General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12531301 views, last view: 11/02/2024 13:31 |
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for questions, announcements etc.
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Board Index
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#10930: performance |
by Osbios
on 07/16/2008 16:03
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All settings on max (AA and anisotropic filter on 16) I still have good framerate on my Geforce 9600 GT. And that is just a modern middle-class card.
But without shaders you still get good performance even with old cards like the FX serie.
Perhaps runing /genpvs over some of the old maps would help the low-end hardware.
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#10931: Re: performance |
by SheeEttin
on 07/16/2008 17:13, refers to #10930
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Yeah, because on said older hardware it won't take months to the the PVS generation. :P
It takes long enough for the mid-size maps on my 2.66 GHz dual-core Pentium D. (And yes, I set pvsthreads to 2.)
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#10932: .. |
by Osbios
on 07/16/2008 17:42
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No, I mean for the next release (There is one... is there? =_=)
Somebody run PVS over all old maps that can be improved by it and put it in the next release.
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#10933: server options? |
by {CK}Psycho[LOL]
on 07/17/2008 02:03
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well I was wondering if there was a way to customize a server like make it so you could jump higher than normal or run faster or shoot faster and cause more damage? Is it possible?
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#10934: Re: server options? |
by noerrorsfound(deletescookies)
on 07/17/2008 10:42, refers to #10933
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Yes, but you can't register it on the official server list. The way you customize it is by editing the C++ source and recompiling; there is no server-side scripting.
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#10935: Re: server options? |
by tman_elite
on 07/17/2008 15:58, refers to #10933
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i think its interesting that he wants to make you run faster and jump higher. most people who ask things like that want the opposite...
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#10936: how do i start up a server on mac? |
by ulysses
on 07/17/2008 19:14
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i searched everything!
on google on youtube(whit no results)
and it may not be LAN!
i do everything for this!
and my name is reaper on sauer
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#10937: Requirements |
by Siedlerchr
on 07/17/2008 20:58
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Hi,
what are the minimum requirements for the Sauerbraten CTF edition?
In ctf edition I get only 1fps with my video card (ATI Radedon 9250), the version before works finde with 64 fps.
So which requirements should a video card for Sauerbraten have ?
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#10938: .. |
by Osbios
on 07/17/2008 21:04
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Did you try to disable shaders? I'm not sure about it, but I think shaders were enabled by default. So all GPUs that support shaders will use it even the (too) slow one.
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#10939: Re: .. |
by SheeEttin
on 07/17/2008 21:19, refers to #10938
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Also make sure you're using current drivers.
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#10940: .. |
by {Qs}Homicidal
on 07/17/2008 23:20
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i fps means his open gl driver is not working and its running in software mode (fix reinstall the drivers)
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#10941: Re: Requirements |
by Quin
on 07/18/2008 08:14, refers to #10937
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I use a R9550, try this..
In autoexec.cfg (create if needed):
waterreflect 0
waterrefract 0
waterfallenv 0
waterfallrefract 0
glare 0
Then if you're still a little slow (I am with 512mb of ram), in your shell/batch file add "-f0" so it looks kinda like:
sauerbraten -w640 -h480 -f0
http://cube.wikispaces.com/FAQ for more tips.
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#10942: Re: how do i start up a server on mac? |
by SanHolo
on 07/18/2008 10:19, refers to #10936
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ulysses (aka reaper), I already answered your question. Server on Mac:
- Launch the Sauerbraten Launcher, choose the Server tab, set your values.
- make sure your router forwards ports 28785 (UDP) and 28786 (UDP) to your LAN IP.
- done
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#10943: Minimal Requiments |
by Dima1
on 07/18/2008 15:25
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I got installed drivers successfull and got 130 fps!!! It most then i got on my another MOST POWERFULL PC P4 3.2 Radeon x600 and ram 2.5 !!!!!!! Seems to be is RADEON SUXXXXXXXXXXXXXXXXXX
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#10944: .. |
by Osbios
on 07/18/2008 15:44
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@Dima1:
Could you reword that, please. I don't understand what you want to say.
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#10945: Confused... |
by Titanic12ship
on 07/18/2008 16:13
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Hi, i'm a little confused about .obj files. Can you they be imported into Sauer as mapmodels? If they can, how do you import them? If they can't, then what are they for?
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#10946: Re: Confused... |
by SheeEttin
on 07/18/2008 16:57, refers to #10945
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Yes.
Probably with the /mmodel command.
http://sauerbraten.org/docs/editref.html#mmodel
I believe there are some OBJ models in use somewhere (in Sauer, that is). Try basing your model CFG on them.
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#10947: Re: Confused... |
by Titanic12ship
on 07/18/2008 18:38, refers to #10946
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I tried that. It's not working. Any help??
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#10948: attack command in "onrelease []" |
by -Redon-
on 07/18/2008 20:56
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Hello, i have another question^^
I wanted to try a bind on mouse1. It should work like this: If i click, it activates the zoom command after 0.6 seconds, and it shoots when i release the mouse1 key. Everything works, but the attack command doesnt.
Isnt it possible to use the attack command in onrelease []?
this is the bind:
alias zoomattacksleep 0
alias zoomattack 0
bind mouse1 [
zoomattacksleep = 1
sleep 600 [
if (= $zoomattacksleep 1) [
zoom 1
//sound 66
zoomattack = 1
]
]
onrelease [
attack
if (= $zoomattack 1) [
zoom 0
sound 67
zoomattack = 0
]
zoomattacksleep = 0
]
]
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#10949: Re: attack command in "onrelease []" |
by tman_elite
on 07/18/2008 22:46, refers to #10948
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I tried something a little different with the same problem. I wanted to bind a key to save the current weapon id as a variable, switch to the grenade launcher, launch a grenade, then switch back to the original weapon id. It all worked except the attack command apparently can't be used within other series of commands.
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