General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520674 views, last view: 11/01/2024 17:37 |
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#10751: Regarding heightmap |
by SephoD_
on 06/24/2008 20:41
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I was wondering if there is any way to use smaller gridsize to make heightmap, at the moment I am only able to use the original sized grid.
I know it would make the amount of vertices increase a lot, but if I could use one size smaller grid, then all terrain would look a lot better.
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#10752: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 20:43, refers to #10751
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Also, I was wondering if one could make new brushes for the heightmap editor through a script, or if it would require hard programming.
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#10753: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 22:42, refers to #10751
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The heightmap scales to your current gridpower. If you want a finer heightmap, reduce the gridpower (G + scroll wheel).
As for brushes, they are stored in data/brush.cfg. There are also some commands documented in there to create your own brushes in-game.
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#10754: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 23:24, refers to #10753
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Thanks for your reply :)
If what you say is right, then I have no idea what is happening here...
If I reduce the gridpower and try to use the heightmap nothing happens...
Has anyone had that problem?
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#10755: Re: Regarding heightmap |
by Osbios
on 06/24/2008 23:31
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Same result here. I can only use the tool with gridpower > 2.
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#10756: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 23:32, refers to #10754
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Hit H to turn on the heightmap, then use the scroll wheel to apply it. The more clicks you go in one direction, the deeper it is applied.
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#10757: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 23:35, refers to #10755
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Hmm.
Just tested it myself. Same here.
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#10758: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 23:48, refers to #10757
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This would be convenient to have fixed :)
But since I have started asking questions...
I was wondering, is there any way to use a bumpmap instead of normalmap and heightmap in the shaders?
If not, does anyone know how to make normalmap and heightmap out of a bumpmap?
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#10759: Re: Random slowness |
by SheeEttin
on 06/25/2008 02:24, refers to #10693
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Just encountered this symptom myself, though I don't know if the cause was the same.
I was happily flying around, building a map, when the game drops to a very slow speed. I am confused for a few seconds, until it returns to normal speed. I did nothing to affect the gamespeed.
In the system log, I see this little line:
06/24/2008 06:15:44 PM sheeettin-kubuntu kernel [ 5895.929737] Clocksource tsc unstable (delta = 4686698527 ns)
For a computer, 4.7 seconds is a rather large leap...
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#10760: why cant i play |
by Gman
on 06/25/2008 02:42
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I dwn loaded the thing and set it up but is there something else i have to do
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#10761: Help! Server List Freezes Computer |
by felty
on 06/25/2008 05:40
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Alright, so I updated Sauerbraten to CTF edition(Windows XP Media Center edition computer, ran Assasin Edition fine).
The game starts, and single player works perfectly. HOWEVER! I try to go to multiplayer, and it loads a big long list, and says \\\\\\\"Waiting For Reply from Server\\\\\\\" for all of the entries. After several seconds, my entire computer seems to freeze up, and I end up needing to use the power button to force it to reboot.
Help, please?
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#10762: Re: why cant i play |
by noerrorsfound(deletescookies)
on 06/25/2008 17:58, refers to #10760
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That's a good question. Why CAN'T you play? It's too bad you gave no information at all about what was stopping you from playing.
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#10763: Tasty&Fresh |
by Spaceoff
on 06/25/2008 18:50
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Tasty&Fresh is a cube2 server stealer, he lags people out, steals server, and bans all the people who were in it.
Kick him when you can.
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#10764: Re: Tasty&Fresh |
by noerrorsfound_newcookie
on 06/25/2008 20:52, refers to #10763
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While in the IRC channel for servers {QS1} and {QS2} which reports chat logs from the server, I saw Titanic12ship say he crashed some server. Maybe it's him?
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#10765: Re: Tasty&Fresh |
by Q009
on 06/25/2008 21:10, refers to #10764
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Yeah! He's banned me from all server!
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#10766: Re: editing and weapons |
by jetttered
on 06/26/2008 01:01, refers to #10744
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thanks!!! =)
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#10767: tutuorial video reqst |
by thking
on 06/26/2008 04:12
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could some kind sir please post a tutorial video on the tube of you (youtube) that shows how to use basic things
maybey even build a basic map or structure (house)
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#10768: thank you sir |
by thking
on 06/26/2008 04:18
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:>
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#10769: Sauerbraten |
by Q009
on 06/26/2008 12:30
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What about new included-in Sauerbraten sounds? Because that old hmmm.... ehhh. sucks...
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#10770: Sun light are out of sky box!!! |
by Q009
on 06/26/2008 12:38
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Hi!
In latest releases of Sauerbraten someone fixed that you can make light out of sky box. Now it don't works. When i do it and do calclight it don't see that light entity that is ouf of skybox. Please make it supported because its very useful.
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