General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12515034 views, last view: 11/01/2024 09:17 |
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for questions, announcements etc.
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#10780: Re: install 64bit sauer ctf |
by SheeEttin
on 06/27/2008 04:32, refers to #10779
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The version in the repos (Hardy, at least) is still Assassin.
The script provided in the package sets -q"$HOME/.sauerbraten", so you should be able to upgrade and not lose anything. (I would recommend removing ~/.sauerbraten/config.cfg after moving any necessary customizations to ~/.sauerbraten/autoexec.cfg.)
I stopped using the version from the repos a long time ago. It just got too weird.
I mentioned a while back about maintaning debs for easy, stable update... Should I assume there is interest in this?
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#10781: Re: install 64bit sauer ctf |
by yoopers
on 06/27/2008 05:11, refers to #10779
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I've tried nudging the Ubuntu package maintainer to keep Sauer current, and even volunteered to take over or help, but I never got a reply. Best bet on Ubuntu is to get used to downloading from Sourceforge.
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#10782: Re: install 64bit sauer ctf |
by zopiac
on 06/27/2008 05:57, refers to #10780
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i would like to use debs, but all of the official ones in SF are i286, not 64bit (x86 i think)
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#10783: Saving custom maps |
by Smitty_rox
on 06/27/2008 08:43
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When I enter the command to save the map it comes back with a reply of could not write map to packages/base/mapname.ogz
What does this mean and how could i fix it
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#10784: Re: Saving custom maps |
by noerrorsfound_newcookie
on 06/27/2008 08:55, refers to #10783
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You installed Sauerbraten somewhere requiring root permissions to write to. Most likely you've used a deb of some sort. You'll either have to run Sauerbraten with sudo every time or install to somewhere with the proper permissions (home folder).
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#10785: Re: Saving custom maps |
by Gambit
on 06/27/2008 09:25, refers to #10783
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Another alternative is to pass the -q (home folder) option as an argument on the command line, so that you don't have to mess around with the permissions of the original game data. Something like -q"/home/smitty_rox/path/to/home/sauer/dir" (assuming you're using linux)
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#10786: Re: install 64bit sauer ctf |
by jbuk2k7s cookie has gone
on 06/27/2008 12:59, refers to #10782
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So you'll have to compile it yourself.
Get 'build-essential' and anything to do with SDL (sdl-mixer and sdl-image at least) and opengl (make sure to get the xxxx-dev versions) and then open a terminal, go to /your/sauerbraten/directory/src and type 'sudo make install'
And wait for a bit.
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#10787: linux |
by anonomous
on 06/28/2008 07:07
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I need a step by step guide on installing cube 2 on Linux
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#10788: Re: linux |
by noerrorsfound(deletescookies)
on 06/28/2008 07:24, refers to #10787
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Download it.
Extract it.
Run it (depending on your platform you may need to compile it but we don't know because you were so vague).
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#10789: Re: linux |
by Gambit
on 06/28/2008 07:53, refers to #10787
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Which distribution? Depending on your distribution, your package manager might already have Sauerbraten in their repositories.
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#10790: Re: Saving custom maps |
by Smittyrox
on 06/28/2008 08:22, refers to #10785
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Cheers for that but now when I save it some of the textures and colours go all whack, different textures, plain blue etc
How can i fix this?
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#10791: Port Forwarding on an Apple Airport |
by Audacitor
on 06/28/2008 17:46
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My router is an Apple Time Capsule, which is basically a router/backup device in one. Setting up forwarding is very easy, but I need to tell it what kind of traffic to expect.
My options are:
Personal File Sharing (ftp on a lan)
Personal Web Sharing (http)
Remote Login (ssh)
FTP (on a wan)
Remote Desktop (vnc)
POP mail (optional ssl)
IMAP mail (optional ssl)
Jabber (chat protocol)
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#10792: config for controller |
by czarthp
on 06/28/2008 19:14
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I am try to config to a controller and can't figure out how. I don't see joystick under options, does anyone have a tutorial for doing this?
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#10793: Re: Port Forwarding on an Apple Airport |
by SheeEttin
on 06/28/2008 20:19, refers to #10791
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People recommend portforward.com, so I checked there.
There's a guide on the Apple Airport Extreme... (For some moronic reason, there's a guide for each and every application. I chose HTTP, because Sauer is the only thing not on the list.) It's here: http://www.portforward.com/english/routers/port_forwarding/Apple/AirPortExtreme/HTTP.htm
See if that applies to your router. (The ports you want to forward are 28785 and 28786, both UDP. Poke around for a UDP option.)
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#10794: Re: config for controller |
by {Qs}Homicidal
on 06/28/2008 20:24, refers to #10792
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sadly joy stick game pad as input is not natively supported supported
you can try to remap the keyboard and mouse to the joy stick/game padd with xpadder
http://xpadder.com/
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#10795: Re: config for controller |
by SheeEttin
on 06/28/2008 20:44, refers to #10792
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There's a thing on Quadropolis, though it's kind of old. No idea how well it works, if at all. YOu can try it, though.
http://quadropolis.us/node/571
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#10796: .. |
by {Qs}Homicidal
on 06/28/2008 21:25
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no longer works is a client mod based on a very old version of sauer
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#10797: Re: config for controller |
by Quin
on 06/29/2008 07:03, refers to #10795
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Well, once and for all, there are instructions on including the joypad support with your own mods, including detailed steps on where to add pieces of code.
Sure, the code has changed somewhat, but it wouldn't take a genius to figure out where it would go now. I know the original author doesn't have time for maintaining it, but perhaps somebody else does.
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#10798: New Map? |
by Nexus5.01
on 06/29/2008 22:08
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Hey,
Is there anyway to start a new map from fresh?
Thanks!
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#10799: Re: New Map? |
by Gambit
on 06/29/2008 22:30, refers to #10798
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Type /newmap or /newmap #, where # is the map size you want. If
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