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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12517702 views, last view: 11/01/2024 13:31

for questions, announcements etc.

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#10786: Re: install 64bit sauer ctf

by jbuk2k7s cookie has gone on 06/27/2008 12:59, refers to #10782

So you'll have to compile it yourself.

Get 'build-essential' and anything to do with SDL (sdl-mixer and sdl-image at least) and opengl (make sure to get the xxxx-dev versions) and then open a terminal, go to /your/sauerbraten/directory/src and type 'sudo make install'

And wait for a bit.

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#10787: linux

by anonomous on 06/28/2008 07:07

I need a step by step guide on installing cube 2 on Linux

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#10788: Re: linux

by noerrorsfound(deletescookies) on 06/28/2008 07:24, refers to #10787

Download it.
Extract it.
Run it (depending on your platform you may need to compile it but we don't know because you were so vague).

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#10789: Re: linux

by Gambit on 06/28/2008 07:53, refers to #10787

Which distribution? Depending on your distribution, your package manager might already have Sauerbraten in their repositories.

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#10790: Re: Saving custom maps

by Smittyrox on 06/28/2008 08:22, refers to #10785

Cheers for that but now when I save it some of the textures and colours go all whack, different textures, plain blue etc
How can i fix this?

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#10791: Port Forwarding on an Apple Airport

by Audacitor on 06/28/2008 17:46

My router is an Apple Time Capsule, which is basically a router/backup device in one. Setting up forwarding is very easy, but I need to tell it what kind of traffic to expect.

My options are:
Personal File Sharing (ftp on a lan)
Personal Web Sharing (http)
Remote Login (ssh)
FTP (on a wan)
Remote Desktop (vnc)
POP mail (optional ssl)
IMAP mail (optional ssl)
Jabber (chat protocol)

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#10792: config for controller

by czarthp on 06/28/2008 19:14

I am try to config to a controller and can't figure out how. I don't see joystick under options, does anyone have a tutorial for doing this?

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#10793: Re: Port Forwarding on an Apple Airport

by SheeEttin on 06/28/2008 20:19, refers to #10791

People recommend portforward.com, so I checked there.
There's a guide on the Apple Airport Extreme... (For some moronic reason, there's a guide for each and every application. I chose HTTP, because Sauer is the only thing not on the list.) It's here: http://www.portforward.com/english/routers/port_forwarding/Apple/AirPortExtreme/HTTP.htm

See if that applies to your router. (The ports you want to forward are 28785 and 28786, both UDP. Poke around for a UDP option.)

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#10794: Re: config for controller

by {Qs}Homicidal on 06/28/2008 20:24, refers to #10792

sadly joy stick game pad as input is not natively supported supported

you can try to remap the keyboard and mouse to the joy stick/game padd with xpadder

http://xpadder.com/

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#10795: Re: config for controller

by SheeEttin on 06/28/2008 20:44, refers to #10792

There's a thing on Quadropolis, though it's kind of old. No idea how well it works, if at all. YOu can try it, though.
http://quadropolis.us/node/571

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#10796: ..

by {Qs}Homicidal on 06/28/2008 21:25

no longer works is a client mod based on a very old version of sauer

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#10797: Re: config for controller

by Quin on 06/29/2008 07:03, refers to #10795

Well, once and for all, there are instructions on including the joypad support with your own mods, including detailed steps on where to add pieces of code.

Sure, the code has changed somewhat, but it wouldn't take a genius to figure out where it would go now. I know the original author doesn't have time for maintaining it, but perhaps somebody else does.

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#10798: New Map?

by Nexus5.01 on 06/29/2008 22:08

Hey,
Is there anyway to start a new map from fresh?

Thanks!

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#10799: Re: New Map?

by Gambit on 06/29/2008 22:30, refers to #10798

Type /newmap or /newmap #, where # is the map size you want. If

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#10800: Re: New Map?

by Gambit on 06/29/2008 22:33, refers to #10799

oops, I accidentally touched my touchpad when the cursor was on the submit button. I was just going to say that if you find that the map size is too small later, you can always double it with /mapenlarge

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#10801: Re: New Map?

by tentus_ on 06/29/2008 23:38, refers to #10800

Oh that reminds me. Is there a way that someone could script it out where the map is enlarged and the existing geometry and ents are shifted over to the new center (or some extras be added to the command)? I've been talking with some folks about making some RPG maps, and one of their chief complaints was that they would realize they needed some more room for distant geometry and such, but moving everything was a frequently frustrating and error-prone problem.

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#10802: Re: New Map?

by SheeEttin on 06/30/2008 01:06, refers to #10801

If there are commands to set the selection, sure, it'd be trivial.
I'm not aware of any, though.

As for shifting to the new center, I'm not sure why they find it so hard. Just /mapenlarge, set gridpower to an appropriate size, select the old working area, hit KP_ENTER (or /entselect insel) and shift (with the shift key) the selection up and to the center.

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#10803: ..

by MovingTarget on 06/30/2008 03:35

Is it possible to create an RSS feed for Quadropolis recent content?

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#10804: Re: New Map?

by tentus_ on 06/30/2008 08:20, refers to #10802

Their complaint about that (I showed them how on two separate occasions) was that they found it to contain a high error risk. One mistake and you've just deleted or misplaced half your map (and you might not realize it immediately if you're not familiar with Sauer).

It's one of those things that yeah, anyone with much experience could pull it off flawlessly... but considering how difficult it would be to implement (read: not very), wouldn't it make more sense for us to just lend the newcomers a hand? It's not like they're asking for dynamic terrain or deformable water or flickering lights, just an augmentation to an existing command. I've looked at line 1027 of world.cpp, we are not talking about a complex command.

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#10805: Re: New Map?

by SheeEttin on 06/30/2008 15:31, refers to #10804

Yeah, for you... :P

I've demonstrated before that I totally suck at C, so if you (or anyone) wants to implement the command to set the selection to something arbitrary, I can do the rest.

Oh, and we can certainly do flickering lights now... See the dynamic rocket/grenade/explosion lights. (And there's the pulseglow shaders, too.)

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