General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521692 views, last view: 11/01/2024 19:26 |
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for questions, announcements etc.
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#10999: Re: Q: Why is my Heightmap brush not working? |
by Hirato Kirata
on 07/23/2008 15:22, refers to #10998
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tr /bypassheightmapcheck 1, the gridszie is probably incorrect
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#11000: .. |
by Jomskylark
on 07/23/2008 15:39
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Hi,
I just logged on to Sauerbraten today and my cursor seems to have vanished. So has the chat screen. I wasn't messing around with the preferences, so I don't know how to get these back.
Help? Thanks!
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#11001: Wiki-update |
by Pro_Digity
on 07/23/2008 16:00
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'lo
Just wanted to remark that milkshape now does support vertex weights and that you might want to update your wiki:
http://cube.wikispaces.com/Suggested+Modelling+Tools
cheerio,
Pro_Digity
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#11002: Re: .. |
by c0rdawg
on 07/23/2008 20:41, refers to #10996
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I am in Rochester, and my name mask does match *.rochester.res.rr.com
/me slapped blahville
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#11003: ctf edition's config.cfg file nowhere to be found (ubuntu) |
by mice
on 07/23/2008 22:31
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i just downloaded the tar.bz2 file from the sauerbraten website, unpacked and played for a bit... but when i exited, i couldn't find the config.cfg file anywhere (apparently it's not even on my hard disk).
now, i'm not too linux savvy, but i know enough about sauerbraten, and the config.cfg file should be in the 'data' folder. when i relaunch sauerbraten, my settings are saved, but theres still no config file
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#11004: Re: ctf edition's config.cfg file nowhere to be found (ubun |
by jbuk2k7s cookie has gone
on 07/23/2008 22:45, refers to #11004
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You shouldn't be editing it anyway.
Put anything you want to change in the config in autoexec.cfg instead (in ~/.sauerbraten also).
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#11005: .. |
by mice
on 07/23/2008 23:59
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wow, i didn't know that linux had so manu hidden folders (but then again, vista's AppData folder is a hidden nightmare)
thanks a million guys
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#11006: .. |
by drebenK
on 07/24/2008 00:04
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@Hirato Kirata well I restarted the engine and it worked after that. But nex time I'll try to type the command you gave first.
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#11007: .. |
by Orz
on 07/25/2008 04:39
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Just wanted to say that I love this game. You developers are awesome.
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#11008: Q: About a command |
by drebenK
on 07/25/2008 16:00
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Hey guys what was the command that allows me to edit an entety? I mean I typed a command with which I was able to put the numbers for map model and the HP for the barrel but I forgot it.
So can anybody type me that command?
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#11009: Re: Q: About a command |
by SheeEttin
on 07/25/2008 16:31, refers to #11008
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http://sauerbraten.org/docs/editref.html#entset
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#11010: .. |
by drebenK
on 07/25/2008 16:55
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@SheeEttin thanks mate it was this part:
/entset type value1 value2 value3 value4
BTW is there a way to rotate the mapmodels or ents acording to the Y or Z axis? Right now when I put a model or an ent I can only rotate it acording the X axis (with holding R and the mouse scroll). No matter which side I select with the mouse when I rotate the model it only rotates acording to the X axis so is there a way to rotate it acording the other two axis?
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#11011: .. |
by Osbios
on 07/25/2008 18:38
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Use the "PERIOD" key. Or editbind some other key with selentedit.
This will open the command line with /entset + the values of the selected ent. So you don't have to rewrite all the values.
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#11012: Re: .. rotating mapmodels |
by steve_e
on 07/26/2008 05:52, refers to #11010
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You would need to write a .cfg for the model that changes its mdlpitch and/or mdlyaw so it is not something you can dynamically change in game.
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#11013: .. |
by drebenK
on 07/26/2008 13:47
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@Osbios yeeees that was the key the "Period" thanks mate.
@steve_e so you are saying that if I want to rotate an object acording to the Z or Y axis I need to make a cfg file and put some text for each model in it?
OK I have another two questions. On the picture from the link there are some textures that I don't get when I run the editor and open my map.
http://img148.imageshack.us/img148/9387/texturesjr2.jpg
These are textures from the RPG maps. They have corners for grass and roads. So whot do I need to do to add them to the textures that I'm using in my map? Because in the RPG map when I press F2 there are only 4 pages of textures and in my map there are 11 pages with textures.
And the other question is related to the fact that each time I enter and exit edit mode the barrles that I put on my map are being placed in slightly different position than the original position. So I need to enter and exit edit mode several times in order for them to be placed back in their original position. Is there a special way to put barrels or boxes so that the are being placed at their original position no matter how often I enter and exit edit mode?
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#11014: Re: .. 11081 |
by steve_e
on 07/26/2008 14:01, refers to #11013
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Yes, you will need to make a sub folder and place a mapmodel .cfg in that folder altering the pitch/yaw of the original mapmodel.
Take a look at Sauerbraten\packages\models\steve_e\doors\trapdoor to see how I have re-used the mapmodel's .md3 in various sizes by specifying a different .cfg. You would do something similar except change the model's pitch and/or yaw.
With the barrels (same with boxes and at times with platforms) they seem to be exceedingly difficult to place accurately as the physics of these entities appears to make them land on load a little differently each time and therefore can not be placed with a degree of surety like a mapmodel...
This can be a real problem as often I have found barrels and platforms have actually escaped and fallen through/outside the map on load - triggering a platform that is floating somewhere out of the map is of little use! So, I do not think there is actually a workable solution to this problem from a map editing perspective - if there is I would really like to know myself!
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#11015: Mouse trouble |
by samsq
on 07/26/2008 16:00
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Whenever I play Assaultcube, I cannot lookaround using the mouse. I just downloaded this game, so I have no understanding of how it works. Help
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#11016: Setting up LAN Server |
by silvr
on 07/27/2008 01:48
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How do you set up a LAN server so that only the people on the LAN can play
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#11017: Re: Setting up LAN Server |
by SanHolo
on 07/27/2008 15:07, refers to #11016
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You start a server.
Others type /lanconnect.
done.
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#11018: .. |
by drebenK
on 07/27/2008 16:13
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@steve_e thanks for the explanations. Now I need answers only to these two questions.
1. On the picture from the link there are some textures that I don\'t get when I run the editor and open my map.
http://img148.imageshack.us/img148/9387/texturesjr2.jpg
These are textures from the RPG maps. They have corners for grass and roads. So whot do I need to do to add them to the textures that I\'m using in my map? Because in the RPG map when I press F2 there are only 4 pages of textures and in my map there are 11 pages with textures.
2. How do you make a ladder in the map? I made a ladder using the smallest grid size qubes but everytime I go to it and if I hold \"W\" I just don\'t start climbing the ladder. It\'s as if the ladder is a wall. Is there a special way of designing ladders or?
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