General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520536 views, last view: 11/01/2024 17:25 |
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for questions, announcements etc.
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#10979: Re: Help |
by Titanic12ship
on 07/20/2008 15:04, refers to #10975
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I STILL can't load the mapmodel. What am I doing wrong??? I changed everything that was md3 to obj and it still won't load!
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#10980: Unichrome vs. Sauerbraten |
by cadde
on 07/20/2008 18:58
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Hi!
I got a problem running sauerbraten on my notebook, think its beacause of that damn S3/unichrome Pro IGP card.
I can start the game, but my weapons are shown broken, when it comes to a fight with monsters my system brakes down and I have to restart windows.
Could anybody please tell me, what I can do to fix this, and by the way, I'm not good in DOS.
A before I forget:
It's Windows XP SP2
videocard: S3 Unichrome pro IGP 64mb ram
thx a lot
cadde
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#10981: Message censored by administrator |
by {Qs}Homicidal
on 07/20/2008 19:59
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#10982: Re: @cadde |
by cadde
on 07/20/2008 21:30, refers to #10981
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Thanks thought you would say that...
:((
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#10983: Rendering sprites |
by SSG
on 07/21/2008 15:02
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I have a need to render sprites using the Sauerbraten engine. These sprites would move around just as any model would. But I can't use a model as a sprite (ie. a texture mapped quad) because I need to animate it which would involve changing the texture all the time. Is there any existing functionality that might achieve this? Or might one have an idea how this could be done?
In replying, please assume I'm reasonably clued up on C++, but a complete Sauerbraten and OpenGL noob.
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#10984: car racing using Sauerbraten engine? |
by rafale_05
on 07/21/2008 15:31
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just a few days ago my lecturer asking me to develop a racing game using Sauerbraten engine.....
i know that Sauerbraten are used for fps.. but can it actually used to develop a racing game?
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#10985: Re: car racing using Sauerbraten engine? |
by tentus_
on 07/21/2008 16:23, refers to #10984
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Yes. There was once a cart project in Sauermod, if I remember correctly, with a semi-playable demo. You could always look it up and get your ideas from there.
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#10986: Re: Rendering sprites |
by Julius
on 07/21/2008 20:23, refers to #10983
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Write a shader that swaps the textures on the texture mapped quad
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#10987: Working on CTF maps |
by Kretren
on 07/21/2008 22:19
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I'm making a CTF (mostly insta ctf) map and I was wondering 2 things: First of all, can I copy lights, mapmodels, jumppads, etc in addition to blocks/cubes (in other words, copy an entire building and when I put the copy elsewhere the lighting and everything is in the new building as well).
Secondly, I'm wondering about playerstarts. If I put them in certain spots on the map, they're accessable to both teams, right? Meaning, if I put a playerstart directly in the base where the flag is, an opponent could spawn there and take it immediately. What could I do to prevent this?
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#10988: Re: Working on CTF maps |
by tentus_
on 07/21/2008 22:41, refers to #10987
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Copying: Yes. By default pressing N while selecting some cubes will add all the entities within to the selection, ready for copying.
Playerstarts: Yes and no. http://sauerbraten.org/docs/editref.html#_playerstart_ If you have playerstart 180 0 in your base, anyone can spawn there, facing 180 degrees... except in CTF/instaCTF. In CTF players either start on playerstart 180 1 or playerstart 180 2 (180 being whatever it needs to be on an individual basis). These playerstarts will not (as of the time of this writing) be used in any other gamemode.
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#10989: Message censored by administrator |
by xgmx2
on 07/22/2008 06:17
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#10990: Q: How to make explosive barel? |
by drebenK
on 07/22/2008 17:01
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OK I\'m prety new to the Cube engine. So I saw that there are barels that explode in some of the maps. When I make a map and put a barel in it and when I shoot at the barel it won\'t explode. So how do you make the barel explode? I didn\'t saw any properties for the models or anything like that.
One other question that bothers me is why is there no texture brush? I mean right now if I want to put a texture I have to select an area (and you can only can make suqre or rectangular selections) and after I make my selection I press and hold Y and then I have to scroll for my texture. But the problem with this is that you can\'t make oval or cirle texture painting. So if I want to make a circle grass field I just can\'t. So is there a way the textures to be painted on the terain instead of applying them on a selection (every map editor has a way to paint the textures with a brush I\' just wondering is there such way to paint textures in Cube 2).
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#10991: Re: Q: How to make explosive barel? |
by jbuk2k7s cookie has gone
on 07/22/2008 17:14, refers to #10990
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http://sauerbraten.org/docs/editref.html#_barrel_
No texture brush, but you can press F2 to bring up a GUI containing all textures.
And the engine's not called 'circle' is it? Try making your maps with relatively square shapes and then flesh it out with more deatil.
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#10992: Re: Q: How to make explosive barel? |
by steve_e
on 07/22/2008 17:16, refers to #10990
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You need to be in SP mode for barrels to explode - also, depending on their sensitivity you may need to shoot them several times before they blow up.
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#10993: Re: Q: How to make explosive barel? |
by jbuk2k7s cookie has gone
on 07/22/2008 17:21, refers to #10992
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Yes, but I presume that he was making mapmodels rather than actual barrel ents, so I pointed to the docs for barrel ents.
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#10994: Re: @cadde |
by CC_machine#928346198
on 07/22/2008 21:51, refers to #10982
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i would try playing Cube 1 instead.
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#10995: IRC Ban? |
by c0rdawg
on 07/23/2008 08:49
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Hey, I've been away for a few days and now when I try to join #sauerbraten it says that I am banned... Um anyone know why? It would be nice if I could get unbanned...
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#10996: .. |
by Hirato Kirata
on 07/23/2008 09:20
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if you're in an area called rochester, or if your name mask matches *.rochester.res.rr.com, then please slap blahville
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#10997: .. |
by drebenK
on 07/23/2008 13:28
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@jbuk2k7s yep I was putting mapmodels and then I saw that they have to be ents. ^^
Too bad for the brush though cuz with a brush is easier to paint textures on the terrain. Like grass, rocks, dirt etc.
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#10998: Q: Why is my Heightmap brush not working? |
by drebenK
on 07/23/2008 13:44
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Sry for the double post but there is no Edit msg thing on the forums.
So my problem is that when I press H the heightmap thing is not working. It's strange since it worked fine till yesterday. Now I open my map with /map mapname. I press the H key so that the square becomes green. I select a brush with the B+scroll mouse wheel but when I start to scroll the wheel on the map the terrain stais flat there is no transformation. What am I doing wrong?
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