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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12515110 views, last view: 11/01/2024 09:24 |
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#10859: Dhoo! |
by Osbios
on 07/07/2008 01:30
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Just use a script for zoom + sniper.
Change SPACE by you favourite zoom key!
bind "SPACE" [cw = (getweapon);
cf = $fov;
cs = $sensitivity;
setweapon 4;
fov 30;
sensitivity 2;
onrelease [setweapon $cw;
fov $cf;
sensitivity $cs;
]
]
If you don't want to zoom at all without sniper available:
bind "SPACE" [cw = (getweapon);
cf = $fov;
cs = $sensitivity;
setweapon 4;
if (= (getweapon) 4) [ fov 30;
sensitivity 2;
onrelease [setweapon $cw;
fov $cf;
sensitivity $cs;
]
]
]
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#10860: RE: New Commands |
by Red October
on 07/07/2008 04:38
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SanHolo: Well I originally intended the default FOV to be 90 (that's how it is in most games), but you're right - any changes to that by the user and it'll screw up.
Osbios: I tried pasting your script into snipe.cfg and adding
alias snipe [ ]; snipe = [
in front with an end brace in the back, then linking to it from autoexec.cfg. However, whenever I click MOUSE2, the weapon switches to the rifle and then zooms in. I think I'm content with fixing up the code in fps.cpp, as long as someone can tell me how to fix the COMMAND error.
Thanks for the help!
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#10861: Setting up dedicated Windows server |
by Yoda_Glenn
on 07/07/2008 05:49
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I want to setup a dedicated windows server, but after I turn off my Windows Fire Wall, I get this error message:
"master server reply:
you server did not respond to ping - check your firewall settings."
By the way, I am using a LinkSys WRT 150N router. Could the firewall settings that the program is referring to pertain to the router? Thanks.
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#10862: re zoom |
by Osbios
on 07/07/2008 14:55
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@Red October:
What do you want? The script is supposed to change the weapon to the sniper and zoom in!
If you try to say that it won't zoom out and change the weapon back try this:
alias "snip_and_zoom" [ cw = getweapon);
cf = $fov;
cs = $sensitivity;
setweapon 4;
fov 30;
sensitivity 2;
onrelease [ setweapon $cw;
fov $cf;
sensitivity $cs;
]
]
bind "SPACE" snip_and_zoom;
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#10863: missing ( |
by Osbios
on 07/07/2008 15:06
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One ( was missing by getweapon:
alias "snip_and_zoom" [ cw = (getweapon);
cf = $fov;
cs = $sensitivity;
setweapon 4;
fov 30;
sensitivity 2;
onrelease [ setweapon $cw;
fov $cf;
sensitivity $cs;
]
]
bind "SPACE" snip_and_zoom;
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#10864: Re: missing ( |
by SanHolo
on 07/07/2008 19:12, refers to #10863
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I have something similiar, works since ever (just added the setweapon-thing, nice idea)
bind MOUSE2 [
oldfov = $fov;
oldsize = $crosshairsize;
oldsens = $sensitivity;
oldweapon = (getweapon);
hudgun 0; fov 25; crosshairsize 40; sensitivity 1;
onrelease [
setweapon $oldweapon; hudgun 1; fov $oldfov; crosshairsize $oldsize; sensitivity $oldsens;
]
]
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#10865: .. |
by Osbios
on 07/07/2008 19:40
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Well you just forgot to use the setweapon in the first place. :P
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#10866: edit |
by nick12345
on 07/08/2008 03:06
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how do you edit stuff
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#10867: Re: missing ( |
by Red October
on 07/08/2008 06:04, refers to #10864
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Those scripts work pretty well; however, what I originally intended for the zoom was that you have to be holding the sniper in order to be able to zoom in, and for other weapons there are varying levels of zoom.
Inside the C++ snipe function, I have another couple sections for the chaingun and rocket launcher, each with different zoomed-in FoVs. Is it possible to check the identity of the weapon being held using CubeScript? If so, I wouldn't need to use the C++.
One more thing; how can I add a mask over the zoomed-in view, so that it looks like a scope with a large crosshair over it? They have that effect in AssaultCube, and I wonder if it'll work for Sauerbraten too.
Thank you!
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#10868: .. |
by Osbios
on 07/08/2008 09:07
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Did you even read the scripts? :(
What do you think (getweapon) does?
Expect the mask you can do to all the things with scripts.
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#10869: Re: .. |
by Red October
on 07/08/2008 13:11, refers to #10868
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Yeah, I did... but I missed \"setweapon.\" XD. Thanks. So I guess the way to do this is check if the weapon is the sniper, and if it is, then to change the FOV. But how do I compare the value of cw? Do I do:
if ($cw = \"rifle\") [ ]
?
Thanks.
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#10870: Re: .. |
by Red October
on 07/08/2008 13:13, refers to #10869
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Or
if ($cw = 4) [ ]
?
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#10871: .. |
by Osbios
on 07/08/2008 14:20
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T_T
Exactly that was written in my first script example...
if (= (getweapon) 4) [ ...
]
This could work, too (not tested) :
if (= $cw 4) [ ...
]
You just have to get along with the syntax:
if (= X Y) [ ... ]
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#10872: Re: .. |
by Red October
on 07/08/2008 15:48, refers to #10871
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Well I tried adding that in, but now it zooms no matter what weapon you're holding.
This is what I have in zoom.cfg:
alias "zoom"
bind MOUSE2 [ cw = (getweapon);
cf = $fov;
cs = $sensitivity;
if (= (getweapon) 4)
fov 30;
sensitivity 1;
hudgun 0;
onrelease [ setweapon $cw;
fov $cf;
sensitivity $cs;
hudgun 1;
]
]
]
As far as I can see it should work; I don't know why it doesn't.
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#10873: re |
by Osbios
on 07/08/2008 16:36
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At first don't use the word zoom because the native command for zoom is called the same!
Alias don't work like that.
Use it like this:
alias my_alias [ DO SOMETHING ]
and then us it with bindings
bind MOUSE2 my_alias
There is a "[" missing after the "if" statement.
And you overwrite the hudgun value. Why not save it, too?
Would look like this in the end:
alias my_zoom [ cw = (getweapon);
cf = $fov;
cs = $sensitivity;
ch = $hudgun
if (= (getweapon) 4) [ fov 30;
sensitivity 1;
hudgun 0;
onrelease [ setweapon $cw;
fov $cf;
sensitivity $cs;
hudgun $ch;
]
]
]
bind "MOUSE2" my_zoom;
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#10874: .. |
by Osbios
on 07/08/2008 16:40
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Grrr... I formatted the script with spaces but the forum ate all of them. D:
Some [script][/script] would be nice to prevent this bad looking code!
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#10875: Re: .. |
by Red October
on 07/08/2008 16:56, refers to #10874
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The script works perfect now. Thanks so much! Even though it took me like 10 posts to figure it out... XD
So how can I add a mask while zoomed in?
I really wish there were a list of commands and vars like getweapon - the docs don't help much (or maybe I'm missing something).
Thanks again,
RO
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#10876: Re: .. |
by SheeEttin
on 07/08/2008 17:24, refers to #10875
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If you grep the source for 'COMMANDN?(' and 'I?VAR[FP]*(', you'll get a list of all commands and vars... Most you can figure out what they do by looking at them. Any that you can't figure out what they do, well, you probably shouldn't mess with them. :P
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#10877: .. |
by Osbios
on 07/08/2008 18:06
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I know the getweapon and how to use it from "solaris hudguns".
You could get some of the scripts from quadropolis and try to understand them.
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#10878: Help Command? |
by Jomskylark
on 07/08/2008 20:25
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It's probably right there in front of me, but what's the default help command to type? I've tried /help and #help, but neither works.
For example, #stats works to show stats.
Thanks!
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