General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520603 views, last view: 11/01/2024 17:30 |
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for questions, announcements etc.
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#10956: Re: Unknown commands. what i do? |
by jbuk2k7s cookie has gone
on 07/19/2008 17:58, refers to #10955
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Delete config.cfg in either your sauerbraten root in ~/.sauerbraten
(not sure of the other sauer folders in windows/os x).
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#10957: Re: Unknown commands. what i do? |
by jbuk2k7s cookie has gone
on 07/19/2008 17:59, refers to #10956
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that should read ...root -or- in ~/.sauerbraten...
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#10958: Re: Unknown commands. what i do? |
by SheeEttin
on 07/19/2008 17:59, refers to #10955
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"Upshot" means the good part. I think you meant to use a different word. :)
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#10959: help |
by Titanic12ship
on 07/19/2008 18:04
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any help on .obj filed?
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#10960: flags and crossbow? |
by kongaman
on 07/19/2008 18:31
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how do you put down flag points on a map and crossbow ammo?
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#10961: How |
by kongaman
on 07/19/2008 18:48
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do you setup a server???????
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#10962: Re: flags and crossbow? |
by -Redon-
on 07/19/2008 19:13, refers to #10960
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/newent flag [1/2]
1 is good and 2 is evil id say
/newent riflerounds
for the other weapons:
/newent bullets (chaingun)
/newent shells (shotgun)
/newent rockets (rocketlauncher)
/newent grenades (grenadelauncher)
/newent cartridges (pistol)
health is /newent health
and armour /newent greenarmour
or /newent yellowarmour
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#10963: Re: How |
by tman_elite
on 07/19/2008 19:50, refers to #10961
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Kongaman, I have a brilliant idea. Click the button on the left side of the screen that says "docs" and start reading. Especially look at "Editing Tutorial" and "Editing Reference." All of the answers to your questions (and much much more) can be learned with a few minutes of reading.
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#10964: Re: How |
by jbuk2k7s cookie has gone
on 07/19/2008 19:59, refers to #10963
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editref might take a little bit longer than a few minutes... :P
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#10965: Re: How |
by tman_elite
on 07/19/2008 20:15, refers to #10964
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Well that's why there's a navigation bar on the right side, so you can jump to the command you need.
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#10966: Re: How |
by steve_e
on 07/19/2008 20:15, refers to #10964
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Yes it does, however it is 'the reference' and one should never forget that before asking questions the reference answers... even though it does at time seem a little cryptic.
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#10967: MinGW vs. Visual Studio, |
by wwwazzup
on 07/19/2008 20:25
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When i am compiling with MinGW the files gets twice as big as Visual Studio compiled ones, why is that? and how do i make them about the same size?
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#10968: MinGW vs. Visual Studio, |
by wwwazzup
on 07/19/2008 20:25
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When i am compiling with MinGW the files gets twice as big as Visual Studio compiled ones, why is that? and how do i make them about the same size?
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#10969: Help |
by Titanic12ship
on 07/19/2008 21:41
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Any help on .obj files??? How to load them?? The docs aren't providing enough info.
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#10970: Re: Help |
by tentus_
on 07/19/2008 21:48, refers to #10969
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The Wavefront OBJ format is configured almost identically to how MD3s are used in Sauerbraten. The only differences are that OBJ specific commands are prefixed with "obj" instead of "md3" (i.e. "objskin" instead of "md3skin") which are specified in "obj.cfg" instead of "md3.cfg", it looks for "tris.obj" instead of "tris.md3" by default, and there is no support for animation ("objanim") or linking ("objlink"). Group names are used to identify meshes within the model.
Or in short, choose an existing md3 model, and start swapping out 'md3' for 'obj'. Magic.
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#10971: Re: Help |
by Titanic12ship
on 07/19/2008 22:17, refers to #10970
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well i changed all the "md3"s to "obj"s and loaded the mapmodel. All that happened was an ent box for it appeared. What am I doing wrong? Do you have to start with an md3 and then change it to an obj?
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#10972: Re: Help |
by tentus_
on 07/19/2008 23:18, refers to #10971
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We could use some extra information, beyond just the symptoms. Reread http://sauerbraten.org/docs/models.html , and then post your cfg if you're still having problems. Be sure to mention what modeler you used too- it might be that you have an invalid file.
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#10973: Re: Help |
by Titanic12ship
on 07/19/2008 23:24, refers to #10972
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I didn't use a modeler. I used the "writeobj" command in Sauer.
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#10974: Re: Help |
by SheeEttin
on 07/19/2008 23:38, refers to #10972
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Just tried to load an OBJ model myself, and it made me realize just how out-of-date the docs are... The MD3 model-loading commands aren't in there either! :(
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#10975: Re: Help |
by SheeEttin
on 07/20/2008 05:01, refers to #10975
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...
I was looking for something like that for quite some time...
It'd probably be a good idea to link to that somewhere... I grepped the docs for "models.html" and got three relevant results: two non-link mentions in history.html and one non-link mention in the Blender animated MD3 export how-to in the static wiki.
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