home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12515148 views, last view: 11/01/2024 09:29

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10826: ..

by {Qs}Homicidal on 07/02/2008 18:13

Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)

OLD card !!!

you can try the latest driver
http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html but even if you get it working playable fps may be beyond you

reply to this message

#10827: Re: ..

by noerrorsfound(deletescookies) on 07/02/2008 19:40, refers to #10826

I had a Radeon 9250 once and it could play Sauerbraten fine on Windows.

reply to this message

#10828: Non-power-of-two textures?

by Q009 on 07/02/2008 21:59

WARNING: Non-power-of-two textures not supported! What is this? I don't understand...

reply to this message

#10829: Re: Non-power-of-two textures?

by SheeEttin on 07/02/2008 22:27, refers to #10828

Only textures whose dimensions are a power of two (16, 32, 64, 256, 512, etc.) are supported. (It doesn't need to be square, 256x512 will work.)
You can try loading others, though. Dunno what'll happen.

reply to this message

#10830: Re: Non-power-of-two textures?

by Q009 on 07/02/2008 22:46, refers to #10829

Ok, thanks! xD

reply to this message

#10831: Re: Non-power-of-two textures?

by jbuk2k7s cookie has gone on 07/02/2008 23:31, refers to #10830

That is normal for ATI (idk about nVidia) cards I think.

reply to this message

#10832: Re: Non-power-of-two textures?

by Q009 on 07/02/2008 23:51, refers to #10831

I have nVidia FX 5700 and i see only that "unsupport" in console...

reply to this message

#10833: Message censored by administrator

by Intel on 07/03/2008 11:18

#10834: Ac Ladder

by aceman on 07/03/2008 15:12

Hi im not on the Ac Ladder
at all ..? does anybody know how
i can get it sorted
ivve been playing for about 6 or 7 weeks nearly every day.

My Game name is |UK|Precision

Thanks if you can help

reply to this message

#10835: Re: Ac Ladder

by SheeEttin on 07/03/2008 16:27, refers to #10834

You must have very long days. ;)

reply to this message

#10836: Re: Ac Ladder

by jbuk2k7s cookie has gone on 07/03/2008 17:30, refers to #10835

http://assault.cubers.net/forum

Cube/Sauerbraten != Assaultcube

reply to this message

#10837: Dual crosshair

by PrimeviL on 07/03/2008 18:36

I have made a new custom crosshair with black outlines :

Screenshot: http://fps.network-hosting.com/sauerbraten/crosshair/crosshair_view.jpg

Download: http://fps.network-hosting.com/sauerbraten/crosshair

Have fun!

reply to this message

#10838: Re: ..

by Zoozie on 07/03/2008 22:19, refers to #10826

ok thx for the help but it runs just fine except in edit. i am about to try that and im also getting a RAM upgrade or a video card. (or both) because i was saving up money for a laptop but i got my aunts

reply to this message

#10839: kan mijn eigen gemaakte map niet vinden!!!!

by pepijnerik on 07/03/2008 23:18

ben al even bezig met editten in sauerbraten en hij ziet er al heel behoorlijk uit, maar nu wil ik hem op een stickje kunnen zetten of uploaden op een website maar ik vind de map maar niet in mijn packages/base, en toch staat er als ik save in sauerbraten zelf:saved to packages/base/pepijn.ogz
als ik de volledige c schijf doorzoek naar pepijn.ogz ook in verborgen mappen etc vind ik het ook niet, maar ik kan het wel saven en laden met sauerbraten die map... vreemd...
ik hoop dat je me kan helpen

groeten
pepijn

reply to this message

#10840: Re: kan mijn eigen gemaakte map niet vinden!!!!

by Hirato Kirata on 07/04/2008 00:05, refers to #10839

can you type in english in the future? much easier to read :)

if you're in linux, check ~./sauerbraten, if you're in windows, check your documents for the map you're working on, if you're in OSX, I'll have to wait till one of them can say something as I'm not sure where OSX saves them

if you don't want it to save the stuff in ~/.sauerbraten, or in your documents, edit the start up script and remove the -q line

reply to this message

#10841: Re: ..

by Zoozie on 07/04/2008 01:08, refers to #10838

ok i want to know if any1 knows a good affordable video card cus i found 1 but i dont know what half the stuff means
http://www.geeks.com/details.asp?invtid=RX300-D3&cpc=SCH

any suggestions?

i have a
Intel(R) Pentium(R) laptop with Window XP that has 1600 mhz and 512 RAM

reply to this message

#10842: Re: kan mijn eigen gemaakte map niet vinden!!!!

by mayhem on 07/04/2008 03:51, refers to #10840

In OSX, saved maps are in: username/Library/Application Support/sauerbraten/packages/base/...

It seems a little confusing but I've found it keeps the sauer directories cleaner, and it's easier to maintain your personal files apart from the main content.

HTH

reply to this message

#10843: Compiling with VC++ 2005 Express Edition

by Red October on 07/04/2008 04:31

Hi,

I just tried modifying the Sauerbraten source code (specifically, src/fpsgame/game.h to add weapons). I opened up the sauerbraten solution in src/vcpp with Visual C++ 2005 Express Edition, changed what I wanted, and tried to Build sauerbraten; however, I got an error:

fatal error C1083: Cannot open include file: 'windows.h': No such file or directory

Has anyone ever encountered this before, and how can I fix it?

reply to this message

#10844: Re: Configuring maps

by carrionmarksman on 07/04/2008 06:22, refers to #10824

How do I set up map config files? Is there a way to instead of having every cube a different texture for every side (example is red brick for one side, grass for the other), I want to have all the same texture.

reply to this message

#10845: Re: ..

by SheeEttin on 07/04/2008 06:55, refers to #10841

Look stuff you don't know up on Wikipedia. Works wonders. :)
Before buying anything, make sure it's compatible with your motherboard.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

6 added to 8 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58242858 visitors requested 76194497 pages
page created in 0.286 seconds using 10 queries
hosted by Boost Digital