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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12524337 views, last view: 11/01/2024 23:36

for questions, announcements etc.

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#10808: Re: Regarding texture scaling

by Hirato Kirata on 07/01/2008 15:24, refers to #10807

fyi, most video cards are limited to 8192^2 pixels (and older ones, even less). also using textures above 1024^2 is just overkill, any sauer mapper can tell you that.

this may be acceptable for a few textures, but remember, the images are not compressed in memory, so using a lot of big textures become very taxing on loading times (especially the initial load), and can trigger substantial FPS drops, specially due to the huge space they occupy in memory

For future reference, 1024^2's the current sane limit

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#10809: Re: Regarding texture scaling

by SheeEttin on 07/01/2008 16:21, refers to #10807

Someone recently mentioned (mitaman, I think) that he creates textures twice as large as they need to be and then scales them with texscale .5.
That's probably acceptable, but huge (10,000 px sq) isn't, really. As Hirato Kirata mentioned, it's going to eat up all the video memory.

One of the big draws of Sauer is that you get high quality on older hardware. We don't want to exclude that part of the fan base, now do we? :)

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#10810: Re: Regarding texture scaling

by SephoD on 07/01/2008 16:42, refers to #10809

He he I get the point :)

Its still amazing how much better the textures look if you scale them down this much, have you guys tried this? I used a grass texture sized around 8000^2 and it looked amazing, almost as being outside :)

But I will try to scale this down a bit and use as few high-res textures as possible :)

Thank you for your pointers :)

P.s. The heightmap problem is still annoying me. Does anyone know where I can find the code for the heightmap... I really want to try to get it down one cubesize :)

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#10811: Detail Mapping

by Osbios on 07/01/2008 16:52

You don't need such big textures. Textures with Detail Mapping would also look nice.

Detail Mapping in the left side:
http://wiki.delphigl.com/index.php/Bild:Detailtex.jpg

Basically you just scale a repetitive noise texture down and lay it over the real texture. I'm sure you can do this in Sauerbraten with shaders. I tried to do this in fixed-function mode but it didn't work. :(

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#10812: I have an idea.

by Blazing_Portals on 07/01/2008 21:06

How many of you know about the game Portal?

Well, I need to know a few things:
One: What type of models does Cube 2 use?
Two: Wheres a good place to learn how to use the Cubescript?

If anyone would like to help me with this small little mod, please, tell me!

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#10813: Re: Detail Mapping

by killhour__ on 07/02/2008 00:22, refers to #10811

by Osbios on 07/01/2008 16:52 through 217.87.89.203

You don't need such big textures. Textures with Detail Mapping would also look nice.

Detail Mapping in the left side:
http://wiki.delphigl.com/index.php/Bild:Detailtex.jpg

Basically you just scale a repetitive noise texture down and lay it over the real texture. I'm sure you can do this in Sauerbraten with shaders. I tried to do this in fixed-function mode but it didn't work. :(
---------------------------------

http://shadow516.googlepages.com/decaltex2.jpg

http://shadow516.googlepages.com/detailwall2.jpg

Unfortunately, it's very hard to do without obvious tiling

http://shadow516.googlepages.com/detailtex1.jpg

------------------------------

by Blazing_Portals on 07/01/2008 21:06 through 96.26.233.19

How many of you know about the game Portal?

Well, I need to know a few things:
One: What type of models does Cube 2 use?
Two: Wheres a good place to learn how to use the Cubescript?

If anyone would like to help me with this small little mod, please, tell me!

----------------------------------------

tentus':

http://quadropolis.us/node/1066

mine:

http://www.quadropolis.us/node/1086

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#10814: Error with core textures

by eragon on 07/02/2008 04:12

when i load sauerbraten.exe it tell me that it could not find core textures.

can anyone help?

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#10815: Re: Error with core textures

by MovingTarget on 07/02/2008 04:20, refers to #10814

Run sauerbraten.bat in the main folder.

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#10816: Re: config for controller

by MovingTarget on 07/02/2008 04:24, refers to #10797

Where exactly are these "detailed instructions"? They're not on the wiki, as far as I can tell, and there not in the node, unless I totally skipped over them.

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#10817: Re: config for controller

by Quin on 07/02/2008 05:08, refers to #10816

In the its readme or source files.

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#10818: Sauerbraten

by DBV on 07/02/2008 12:19

Hello everyone :)
I am currently playing Sauerbraten on Mac OS X.
I am into it so far, but I would like a more realistic setting without Devils and other Monsters. :)
Are there any Mods wich would make Sauerbraten look different?
Excuse me if this Question ist stupid, but I am new to this subject :).

Greetings,
Nick

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#10819: Re: Sauerbraten

by SephoD on 07/02/2008 15:10, refers to #10818

Im not sure I understand what you are saying...

Are you asking for more realistic monsters, or more realistic maps?

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#10820: Re: Sauerbraten

by MovingTarget on 07/02/2008 15:16, refers to #10818

If you want more realism, go with AssaultCube, which is a Cube mod.

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#10821: ..

by DBV on 07/02/2008 15:22

More realistic everything... :)
Like actual weapons instead of light-guns etc,
I checked on Blood Frontier, but was not able to Install it...

I will take a look an AssaultCube thought, thanks for your answer!

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#10822: Re: I have an idea.

by tentus_ on 07/02/2008 17:00, refers to #10812

If you're looking to start a Portal Mod, check out these two maps:
http://quadropolis.us/node/1066
http://quadropolis.us/node/1086

That reminds me, I've made some more puzzles (flinging!) that I need to finish polishing and upload.

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#10823: Re: Detail Mapping

by SheeEttin on 07/02/2008 18:04, refers to #10813

Try scaling up the (or using a bigger) noise texture.

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#10824: Re: Sauerbraten error

by Zoozie on 07/02/2008 18:09, refers to #10301

i have the same problem.
i open up sauerbraten and it give me this :

C:\\Program Files\\Sauerbraten>bin\\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)
Rendering using the OpenGL 1.5 fixed-function path.
WARNING: Using ATI texgen bug workaround. (use \"/ati_texgen_bug 0\" to disable if
unnecessary)
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\\base\\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default

ok. then i hit E to go into to edit mode. it immediatly minimizes and brings up a window saying:
Fatal Win32 Exception 0xc0000005 [0x118c4350]
then sauer shuts down. pls help!

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#10825: Re: Sauerbraten error

by Zoozie on 07/02/2008 18:10, refers to #10824

ok btw i just got my aunts old (but good) laptop so i barely know anything about it.

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#10826: ..

by {Qs}Homicidal on 07/02/2008 18:13

Renderer: Radeon 9200 DDR x86/SSE2 (ATI Technologies Inc.)
Driver: 1.3.3683 WinXP Release
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Non-power-of-two textures not supported!
WARNING: No shader support! Using fixed-function fallback. (no fancy visuals for
you)

OLD card !!!

you can try the latest driver
http://ati.amd.com/support/drivers/xp/radeon-prer300-xp.html but even if you get it working playable fps may be beyond you

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#10827: Re: ..

by noerrorsfound(deletescookies) on 07/02/2008 19:40, refers to #10826

I had a Radeon 9250 once and it could play Sauerbraten fine on Windows.

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