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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521674 views, last view: 11/01/2024 19:24

for questions, announcements etc.

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#10978: Re: Rotating models.

by steve_e on 07/20/2008 12:56, refers to #10977

You can't - it only spins on the Z axis

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#10979: Re: Help

by Titanic12ship on 07/20/2008 15:04, refers to #10975

I STILL can't load the mapmodel. What am I doing wrong??? I changed everything that was md3 to obj and it still won't load!

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#10980: Unichrome vs. Sauerbraten

by cadde on 07/20/2008 18:58

Hi!

I got a problem running sauerbraten on my notebook, think its beacause of that damn S3/unichrome Pro IGP card.

I can start the game, but my weapons are shown broken, when it comes to a fight with monsters my system brakes down and I have to restart windows.

Could anybody please tell me, what I can do to fix this, and by the way, I'm not good in DOS.

A before I forget:

It's Windows XP SP2
videocard: S3 Unichrome pro IGP 64mb ram

thx a lot

cadde

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#10981: Message censored by administrator

by {Qs}Homicidal on 07/20/2008 19:59

#10982: Re: @cadde

by cadde on 07/20/2008 21:30, refers to #10981

Thanks thought you would say that...

:((

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#10983: Rendering sprites

by SSG on 07/21/2008 15:02

I have a need to render sprites using the Sauerbraten engine. These sprites would move around just as any model would. But I can't use a model as a sprite (ie. a texture mapped quad) because I need to animate it which would involve changing the texture all the time. Is there any existing functionality that might achieve this? Or might one have an idea how this could be done?

In replying, please assume I'm reasonably clued up on C++, but a complete Sauerbraten and OpenGL noob.

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#10984: car racing using Sauerbraten engine?

by rafale_05 on 07/21/2008 15:31

just a few days ago my lecturer asking me to develop a racing game using Sauerbraten engine.....

i know that Sauerbraten are used for fps.. but can it actually used to develop a racing game?

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#10985: Re: car racing using Sauerbraten engine?

by tentus_ on 07/21/2008 16:23, refers to #10984

Yes. There was once a cart project in Sauermod, if I remember correctly, with a semi-playable demo. You could always look it up and get your ideas from there.

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#10986: Re: Rendering sprites

by Julius on 07/21/2008 20:23, refers to #10983

Write a shader that swaps the textures on the texture mapped quad

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#10987: Working on CTF maps

by Kretren on 07/21/2008 22:19

I'm making a CTF (mostly insta ctf) map and I was wondering 2 things: First of all, can I copy lights, mapmodels, jumppads, etc in addition to blocks/cubes (in other words, copy an entire building and when I put the copy elsewhere the lighting and everything is in the new building as well).

Secondly, I'm wondering about playerstarts. If I put them in certain spots on the map, they're accessable to both teams, right? Meaning, if I put a playerstart directly in the base where the flag is, an opponent could spawn there and take it immediately. What could I do to prevent this?

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#10988: Re: Working on CTF maps

by tentus_ on 07/21/2008 22:41, refers to #10987

Copying: Yes. By default pressing N while selecting some cubes will add all the entities within to the selection, ready for copying.

Playerstarts: Yes and no. http://sauerbraten.org/docs/editref.html#_playerstart_ If you have playerstart 180 0 in your base, anyone can spawn there, facing 180 degrees... except in CTF/instaCTF. In CTF players either start on playerstart 180 1 or playerstart 180 2 (180 being whatever it needs to be on an individual basis). These playerstarts will not (as of the time of this writing) be used in any other gamemode.

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#10989: Message censored by administrator

by xgmx2 on 07/22/2008 06:17

#10990: Q: How to make explosive barel?

by drebenK on 07/22/2008 17:01

OK I\'m prety new to the Cube engine. So I saw that there are barels that explode in some of the maps. When I make a map and put a barel in it and when I shoot at the barel it won\'t explode. So how do you make the barel explode? I didn\'t saw any properties for the models or anything like that.

One other question that bothers me is why is there no texture brush? I mean right now if I want to put a texture I have to select an area (and you can only can make suqre or rectangular selections) and after I make my selection I press and hold Y and then I have to scroll for my texture. But the problem with this is that you can\'t make oval or cirle texture painting. So if I want to make a circle grass field I just can\'t. So is there a way the textures to be painted on the terain instead of applying them on a selection (every map editor has a way to paint the textures with a brush I\' just wondering is there such way to paint textures in Cube 2).

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#10991: Re: Q: How to make explosive barel?

by jbuk2k7s cookie has gone on 07/22/2008 17:14, refers to #10990

http://sauerbraten.org/docs/editref.html#_barrel_

No texture brush, but you can press F2 to bring up a GUI containing all textures.

And the engine's not called 'circle' is it? Try making your maps with relatively square shapes and then flesh it out with more deatil.

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#10992: Re: Q: How to make explosive barel?

by steve_e on 07/22/2008 17:16, refers to #10990

You need to be in SP mode for barrels to explode - also, depending on their sensitivity you may need to shoot them several times before they blow up.

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#10993: Re: Q: How to make explosive barel?

by jbuk2k7s cookie has gone on 07/22/2008 17:21, refers to #10992

Yes, but I presume that he was making mapmodels rather than actual barrel ents, so I pointed to the docs for barrel ents.

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#10994: Re: @cadde

by CC_machine#928346198 on 07/22/2008 21:51, refers to #10982

i would try playing Cube 1 instead.

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#10995: IRC Ban?

by c0rdawg on 07/23/2008 08:49

Hey, I've been away for a few days and now when I try to join #sauerbraten it says that I am banned... Um anyone know why? It would be nice if I could get unbanned...

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#10996: ..

by Hirato Kirata on 07/23/2008 09:20

if you're in an area called rochester, or if your name mask matches *.rochester.res.rr.com, then please slap blahville

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#10997: ..

by drebenK on 07/23/2008 13:28

@jbuk2k7s yep I was putting mapmodels and then I saw that they have to be ents. ^^
Too bad for the brush though cuz with a brush is easier to paint textures on the terrain. Like grass, rocks, dirt etc.

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