General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12519398 views, last view: 11/01/2024 15:40 |
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for questions, announcements etc.
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Board Index
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#10829: Re: Non-power-of-two textures? |
by SheeEttin
on 07/02/2008 22:27, refers to #10828
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Only textures whose dimensions are a power of two (16, 32, 64, 256, 512, etc.) are supported. (It doesn't need to be square, 256x512 will work.)
You can try loading others, though. Dunno what'll happen.
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#10830: Re: Non-power-of-two textures? |
by Q009
on 07/02/2008 22:46, refers to #10829
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Ok, thanks! xD
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#10831: Re: Non-power-of-two textures? |
by jbuk2k7s cookie has gone
on 07/02/2008 23:31, refers to #10830
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That is normal for ATI (idk about nVidia) cards I think.
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#10832: Re: Non-power-of-two textures? |
by Q009
on 07/02/2008 23:51, refers to #10831
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I have nVidia FX 5700 and i see only that "unsupport" in console...
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#10833: Message censored by administrator |
by Intel
on 07/03/2008 11:18
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#10834: Ac Ladder |
by aceman
on 07/03/2008 15:12
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Hi im not on the Ac Ladder
at all ..? does anybody know how
i can get it sorted
ivve been playing for about 6 or 7 weeks nearly every day.
My Game name is |UK|Precision
Thanks if you can help
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#10835: Re: Ac Ladder |
by SheeEttin
on 07/03/2008 16:27, refers to #10834
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You must have very long days. ;)
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#10836: Re: Ac Ladder |
by jbuk2k7s cookie has gone
on 07/03/2008 17:30, refers to #10835
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http://assault.cubers.net/forum
Cube/Sauerbraten != Assaultcube
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#10837: Dual crosshair |
by PrimeviL
on 07/03/2008 18:36
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I have made a new custom crosshair with black outlines :
Screenshot: http://fps.network-hosting.com/sauerbraten/crosshair/crosshair_view.jpg
Download: http://fps.network-hosting.com/sauerbraten/crosshair
Have fun!
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#10838: Re: .. |
by Zoozie
on 07/03/2008 22:19, refers to #10826
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ok thx for the help but it runs just fine except in edit. i am about to try that and im also getting a RAM upgrade or a video card. (or both) because i was saving up money for a laptop but i got my aunts
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#10839: kan mijn eigen gemaakte map niet vinden!!!! |
by pepijnerik
on 07/03/2008 23:18
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ben al even bezig met editten in sauerbraten en hij ziet er al heel behoorlijk uit, maar nu wil ik hem op een stickje kunnen zetten of uploaden op een website maar ik vind de map maar niet in mijn packages/base, en toch staat er als ik save in sauerbraten zelf:saved to packages/base/pepijn.ogz
als ik de volledige c schijf doorzoek naar pepijn.ogz ook in verborgen mappen etc vind ik het ook niet, maar ik kan het wel saven en laden met sauerbraten die map... vreemd...
ik hoop dat je me kan helpen
groeten
pepijn
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#10840: Re: kan mijn eigen gemaakte map niet vinden!!!! |
by Hirato Kirata
on 07/04/2008 00:05, refers to #10839
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can you type in english in the future? much easier to read :)
if you're in linux, check ~./sauerbraten, if you're in windows, check your documents for the map you're working on, if you're in OSX, I'll have to wait till one of them can say something as I'm not sure where OSX saves them
if you don't want it to save the stuff in ~/.sauerbraten, or in your documents, edit the start up script and remove the -q line
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#10841: Re: .. |
by Zoozie
on 07/04/2008 01:08, refers to #10838
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ok i want to know if any1 knows a good affordable video card cus i found 1 but i dont know what half the stuff means
http://www.geeks.com/details.asp?invtid=RX300-D3&cpc=SCH
any suggestions?
i have a
Intel(R) Pentium(R) laptop with Window XP that has 1600 mhz and 512 RAM
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#10842: Re: kan mijn eigen gemaakte map niet vinden!!!! |
by mayhem
on 07/04/2008 03:51, refers to #10840
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In OSX, saved maps are in: username/Library/Application Support/sauerbraten/packages/base/...
It seems a little confusing but I've found it keeps the sauer directories cleaner, and it's easier to maintain your personal files apart from the main content.
HTH
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#10843: Compiling with VC++ 2005 Express Edition |
by Red October
on 07/04/2008 04:31
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Hi,
I just tried modifying the Sauerbraten source code (specifically, src/fpsgame/game.h to add weapons). I opened up the sauerbraten solution in src/vcpp with Visual C++ 2005 Express Edition, changed what I wanted, and tried to Build sauerbraten; however, I got an error:
fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Has anyone ever encountered this before, and how can I fix it?
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#10844: Re: Configuring maps |
by carrionmarksman
on 07/04/2008 06:22, refers to #10824
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How do I set up map config files? Is there a way to instead of having every cube a different texture for every side (example is red brick for one side, grass for the other), I want to have all the same texture.
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#10845: Re: .. |
by SheeEttin
on 07/04/2008 06:55, refers to #10841
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Look stuff you don't know up on Wikipedia. Works wonders. :)
Before buying anything, make sure it's compatible with your motherboard.
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#10846: Re: kan mijn eigen gemaakte map niet vinden!!!! |
by pepijnerik
on 07/04/2008 08:00, refers to #10840
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thanks for answering,bur im accually using vista :p
and i still dont found it
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#10847: Re: Configuring maps |
by Gambit
on 07/04/2008 09:52, refers to #10844
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>>> How do I set up map config files?
Sauerbraten checks for a mapname.cfg for every mapname.ogz, so once the .cfg (map config) is created, you can use any text editor to edit it. Look for where your map is saved in (comment #10906 by Hirato has some pointers in where to look :) and make a new file, yourmapname.cfg (no .txt extension!), in the same directory as the map. Though I think that there's a built in map cfg editor in CTF edition somewhere in the menus to help you with creating the cfg, so you might want to try that. :) And if you were wondering, even if you created the config in game, you aren't restricted to it and can still use your favorite text editor.
>>> Is there a way to instead of having every cube a different texture for every side (example is red brick for one side, grass for the other), I want to have all the same texture.
yeah, it's possible; try /allfaces 1 or press the "0" (zero) key.
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#10848: Re: Compiling with VC++ 2005 Express Edition |
by MovingTarget
on 07/04/2008 14:00, refers to #10843
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Do you have the Platform SDK installed? I'm pretty sure you need it.
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