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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12515210 views, last view: 11/01/2024 09:35

for questions, announcements etc.

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#10820: Re: Sauerbraten

by MovingTarget on 07/02/2008 15:16, refers to #10818

If you want more realism, go with AssaultCube, which is a Cube mod.

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#10821: ..

by DBV on 07/02/2008 15:22

More realistic everything... :)
Like actual weapons instead of light-guns etc,
I checked on Blood Frontier, but was not able to Install it...

I will take a look an AssaultCube thought, thanks for your answer!

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#10822: Re: I have an idea.

by tentus_ on 07/02/2008 17:00, refers to #10812

If you're looking to start a Portal Mod, check out these two maps:
http://quadropolis.us/node/1066
http://quadropolis.us/node/1086

That reminds me, I've made some more puzzles (flinging!) that I need to finish polishing and upload.

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#10823: Re: Detail Mapping

by SheeEttin on 07/02/2008 18:04, refers to #10813

Try scaling up the (or using a bigger) noise texture.

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#10824: Re: Sauerbraten error

by Zoozie on 07/02/2008 18:09, refers to #10301

i have the same problem.
i open up sauerbraten and it give me this :

C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)
Rendering using the OpenGL 1.5 fixed-function path.
WARNING: Using ATI texgen bug workaround. (use \"/ati_texgen_bug 0\" to disable if
unnecessary)
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\\base\\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default

ok. then i hit E to go into to edit mode. it immediatly minimizes and brings up a window saying:
Fatal Win32 Exception 0xc0000005 [0x118c4350]
then sauer shuts down. pls help!

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#10825: Re: Sauerbraten error

by Zoozie on 07/02/2008 18:10, refers to #10824

ok btw i just got my aunts old (but good) laptop so i barely know anything about it.

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#10826: ..

by {Qs}Homicidal on 07/02/2008 18:13

Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)

OLD card !!!

you can try the latest driver
http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html but even if you get it working playable fps may be beyond you

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#10827: Re: ..

by noerrorsfound(deletescookies) on 07/02/2008 19:40, refers to #10826

I had a Radeon 9250 once and it could play Sauerbraten fine on Windows.

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#10828: Non-power-of-two textures?

by Q009 on 07/02/2008 21:59

WARNING: Non-power-of-two textures not supported! What is this? I don't understand...

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#10829: Re: Non-power-of-two textures?

by SheeEttin on 07/02/2008 22:27, refers to #10828

Only textures whose dimensions are a power of two (16, 32, 64, 256, 512, etc.) are supported. (It doesn't need to be square, 256x512 will work.)
You can try loading others, though. Dunno what'll happen.

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#10830: Re: Non-power-of-two textures?

by Q009 on 07/02/2008 22:46, refers to #10829

Ok, thanks! xD

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#10831: Re: Non-power-of-two textures?

by jbuk2k7s cookie has gone on 07/02/2008 23:31, refers to #10830

That is normal for ATI (idk about nVidia) cards I think.

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#10832: Re: Non-power-of-two textures?

by Q009 on 07/02/2008 23:51, refers to #10831

I have nVidia FX 5700 and i see only that "unsupport" in console...

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#10833: Message censored by administrator

by Intel on 07/03/2008 11:18

#10834: Ac Ladder

by aceman on 07/03/2008 15:12

Hi im not on the Ac Ladder
at all ..? does anybody know how
i can get it sorted
ivve been playing for about 6 or 7 weeks nearly every day.

My Game name is |UK|Precision

Thanks if you can help

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#10835: Re: Ac Ladder

by SheeEttin on 07/03/2008 16:27, refers to #10834

You must have very long days. ;)

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#10836: Re: Ac Ladder

by jbuk2k7s cookie has gone on 07/03/2008 17:30, refers to #10835

http://assault.cubers.net/forum

Cube/Sauerbraten != Assaultcube

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#10837: Dual crosshair

by PrimeviL on 07/03/2008 18:36

I have made a new custom crosshair with black outlines :

Screenshot: http://fps.network-hosting.com/sauerbraten/crosshair/crosshair_view.jpg

Download: http://fps.network-hosting.com/sauerbraten/crosshair

Have fun!

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#10838: Re: ..

by Zoozie on 07/03/2008 22:19, refers to #10826

ok thx for the help but it runs just fine except in edit. i am about to try that and im also getting a RAM upgrade or a video card. (or both) because i was saving up money for a laptop but i got my aunts

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#10839: kan mijn eigen gemaakte map niet vinden!!!!

by pepijnerik on 07/03/2008 23:18

ben al even bezig met editten in sauerbraten en hij ziet er al heel behoorlijk uit, maar nu wil ik hem op een stickje kunnen zetten of uploaden op een website maar ik vind de map maar niet in mijn packages/base, en toch staat er als ik save in sauerbraten zelf:saved to packages/base/pepijn.ogz
als ik de volledige c schijf doorzoek naar pepijn.ogz ook in verborgen mappen etc vind ik het ook niet, maar ik kan het wel saven en laden met sauerbraten die map... vreemd...
ik hoop dat je me kan helpen

groeten
pepijn

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