General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533782 views, last view: 11/02/2024 19:28 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10973: Re: Help |
by Titanic12ship
on 07/19/2008 23:24, refers to #10972
|
|
I didn't use a modeler. I used the "writeobj" command in Sauer.
reply to this message
|
|
#10974: Re: Help |
by SheeEttin
on 07/19/2008 23:38, refers to #10972
|
|
Just tried to load an OBJ model myself, and it made me realize just how out-of-date the docs are... The MD3 model-loading commands aren't in there either! :(
reply to this message
|
|
#10975: Re: Help |
by SheeEttin
on 07/20/2008 05:01, refers to #10975
|
|
...
I was looking for something like that for quite some time...
It'd probably be a good idea to link to that somewhere... I grepped the docs for "models.html" and got three relevant results: two non-link mentions in history.html and one non-link mention in the Blender animated MD3 export how-to in the static wiki.
reply to this message
|
|
#10976: Re: Help |
by tman_elite
on 07/20/2008 05:10, refers to #10975
|
|
Apparently the online main page is a little outdated. The readme in the sauerbraten directory links to it.
reply to this message
|
|
#10977: Rotating models. |
by jockmo47
on 07/20/2008 10:33
|
|
I can\'t figure out how to rotate a model in a direction other than the default axis. Basically, instead of the chair spinning in circles, I want to flip it upside down. How can I do this?
reply to this message
|
|
#10978: Re: Rotating models. |
by steve_e
on 07/20/2008 12:56, refers to #10977
|
|
You can't - it only spins on the Z axis
reply to this message
|
|
#10979: Re: Help |
by Titanic12ship
on 07/20/2008 15:04, refers to #10975
|
|
I STILL can't load the mapmodel. What am I doing wrong??? I changed everything that was md3 to obj and it still won't load!
reply to this message
|
|
#10980: Unichrome vs. Sauerbraten |
by cadde
on 07/20/2008 18:58
|
|
Hi!
I got a problem running sauerbraten on my notebook, think its beacause of that damn S3/unichrome Pro IGP card.
I can start the game, but my weapons are shown broken, when it comes to a fight with monsters my system brakes down and I have to restart windows.
Could anybody please tell me, what I can do to fix this, and by the way, I'm not good in DOS.
A before I forget:
It's Windows XP SP2
videocard: S3 Unichrome pro IGP 64mb ram
thx a lot
cadde
reply to this message
|
|
#10981: Message censored by administrator |
by {Qs}Homicidal
on 07/20/2008 19:59
|
|
|
#10982: Re: @cadde |
by cadde
on 07/20/2008 21:30, refers to #10981
|
|
Thanks thought you would say that...
:((
reply to this message
|
|
#10983: Rendering sprites |
by SSG
on 07/21/2008 15:02
|
|
I have a need to render sprites using the Sauerbraten engine. These sprites would move around just as any model would. But I can't use a model as a sprite (ie. a texture mapped quad) because I need to animate it which would involve changing the texture all the time. Is there any existing functionality that might achieve this? Or might one have an idea how this could be done?
In replying, please assume I'm reasonably clued up on C++, but a complete Sauerbraten and OpenGL noob.
reply to this message
|
|
#10984: car racing using Sauerbraten engine? |
by rafale_05
on 07/21/2008 15:31
|
|
just a few days ago my lecturer asking me to develop a racing game using Sauerbraten engine.....
i know that Sauerbraten are used for fps.. but can it actually used to develop a racing game?
reply to this message
|
|
#10985: Re: car racing using Sauerbraten engine? |
by tentus_
on 07/21/2008 16:23, refers to #10984
|
|
Yes. There was once a cart project in Sauermod, if I remember correctly, with a semi-playable demo. You could always look it up and get your ideas from there.
reply to this message
|
|
#10986: Re: Rendering sprites |
by Julius
on 07/21/2008 20:23, refers to #10983
|
|
Write a shader that swaps the textures on the texture mapped quad
reply to this message
|
|
#10987: Working on CTF maps |
by Kretren
on 07/21/2008 22:19
|
|
I'm making a CTF (mostly insta ctf) map and I was wondering 2 things: First of all, can I copy lights, mapmodels, jumppads, etc in addition to blocks/cubes (in other words, copy an entire building and when I put the copy elsewhere the lighting and everything is in the new building as well).
Secondly, I'm wondering about playerstarts. If I put them in certain spots on the map, they're accessable to both teams, right? Meaning, if I put a playerstart directly in the base where the flag is, an opponent could spawn there and take it immediately. What could I do to prevent this?
reply to this message
|
|
#10988: Re: Working on CTF maps |
by tentus_
on 07/21/2008 22:41, refers to #10987
|
|
Copying: Yes. By default pressing N while selecting some cubes will add all the entities within to the selection, ready for copying.
Playerstarts: Yes and no. http://sauerbraten.org/docs/editref.html#_playerstart_ If you have playerstart 180 0 in your base, anyone can spawn there, facing 180 degrees... except in CTF/instaCTF. In CTF players either start on playerstart 180 1 or playerstart 180 2 (180 being whatever it needs to be on an individual basis). These playerstarts will not (as of the time of this writing) be used in any other gamemode.
reply to this message
|
|
#10989: Message censored by administrator |
by xgmx2
on 07/22/2008 06:17
|
|
|
#10990: Q: How to make explosive barel? |
by drebenK
on 07/22/2008 17:01
|
|
OK I\'m prety new to the Cube engine. So I saw that there are barels that explode in some of the maps. When I make a map and put a barel in it and when I shoot at the barel it won\'t explode. So how do you make the barel explode? I didn\'t saw any properties for the models or anything like that.
One other question that bothers me is why is there no texture brush? I mean right now if I want to put a texture I have to select an area (and you can only can make suqre or rectangular selections) and after I make my selection I press and hold Y and then I have to scroll for my texture. But the problem with this is that you can\'t make oval or cirle texture painting. So if I want to make a circle grass field I just can\'t. So is there a way the textures to be painted on the terain instead of applying them on a selection (every map editor has a way to paint the textures with a brush I\' just wondering is there such way to paint textures in Cube 2).
reply to this message
|
|
#10991: Re: Q: How to make explosive barel? |
by jbuk2k7s cookie has gone
on 07/22/2008 17:14, refers to #10990
|
|
http://sauerbraten.org/docs/editref.html#_barrel_
No texture brush, but you can press F2 to bring up a GUI containing all textures.
And the engine's not called 'circle' is it? Try making your maps with relatively square shapes and then flesh it out with more deatil.
reply to this message
|
|
#10992: Re: Q: How to make explosive barel? |
by steve_e
on 07/22/2008 17:16, refers to #10990
|
|
You need to be in SP mode for barrels to explode - also, depending on their sensitivity you may need to shoot them several times before they blow up.
reply to this message
|
|
|
Board Index
|
|