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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12531829 views, last view: 11/02/2024 14:34

for questions, announcements etc.

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#10994: Re: @cadde

by CC_machine#928346198 on 07/22/2008 21:51, refers to #10982

i would try playing Cube 1 instead.

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#10995: IRC Ban?

by c0rdawg on 07/23/2008 08:49

Hey, I've been away for a few days and now when I try to join #sauerbraten it says that I am banned... Um anyone know why? It would be nice if I could get unbanned...

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#10996: ..

by Hirato Kirata on 07/23/2008 09:20

if you're in an area called rochester, or if your name mask matches *.rochester.res.rr.com, then please slap blahville

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#10997: ..

by drebenK on 07/23/2008 13:28

@jbuk2k7s yep I was putting mapmodels and then I saw that they have to be ents. ^^
Too bad for the brush though cuz with a brush is easier to paint textures on the terrain. Like grass, rocks, dirt etc.

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#10998: Q: Why is my Heightmap brush not working?

by drebenK on 07/23/2008 13:44

Sry for the double post but there is no Edit msg thing on the forums.
So my problem is that when I press H the heightmap thing is not working. It's strange since it worked fine till yesterday. Now I open my map with /map mapname. I press the H key so that the square becomes green. I select a brush with the B+scroll mouse wheel but when I start to scroll the wheel on the map the terrain stais flat there is no transformation. What am I doing wrong?

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#10999: Re: Q: Why is my Heightmap brush not working?

by Hirato Kirata on 07/23/2008 15:22, refers to #10998

tr /bypassheightmapcheck 1, the gridszie is probably incorrect

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#11000: ..

by Jomskylark on 07/23/2008 15:39

Hi,

I just logged on to Sauerbraten today and my cursor seems to have vanished. So has the chat screen. I wasn't messing around with the preferences, so I don't know how to get these back.

Help? Thanks!

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#11001: Wiki-update

by Pro_Digity on 07/23/2008 16:00

'lo
Just wanted to remark that milkshape now does support vertex weights and that you might want to update your wiki:
http://cube.wikispaces.com/Suggested+Modelling+Tools

cheerio,
Pro_Digity

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#11002: Re: ..

by c0rdawg on 07/23/2008 20:41, refers to #10996

I am in Rochester, and my name mask does match *.rochester.res.rr.com

/me slapped blahville

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#11003: ctf edition's config.cfg file nowhere to be found (ubuntu)

by mice on 07/23/2008 22:31

i just downloaded the tar.bz2 file from the sauerbraten website, unpacked and played for a bit... but when i exited, i couldn't find the config.cfg file anywhere (apparently it's not even on my hard disk).

now, i'm not too linux savvy, but i know enough about sauerbraten, and the config.cfg file should be in the 'data' folder. when i relaunch sauerbraten, my settings are saved, but theres still no config file

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#11004: Re: ctf edition's config.cfg file nowhere to be found (ubun

by jbuk2k7s cookie has gone on 07/23/2008 22:45, refers to #11004

You shouldn't be editing it anyway.

Put anything you want to change in the config in autoexec.cfg instead (in ~/.sauerbraten also).

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#11005: ..

by mice on 07/23/2008 23:59

wow, i didn't know that linux had so manu hidden folders (but then again, vista's AppData folder is a hidden nightmare)

thanks a million guys

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#11006: ..

by drebenK on 07/24/2008 00:04

@Hirato Kirata well I restarted the engine and it worked after that. But nex time I'll try to type the command you gave first.

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#11007: ..

by Orz on 07/25/2008 04:39

Just wanted to say that I love this game. You developers are awesome.

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#11008: Q: About a command

by drebenK on 07/25/2008 16:00

Hey guys what was the command that allows me to edit an entety? I mean I typed a command with which I was able to put the numbers for map model and the HP for the barrel but I forgot it.
So can anybody type me that command?

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#11009: Re: Q: About a command

by SheeEttin on 07/25/2008 16:31, refers to #11008

http://sauerbraten.org/docs/editref.html#entset

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#11010: ..

by drebenK on 07/25/2008 16:55

@SheeEttin thanks mate it was this part:

/entset type value1 value2 value3 value4


BTW is there a way to rotate the mapmodels or ents acording to the Y or Z axis? Right now when I put a model or an ent I can only rotate it acording the X axis (with holding R and the mouse scroll). No matter which side I select with the mouse when I rotate the model it only rotates acording to the X axis so is there a way to rotate it acording the other two axis?

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#11011: ..

by Osbios on 07/25/2008 18:38

Use the "PERIOD" key. Or editbind some other key with selentedit.

This will open the command line with /entset + the values of the selected ent. So you don't have to rewrite all the values.

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#11012: Re: .. rotating mapmodels

by steve_e on 07/26/2008 05:52, refers to #11010

You would need to write a .cfg for the model that changes its mdlpitch and/or mdlyaw so it is not something you can dynamically change in game.

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#11013: ..

by drebenK on 07/26/2008 13:47

@Osbios yeeees that was the key the "Period" thanks mate.

@steve_e so you are saying that if I want to rotate an object acording to the Z or Y axis I need to make a cfg file and put some text for each model in it?

OK I have another two questions. On the picture from the link there are some textures that I don't get when I run the editor and open my map.

http://img148.imageshack.us/img148/9387/texturesjr2.jpg

These are textures from the RPG maps. They have corners for grass and roads. So whot do I need to do to add them to the textures that I'm using in my map? Because in the RPG map when I press F2 there are only 4 pages of textures and in my map there are 11 pages with textures.

And the other question is related to the fact that each time I enter and exit edit mode the barrles that I put on my map are being placed in slightly different position than the original position. So I need to enter and exit edit mode several times in order for them to be placed back in their original position. Is there a special way to put barrels or boxes so that the are being placed at their original position no matter how often I enter and exit edit mode?

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