home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520674 views, last view: 11/01/2024 17:37

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10751: Regarding heightmap

by SephoD_ on 06/24/2008 20:41

I was wondering if there is any way to use smaller gridsize to make heightmap, at the moment I am only able to use the original sized grid.

I know it would make the amount of vertices increase a lot, but if I could use one size smaller grid, then all terrain would look a lot better.

reply to this message

#10752: Re: Regarding heightmap

by SephoD_ on 06/24/2008 20:43, refers to #10751

Also, I was wondering if one could make new brushes for the heightmap editor through a script, or if it would require hard programming.

reply to this message

#10753: Re: Regarding heightmap

by SheeEttin on 06/24/2008 22:42, refers to #10751

The heightmap scales to your current gridpower. If you want a finer heightmap, reduce the gridpower (G + scroll wheel).

As for brushes, they are stored in data/brush.cfg. There are also some commands documented in there to create your own brushes in-game.

reply to this message

#10754: Re: Regarding heightmap

by SephoD_ on 06/24/2008 23:24, refers to #10753

Thanks for your reply :)

If what you say is right, then I have no idea what is happening here...
If I reduce the gridpower and try to use the heightmap nothing happens...

Has anyone had that problem?

reply to this message

#10755: Re: Regarding heightmap

by Osbios on 06/24/2008 23:31

Same result here. I can only use the tool with gridpower > 2.

reply to this message

#10756: Re: Regarding heightmap

by SheeEttin on 06/24/2008 23:32, refers to #10754

Hit H to turn on the heightmap, then use the scroll wheel to apply it. The more clicks you go in one direction, the deeper it is applied.

reply to this message

#10757: Re: Regarding heightmap

by SheeEttin on 06/24/2008 23:35, refers to #10755

Hmm.
Just tested it myself. Same here.

reply to this message

#10758: Re: Regarding heightmap

by SephoD_ on 06/24/2008 23:48, refers to #10757

This would be convenient to have fixed :)

But since I have started asking questions...

I was wondering, is there any way to use a bumpmap instead of normalmap and heightmap in the shaders?

If not, does anyone know how to make normalmap and heightmap out of a bumpmap?

reply to this message

#10759: Re: Random slowness

by SheeEttin on 06/25/2008 02:24, refers to #10693

Just encountered this symptom myself, though I don't know if the cause was the same.

I was happily flying around, building a map, when the game drops to a very slow speed. I am confused for a few seconds, until it returns to normal speed. I did nothing to affect the gamespeed.
In the system log, I see this little line:

06/24/2008 06:15:44 PM sheeettin-kubuntu kernel [ 5895.929737] Clocksource tsc unstable (delta = 4686698527 ns)

For a computer, 4.7 seconds is a rather large leap...

reply to this message

#10760: why cant i play

by Gman on 06/25/2008 02:42

I dwn loaded the thing and set it up but is there something else i have to do

reply to this message

#10761: Help! Server List Freezes Computer

by felty on 06/25/2008 05:40

Alright, so I updated Sauerbraten to CTF edition(Windows XP Media Center edition computer, ran Assasin Edition fine).

The game starts, and single player works perfectly. HOWEVER! I try to go to multiplayer, and it loads a big long list, and says \\\\\\\"Waiting For Reply from Server\\\\\\\" for all of the entries. After several seconds, my entire computer seems to freeze up, and I end up needing to use the power button to force it to reboot.

Help, please?

reply to this message

#10762: Re: why cant i play

by noerrorsfound(deletescookies) on 06/25/2008 17:58, refers to #10760

That's a good question. Why CAN'T you play? It's too bad you gave no information at all about what was stopping you from playing.

reply to this message

#10763: Tasty&Fresh

by Spaceoff on 06/25/2008 18:50

Tasty&Fresh is a cube2 server stealer, he lags people out, steals server, and bans all the people who were in it.
Kick him when you can.

reply to this message

#10764: Re: Tasty&Fresh

by noerrorsfound_newcookie on 06/25/2008 20:52, refers to #10763

While in the IRC channel for servers {QS1} and {QS2} which reports chat logs from the server, I saw Titanic12ship say he crashed some server. Maybe it's him?

reply to this message

#10765: Re: Tasty&Fresh

by Q009 on 06/25/2008 21:10, refers to #10764

Yeah! He's banned me from all server!

reply to this message

#10766: Re: editing and weapons

by jetttered on 06/26/2008 01:01, refers to #10744

thanks!!! =)

reply to this message

#10767: tutuorial video reqst

by thking on 06/26/2008 04:12

could some kind sir please post a tutorial video on the tube of you (youtube) that shows how to use basic things

maybey even build a basic map or structure (house)

reply to this message

#10768: thank you sir

by thking on 06/26/2008 04:18

:>

reply to this message

#10769: Sauerbraten

by Q009 on 06/26/2008 12:30

What about new included-in Sauerbraten sounds? Because that old hmmm.... ehhh. sucks...

reply to this message

#10770: Sun light are out of sky box!!!

by Q009 on 06/26/2008 12:38

Hi!

In latest releases of Sauerbraten someone fixed that you can make light out of sky box. Now it don't works. When i do it and do calclight it don't see that light entity that is ouf of skybox. Please make it supported because its very useful.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

1 plus 9 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58269260 visitors requested 76220944 pages
page created in 0.191 seconds using 10 queries
hosted by Boost Digital