General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12519422 views, last view: 11/01/2024 15:42 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10926: Re: .. |
by noerrorsfound(deletescookies)
on 07/16/2008 04:02, refers to #10925
|
|
You just mean the GeForce 2, right? GeForce 7600 GT on max settings:
http://img295.imageshack.us/img295/9163/maxedoutfg7.jpg
reply to this message
|
|
#10927: Re: .. |
by noerrorsfound(deletescookies)
on 07/16/2008 04:09, refers to #10926
|
|
--> With the exception of AA and anisotropic filtering. I'm sure it would still have decent FPS with those, though.
reply to this message
|
|
#10928: racisme !! |
by falcon06
on 07/16/2008 11:56
|
|
hello, I amndt has new player SAUERBRATEN and I like the only problem is the presence of people holding of the racist remarks and of the insults… does not cuts there not average "to remove them"?? excuse my English drank I amndt not expert year!!
reply to this message
|
|
#10929: Re: .. |
by Q009
on 07/16/2008 14:48, refers to #10927
|
|
WOW! ALL SETTINGS ON MAX WITH 212 FPS!!!!!!!!!!!!!!!! IF I DO ALL AT MAX IM GETTING 8 FPS IN RESOLOUTION 640X480 xDDDD.
My hardware:
GPU: nVidia GeForce FX 5700 128mb AGP
CPU: AMD Athlon XP 2400+ 2ghz
reply to this message
|
|
#10930: performance |
by Osbios
on 07/16/2008 16:03
|
|
All settings on max (AA and anisotropic filter on 16) I still have good framerate on my Geforce 9600 GT. And that is just a modern middle-class card.
But without shaders you still get good performance even with old cards like the FX serie.
Perhaps runing /genpvs over some of the old maps would help the low-end hardware.
reply to this message
|
|
#10931: Re: performance |
by SheeEttin
on 07/16/2008 17:13, refers to #10930
|
|
Yeah, because on said older hardware it won't take months to the the PVS generation. :P
It takes long enough for the mid-size maps on my 2.66 GHz dual-core Pentium D. (And yes, I set pvsthreads to 2.)
reply to this message
|
|
#10932: .. |
by Osbios
on 07/16/2008 17:42
|
|
No, I mean for the next release (There is one... is there? =_=)
Somebody run PVS over all old maps that can be improved by it and put it in the next release.
reply to this message
|
|
#10933: server options? |
by {CK}Psycho[LOL]
on 07/17/2008 02:03
|
|
well I was wondering if there was a way to customize a server like make it so you could jump higher than normal or run faster or shoot faster and cause more damage? Is it possible?
reply to this message
|
|
#10934: Re: server options? |
by noerrorsfound(deletescookies)
on 07/17/2008 10:42, refers to #10933
|
|
Yes, but you can't register it on the official server list. The way you customize it is by editing the C++ source and recompiling; there is no server-side scripting.
reply to this message
|
|
#10935: Re: server options? |
by tman_elite
on 07/17/2008 15:58, refers to #10933
|
|
i think its interesting that he wants to make you run faster and jump higher. most people who ask things like that want the opposite...
reply to this message
|
|
#10936: how do i start up a server on mac? |
by ulysses
on 07/17/2008 19:14
|
|
i searched everything!
on google on youtube(whit no results)
and it may not be LAN!
i do everything for this!
and my name is reaper on sauer
reply to this message
|
|
#10937: Requirements |
by Siedlerchr
on 07/17/2008 20:58
|
|
Hi,
what are the minimum requirements for the Sauerbraten CTF edition?
In ctf edition I get only 1fps with my video card (ATI Radedon 9250), the version before works finde with 64 fps.
So which requirements should a video card for Sauerbraten have ?
reply to this message
|
|
#10938: .. |
by Osbios
on 07/17/2008 21:04
|
|
Did you try to disable shaders? I'm not sure about it, but I think shaders were enabled by default. So all GPUs that support shaders will use it even the (too) slow one.
reply to this message
|
|
#10939: Re: .. |
by SheeEttin
on 07/17/2008 21:19, refers to #10938
|
|
Also make sure you're using current drivers.
reply to this message
|
|
#10940: .. |
by {Qs}Homicidal
on 07/17/2008 23:20
|
|
i fps means his open gl driver is not working and its running in software mode (fix reinstall the drivers)
reply to this message
|
|
#10941: Re: Requirements |
by Quin
on 07/18/2008 08:14, refers to #10937
|
|
I use a R9550, try this..
In autoexec.cfg (create if needed):
waterreflect 0
waterrefract 0
waterfallenv 0
waterfallrefract 0
glare 0
Then if you're still a little slow (I am with 512mb of ram), in your shell/batch file add "-f0" so it looks kinda like:
sauerbraten -w640 -h480 -f0
http://cube.wikispaces.com/FAQ for more tips.
reply to this message
|
|
#10942: Re: how do i start up a server on mac? |
by SanHolo
on 07/18/2008 10:19, refers to #10936
|
|
ulysses (aka reaper), I already answered your question. Server on Mac:
- Launch the Sauerbraten Launcher, choose the Server tab, set your values.
- make sure your router forwards ports 28785 (UDP) and 28786 (UDP) to your LAN IP.
- done
reply to this message
|
|
#10943: Minimal Requiments |
by Dima1
on 07/18/2008 15:25
|
|
I got installed drivers successfull and got 130 fps!!! It most then i got on my another MOST POWERFULL PC P4 3.2 Radeon x600 and ram 2.5 !!!!!!! Seems to be is RADEON SUXXXXXXXXXXXXXXXXXX
reply to this message
|
|
#10944: .. |
by Osbios
on 07/18/2008 15:44
|
|
@Dima1:
Could you reword that, please. I don't understand what you want to say.
reply to this message
|
|
#10945: Confused... |
by Titanic12ship
on 07/18/2008 16:13
|
|
Hi, i'm a little confused about .obj files. Can you they be imported into Sauer as mapmodels? If they can, how do you import them? If they can't, then what are they for?
reply to this message
|
|
|
Board Index
|
|