General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520512 views, last view: 11/01/2024 17:24 |
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for questions, announcements etc.
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#10900: .. |
by Max of S2D [Fr]
on 07/12/2008 17:46
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That error is the lulz:
http://maxofs2d.free.fr/files/noerror.png
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#10901: Re: mapcfg binds |
by SheeEttin
on 07/12/2008 18:02, refers to #10898
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Pop up a GUI at the map start that suggests the player bind your command to a key.
You don't just want to blindly write over whatever they have bound to Q. They might enjoy playing Q-caps lock-A-S instead of WASD, and that would be very bad.
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#10902: Re: mapcfg binds |
by tentus_
on 07/12/2008 18:38, refers to #10901
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Correct. Look at the Portal maps on Quadropolis for examples of how the mappers needed to make some rebinds, and asked permission from the player to do so. Be sure to have a way for the player to go back to their old binds (or the defaults) at the end of the level or something.
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#10903: quick questions |
by jzman3
on 07/12/2008 20:53
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Ive got three questions.
1. How can i post a message on the HUD console and let the player post a reply.
2. When the player falls off a cliff or makes a large jump, is there any way i can take away some health.
3. If possible is there any way i can implement god rays into the game. Here is an example. http://www.seekgodfirst.net/bigstockphoto_Rays_Of_The_Sun_73840.jpg
Thanks.
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#10904: Re: .. |
by noerrorsfound(deletescookies)
on 07/12/2008 21:11, refers to #10900
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That's definitely my favorite type of error.
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#10905: Re: quick questions |
by SheeEttin
on 07/12/2008 22:22, refers to #10903
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1. Source modifications. You'll have to figure this out for yourself (not because I'm mean, because I don't know.)
2. See 1.
3. Your best bet is a translucent mapmodel (is that possible?). Make a simple trapezoidal model, a nice sunbeamy skin, and transparency. (I don't know if this is possible, but that's how I'd do it.)
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#10906: Re: quick questions |
by jzman3
on 07/13/2008 03:31, refers to #10905
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Thanks. I will try that. If any knows the game engines source, i have found where i can subtract the health. In engine\physics.cpp line 1285 i can add some code like this : PlayerHealth = PlayerHealth - 1; But i dont know the varible that effects the players health.
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#10907: Re: quick questions |
by SheeEttin
on 07/13/2008 04:44, refers to #10906
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Work backwards. Find somewhere you know the health is being referenced (e.g. health boosts, pickups, HUD drawing) and work from there.
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#10908: Scripting a cube change? |
by Mr. M
on 07/13/2008 05:18
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I was curious if there was any known way to script a cube change. An example: Player A uses object B. A cube deformation happens at location C, such as a cube being raised, changed in texture, etc...
Basically I\'m looking for a method to allow scripted building of \'objects\' in the game without allowing full blown editing of the map.
Any ideas?
P.S. I did take a look around the forums, but I wasn\'t able to find an answer, even if it is there...
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#10909: .. |
by Osbios
on 07/13/2008 08:18
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@Mr. M:
This is not really the case. You can't script random changes on the map. And even if you could the problem of destroyed lightmaps and no longer optimized geometry will hunt you down.
So its not possible right now.
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#10910: Mac Server |
by Floppy
on 07/13/2008 19:06
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Hello,
I am running Mac OS X 10.5 and want to make a server. I have searched the web for guides but have found nothing on how to do it on a mac.
Could someone point me to a guide or tell me.
Thanks,
Floppy
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#10911: Re: Mac Server |
by SanHolo
on 07/13/2008 20:08, refers to #10910
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Start the Sauerbraten Launcher. Select the "Server" Tab. Enter a name and other variables. Hit "Start". Done.
Make sure you forward (or trigger) ports 28765 and 28766 from your Router to your Mac. This is done in the Settings of the Router.
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#10912: Problem with computing normals |
by Guest00
on 07/13/2008 22:17
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Hi. I have a problem with computing normals on my map. When the progress bar reaches about 40% following error shows up: http://www.imagecabin.com/files/2008/07/13/215980012cf2145207083766a.jpg
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#10913: .. |
by Guest00
on 07/13/2008 22:18
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Sorry, bad link
http://www.imagecabin.com/index.php?view=215980012cf2145207083766a
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#10914: Where are the SDL frameworks? |
by Titanic12ship
on 07/13/2008 23:03
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Hello, I have had this question for awhile now:
To compile and play Sauerbrten's CVS, you need SDL frameworks, but the releases don't include these. So why does CVS require them and releases don't, or are they just hidden somewhere?
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#10915: Why people banned me before I edit a map |
by DT-170x
on 07/13/2008 23:44
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I am not a mapwreaker I just want to edit. When I go in People Banned me after 5 seconds. Why some people do that.
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#10916: help!! |
by zim roxo
on 07/14/2008 00:13
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how do i start a match??.....im a noob i know.......plz help......
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#10917: Re: Where are the SDL frameworks? |
by a~baby~rabbit
on 07/14/2008 01:10, refers to #10914
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osx? Then the release frameworks are within the application package.
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#10918: Sauerbraten is completty dony?!? |
by Q009
on 07/14/2008 15:02
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Why theres not chnages in CVS??? Sauerbraten is done?!?
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#10919: Re: .. |
by SheeEttin
on 07/14/2008 16:26, refers to #10913
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http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1734
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