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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12534497 views, last view: 11/02/2024 22:25

for questions, announcements etc.

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#10932: ..

by Osbios on 07/16/2008 17:42

No, I mean for the next release (There is one... is there? =_=)
Somebody run PVS over all old maps that can be improved by it and put it in the next release.

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#10933: server options?

by {CK}Psycho[LOL] on 07/17/2008 02:03

well I was wondering if there was a way to customize a server like make it so you could jump higher than normal or run faster or shoot faster and cause more damage? Is it possible?

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#10934: Re: server options?

by noerrorsfound(deletescookies) on 07/17/2008 10:42, refers to #10933

Yes, but you can't register it on the official server list. The way you customize it is by editing the C++ source and recompiling; there is no server-side scripting.

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#10935: Re: server options?

by tman_elite on 07/17/2008 15:58, refers to #10933

i think its interesting that he wants to make you run faster and jump higher. most people who ask things like that want the opposite...

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#10936: how do i start up a server on mac?

by ulysses on 07/17/2008 19:14

i searched everything!
on google on youtube(whit no results)
and it may not be LAN!
i do everything for this!
and my name is reaper on sauer

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#10937: Requirements

by Siedlerchr on 07/17/2008 20:58

Hi,

what are the minimum requirements for the Sauerbraten CTF edition?
In ctf edition I get only 1fps with my video card (ATI Radedon 9250), the version before works finde with 64 fps.

So which requirements should a video card for Sauerbraten have ?

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#10938: ..

by Osbios on 07/17/2008 21:04

Did you try to disable shaders? I'm not sure about it, but I think shaders were enabled by default. So all GPUs that support shaders will use it even the (too) slow one.

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#10939: Re: ..

by SheeEttin on 07/17/2008 21:19, refers to #10938

Also make sure you're using current drivers.

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#10940: ..

by {Qs}Homicidal on 07/17/2008 23:20

i fps means his open gl driver is not working and its running in software mode (fix reinstall the drivers)

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#10941: Re: Requirements

by Quin on 07/18/2008 08:14, refers to #10937

I use a R9550, try this..

In autoexec.cfg (create if needed):

waterreflect 0
waterrefract 0
waterfallenv 0
waterfallrefract 0
glare 0

Then if you're still a little slow (I am with 512mb of ram), in your shell/batch file add "-f0" so it looks kinda like:

sauerbraten -w640 -h480 -f0

http://cube.wikispaces.com/FAQ for more tips.

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#10942: Re: how do i start up a server on mac?

by SanHolo on 07/18/2008 10:19, refers to #10936

ulysses (aka reaper), I already answered your question. Server on Mac:

- Launch the Sauerbraten Launcher, choose the Server tab, set your values.

- make sure your router forwards ports 28785 (UDP) and 28786 (UDP) to your LAN IP.

- done

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#10943: Minimal Requiments

by Dima1 on 07/18/2008 15:25

I got installed drivers successfull and got 130 fps!!! It most then i got on my another MOST POWERFULL PC P4 3.2 Radeon x600 and ram 2.5 !!!!!!! Seems to be is RADEON SUXXXXXXXXXXXXXXXXXX

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#10944: ..

by Osbios on 07/18/2008 15:44

@Dima1:
Could you reword that, please. I don't understand what you want to say.

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#10945: Confused...

by Titanic12ship on 07/18/2008 16:13

Hi, i'm a little confused about .obj files. Can you they be imported into Sauer as mapmodels? If they can, how do you import them? If they can't, then what are they for?

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#10946: Re: Confused...

by SheeEttin on 07/18/2008 16:57, refers to #10945

Yes.
Probably with the /mmodel command.
http://sauerbraten.org/docs/editref.html#mmodel

I believe there are some OBJ models in use somewhere (in Sauer, that is). Try basing your model CFG on them.

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#10947: Re: Confused...

by Titanic12ship on 07/18/2008 18:38, refers to #10946

I tried that. It's not working. Any help??

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#10948: attack command in "onrelease []"

by -Redon- on 07/18/2008 20:56

Hello, i have another question^^
I wanted to try a bind on mouse1. It should work like this: If i click, it activates the zoom command after 0.6 seconds, and it shoots when i release the mouse1 key. Everything works, but the attack command doesnt.
Isnt it possible to use the attack command in onrelease []?

this is the bind:

alias zoomattacksleep 0
alias zoomattack 0

bind mouse1 [
zoomattacksleep = 1
sleep 600 [
if (= $zoomattacksleep 1) [
zoom 1
//sound 66
zoomattack = 1
]
]
onrelease [
attack
if (= $zoomattack 1) [
zoom 0
sound 67
zoomattack = 0
]
zoomattacksleep = 0
]
]

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#10949: Re: attack command in "onrelease []"

by tman_elite on 07/18/2008 22:46, refers to #10948

I tried something a little different with the same problem. I wanted to bind a key to save the current weapon id as a variable, switch to the grenade launcher, launch a grenade, then switch back to the original weapon id. It all worked except the attack command apparently can't be used within other series of commands.

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#10950: Blank?

by kongaman on 07/19/2008 04:08

Is there a blank map i can get to edit?

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#10951: Re: Blank?

by SheeEttin on 07/19/2008 04:18, refers to #10950

/newmap

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