General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550691 views, last view: 11/05/2024 15:03 |
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for questions, announcements etc.
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#10812: I have an idea. |
by Blazing_Portals
on 07/01/2008 21:06
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How many of you know about the game Portal?
Well, I need to know a few things:
One: What type of models does Cube 2 use?
Two: Wheres a good place to learn how to use the Cubescript?
If anyone would like to help me with this small little mod, please, tell me!
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#10813: Re: Detail Mapping |
by killhour__
on 07/02/2008 00:22, refers to #10811
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by Osbios on 07/01/2008 16:52 through 217.87.89.203
You don't need such big textures. Textures with Detail Mapping would also look nice.
Detail Mapping in the left side:
http://wiki.delphigl.com/index.php/Bild:Detailtex.jpg
Basically you just scale a repetitive noise texture down and lay it over the real texture. I'm sure you can do this in Sauerbraten with shaders. I tried to do this in fixed-function mode but it didn't work. :(
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http://shadow516.googlepages.com/decaltex2.jpg
http://shadow516.googlepages.com/detailwall2.jpg
Unfortunately, it's very hard to do without obvious tiling
http://shadow516.googlepages.com/detailtex1.jpg
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by Blazing_Portals on 07/01/2008 21:06 through 96.26.233.19
How many of you know about the game Portal?
Well, I need to know a few things:
One: What type of models does Cube 2 use?
Two: Wheres a good place to learn how to use the Cubescript?
If anyone would like to help me with this small little mod, please, tell me!
----------------------------------------
tentus':
http://quadropolis.us/node/1066
mine:
http://www.quadropolis.us/node/1086
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#10814: Error with core textures |
by eragon
on 07/02/2008 04:12
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when i load sauerbraten.exe it tell me that it could not find core textures.
can anyone help?
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#10815: Re: Error with core textures |
by MovingTarget
on 07/02/2008 04:20, refers to #10814
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Run sauerbraten.bat in the main folder.
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#10816: Re: config for controller |
by MovingTarget
on 07/02/2008 04:24, refers to #10797
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Where exactly are these "detailed instructions"? They're not on the wiki, as far as I can tell, and there not in the node, unless I totally skipped over them.
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#10817: Re: config for controller |
by Quin
on 07/02/2008 05:08, refers to #10816
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In the its readme or source files.
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#10818: Sauerbraten |
by DBV
on 07/02/2008 12:19
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Hello everyone :)
I am currently playing Sauerbraten on Mac OS X.
I am into it so far, but I would like a more realistic setting without Devils and other Monsters. :)
Are there any Mods wich would make Sauerbraten look different?
Excuse me if this Question ist stupid, but I am new to this subject :).
Greetings,
Nick
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#10819: Re: Sauerbraten |
by SephoD
on 07/02/2008 15:10, refers to #10818
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Im not sure I understand what you are saying...
Are you asking for more realistic monsters, or more realistic maps?
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#10820: Re: Sauerbraten |
by MovingTarget
on 07/02/2008 15:16, refers to #10818
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If you want more realism, go with AssaultCube, which is a Cube mod.
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#10821: .. |
by DBV
on 07/02/2008 15:22
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More realistic everything... :)
Like actual weapons instead of light-guns etc,
I checked on Blood Frontier, but was not able to Install it...
I will take a look an AssaultCube thought, thanks for your answer!
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#10822: Re: I have an idea. |
by tentus_
on 07/02/2008 17:00, refers to #10812
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If you're looking to start a Portal Mod, check out these two maps:
http://quadropolis.us/node/1066
http://quadropolis.us/node/1086
That reminds me, I've made some more puzzles (flinging!) that I need to finish polishing and upload.
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#10823: Re: Detail Mapping |
by SheeEttin
on 07/02/2008 18:04, refers to #10813
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Try scaling up the (or using a bigger) noise texture.
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#10824: Re: Sauerbraten error |
by Zoozie
on 07/02/2008 18:09, refers to #10301
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i have the same problem.
i open up sauerbraten and it give me this :
C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)
Rendering using the OpenGL 1.5 fixed-function path.
WARNING: Using ATI texgen bug workaround. (use \"/ati_texgen_bug 0\" to disable if
unnecessary)
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\\base\\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default
ok. then i hit E to go into to edit mode. it immediatly minimizes and brings up a window saying:
Fatal Win32 Exception 0xc0000005 [0x118c4350]
then sauer shuts down. pls help!
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#10825: Re: Sauerbraten error |
by Zoozie
on 07/02/2008 18:10, refers to #10824
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ok btw i just got my aunts old (but good) laptop so i barely know anything about it.
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#10826: .. |
by {Qs}Homicidal
on 07/02/2008 18:13
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Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)
OLD card !!!
you can try the latest driver
http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html but even if you get it working playable fps may be beyond you
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#10827: Re: .. |
by noerrorsfound(deletescookies)
on 07/02/2008 19:40, refers to #10826
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I had a Radeon 9250 once and it could play Sauerbraten fine on Windows.
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#10828: Non-power-of-two textures? |
by Q009
on 07/02/2008 21:59
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WARNING: Non-power-of-two textures not supported! What is this? I don't understand...
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#10829: Re: Non-power-of-two textures? |
by SheeEttin
on 07/02/2008 22:27, refers to #10828
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Only textures whose dimensions are a power of two (16, 32, 64, 256, 512, etc.) are supported. (It doesn't need to be square, 256x512 will work.)
You can try loading others, though. Dunno what'll happen.
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#10830: Re: Non-power-of-two textures? |
by Q009
on 07/02/2008 22:46, refers to #10829
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Ok, thanks! xD
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#10831: Re: Non-power-of-two textures? |
by jbuk2k7s cookie has gone
on 07/02/2008 23:31, refers to #10830
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That is normal for ATI (idk about nVidia) cards I think.
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