insignia. (if I wanted it to be an exact copy, I would have just modeled the insignia in "true" 3d)
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#27: .. |
by mrpiddly
on 01/02/2009 07:11
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Here is a proof of concept render using an indent on the model and additive material on the indented polys to better define the logo:
http://img124.imageshack.us/img124/2111/testmaterialssauer06dt2.jpg
A bridge between the upper right 2 sections of the 5 intersecting paths might create a better illusion of 3d but since that area is so small, details like that may not be visible from far away.
Another option would be to remove the "background" polys as seen below:
http://img82.imageshack.us/img82/3118/testnobacksauer07au4.jpg
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#28: Re: .. |
by Quin
on 01/02/2009 08:56, refers to #27
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Think you may have misunderstood me, while those approaches do indeed make it look better, the problem I was referring to was how the "lines" bleed into each other regardless of depth as highlighted in this image:
http://img61.imageshack.us/my.php?image=cubepiddlylogo01pi7.png
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#29: Re: .. |
by demosthenes
on 01/02/2009 09:23, refers to #28
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In other words, take a step to the right.
Yes, I realize it isn't fully 3D, so that's probably pretty hard.
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#30: Lightheartedly |
by Quin
on 01/02/2009 11:47
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http://picasaweb.google.com.au/qreeves/Stuff#5118569403537152162
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#31: Re: .. |
by Blindabuser
on 01/02/2009 14:23, refers to #24
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@ Quin:
eihrul said: "I would also like to change the branding from "Sauerbraten" [..] so if any new logos are made and such, having "Cube 2" would be preferrable over "Sauerbraten". [..]
So I should also clarify, the main elements it needs are:
1) a prominent Cube 2 nice looking logo/graphic/whatever of some sort" [..]
...which makes me think that there has been a misunderstanding. About the concept of "new logo": for every company I have worked, each time I've been asked to make a "new logo", it always meant a completely new creation, from scratch. Vice versa, a "redesign" is a renewed version of the _same_ logo. A hint about that wouldn't have hurt, guys. ;)
Quin said: "[..] and it should probably look more like art than something copied from the game environment itself."
Regardless of the results, which may be questionable, what I've made (I refer to my second attempt) is a cube with rounded edges using the in-game editor, then exported to *.obj and refined/textured in Blender plus a textual logo made in Photoshop which got me busy for the last three days. I'd find it reductive to relegate everything to just "something copied from the game environment itself". Also, it all depends on the goal one wants to achieve.
In my opinion, a logo partially built within the Sauerbraten editor itself, would help showing the very potential of the game engine. I'm so convinced about this, that my original idea was to make the cube incomplete, as if it was under construction, with rows of bricks flashing from inside. As an example, despite its age, the screenshot at: http://sauerbraten.sourceforge.net/ speaks for Sauerbraten and its features much better than wordy, technical explanations.
I want to underline that mine were neutral remarks: I didn't have any high expectations but a wish to offer my modest contribute, with the goal of updating the image of the game, and get rid of the "tech demo" feel.
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