General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12522909 views, last view: 11/01/2024 21:31 |
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for questions, announcements etc.
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Board Index
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#10985: Re: car racing using Sauerbraten engine? |
by tentus_
on 07/21/2008 16:23, refers to #10984
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Yes. There was once a cart project in Sauermod, if I remember correctly, with a semi-playable demo. You could always look it up and get your ideas from there.
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#10986: Re: Rendering sprites |
by Julius
on 07/21/2008 20:23, refers to #10983
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Write a shader that swaps the textures on the texture mapped quad
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#10987: Working on CTF maps |
by Kretren
on 07/21/2008 22:19
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I'm making a CTF (mostly insta ctf) map and I was wondering 2 things: First of all, can I copy lights, mapmodels, jumppads, etc in addition to blocks/cubes (in other words, copy an entire building and when I put the copy elsewhere the lighting and everything is in the new building as well).
Secondly, I'm wondering about playerstarts. If I put them in certain spots on the map, they're accessable to both teams, right? Meaning, if I put a playerstart directly in the base where the flag is, an opponent could spawn there and take it immediately. What could I do to prevent this?
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#10988: Re: Working on CTF maps |
by tentus_
on 07/21/2008 22:41, refers to #10987
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Copying: Yes. By default pressing N while selecting some cubes will add all the entities within to the selection, ready for copying.
Playerstarts: Yes and no. http://sauerbraten.org/docs/editref.html#_playerstart_ If you have playerstart 180 0 in your base, anyone can spawn there, facing 180 degrees... except in CTF/instaCTF. In CTF players either start on playerstart 180 1 or playerstart 180 2 (180 being whatever it needs to be on an individual basis). These playerstarts will not (as of the time of this writing) be used in any other gamemode.
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#10989: Message censored by administrator |
by xgmx2
on 07/22/2008 06:17
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#10990: Q: How to make explosive barel? |
by drebenK
on 07/22/2008 17:01
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OK I\'m prety new to the Cube engine. So I saw that there are barels that explode in some of the maps. When I make a map and put a barel in it and when I shoot at the barel it won\'t explode. So how do you make the barel explode? I didn\'t saw any properties for the models or anything like that.
One other question that bothers me is why is there no texture brush? I mean right now if I want to put a texture I have to select an area (and you can only can make suqre or rectangular selections) and after I make my selection I press and hold Y and then I have to scroll for my texture. But the problem with this is that you can\'t make oval or cirle texture painting. So if I want to make a circle grass field I just can\'t. So is there a way the textures to be painted on the terain instead of applying them on a selection (every map editor has a way to paint the textures with a brush I\' just wondering is there such way to paint textures in Cube 2).
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#10991: Re: Q: How to make explosive barel? |
by jbuk2k7s cookie has gone
on 07/22/2008 17:14, refers to #10990
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http://sauerbraten.org/docs/editref.html#_barrel_
No texture brush, but you can press F2 to bring up a GUI containing all textures.
And the engine's not called 'circle' is it? Try making your maps with relatively square shapes and then flesh it out with more deatil.
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#10992: Re: Q: How to make explosive barel? |
by steve_e
on 07/22/2008 17:16, refers to #10990
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You need to be in SP mode for barrels to explode - also, depending on their sensitivity you may need to shoot them several times before they blow up.
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#10993: Re: Q: How to make explosive barel? |
by jbuk2k7s cookie has gone
on 07/22/2008 17:21, refers to #10992
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Yes, but I presume that he was making mapmodels rather than actual barrel ents, so I pointed to the docs for barrel ents.
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#10994: Re: @cadde |
by CC_machine#928346198
on 07/22/2008 21:51, refers to #10982
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i would try playing Cube 1 instead.
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#10995: IRC Ban? |
by c0rdawg
on 07/23/2008 08:49
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Hey, I've been away for a few days and now when I try to join #sauerbraten it says that I am banned... Um anyone know why? It would be nice if I could get unbanned...
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#10996: .. |
by Hirato Kirata
on 07/23/2008 09:20
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if you're in an area called rochester, or if your name mask matches *.rochester.res.rr.com, then please slap blahville
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#10997: .. |
by drebenK
on 07/23/2008 13:28
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@jbuk2k7s yep I was putting mapmodels and then I saw that they have to be ents. ^^
Too bad for the brush though cuz with a brush is easier to paint textures on the terrain. Like grass, rocks, dirt etc.
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#10998: Q: Why is my Heightmap brush not working? |
by drebenK
on 07/23/2008 13:44
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Sry for the double post but there is no Edit msg thing on the forums.
So my problem is that when I press H the heightmap thing is not working. It's strange since it worked fine till yesterday. Now I open my map with /map mapname. I press the H key so that the square becomes green. I select a brush with the B+scroll mouse wheel but when I start to scroll the wheel on the map the terrain stais flat there is no transformation. What am I doing wrong?
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#10999: Re: Q: Why is my Heightmap brush not working? |
by Hirato Kirata
on 07/23/2008 15:22, refers to #10998
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tr /bypassheightmapcheck 1, the gridszie is probably incorrect
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#11000: .. |
by Jomskylark
on 07/23/2008 15:39
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Hi,
I just logged on to Sauerbraten today and my cursor seems to have vanished. So has the chat screen. I wasn't messing around with the preferences, so I don't know how to get these back.
Help? Thanks!
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#11001: Wiki-update |
by Pro_Digity
on 07/23/2008 16:00
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'lo
Just wanted to remark that milkshape now does support vertex weights and that you might want to update your wiki:
http://cube.wikispaces.com/Suggested+Modelling+Tools
cheerio,
Pro_Digity
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#11002: Re: .. |
by c0rdawg
on 07/23/2008 20:41, refers to #10996
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I am in Rochester, and my name mask does match *.rochester.res.rr.com
/me slapped blahville
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#11003: ctf edition's config.cfg file nowhere to be found (ubuntu) |
by mice
on 07/23/2008 22:31
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i just downloaded the tar.bz2 file from the sauerbraten website, unpacked and played for a bit... but when i exited, i couldn't find the config.cfg file anywhere (apparently it's not even on my hard disk).
now, i'm not too linux savvy, but i know enough about sauerbraten, and the config.cfg file should be in the 'data' folder. when i relaunch sauerbraten, my settings are saved, but theres still no config file
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#11004: Re: ctf edition's config.cfg file nowhere to be found (ubun |
by jbuk2k7s cookie has gone
on 07/23/2008 22:45, refers to #11004
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You shouldn't be editing it anyway.
Put anything you want to change in the config in autoexec.cfg instead (in ~/.sauerbraten also).
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