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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521781 views, last view: 11/01/2024 19:35

for questions, announcements etc.

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#10745: glare problems

by filthylombax on 06/24/2008 02:46

i cant get the glare feature to work properly on sauerbraten. help plz

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#10746: View bob when strafing

by Fyren on 06/24/2008 09:54

It\'s probably been asked before, but I can\'t seem to find it with the search: how do you turn off the view bob that happens when strafing? Thanks.

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#10747: Re: View bob when strafing

by noerrorsfound(deletescookies) on 06/24/2008 10:35, refers to #10746

maxroll 0

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#10748: Re: View bob when strafing

by SheeEttin on 06/24/2008 16:29, refers to #10746

There's always the docs, too.

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#10749: Re: View bob when strafing

by noerrorsfound'snewcookie on 06/24/2008 18:45, refers to #10748

I was going to add a remark like that but I doubt he could have found it searching with the words "view bobbing" or anything similar.

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#10750: Follow mode

by noerrorsfound_newcookie on 06/24/2008 20:19

Why are these handy default binds from the Windows version not in the Linux version's config.cfg?

specbind "MOUSE1" [nextfollow]
specbind "MOUSE2" [nextfollow -1]

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#10751: Regarding heightmap

by SephoD_ on 06/24/2008 20:41

I was wondering if there is any way to use smaller gridsize to make heightmap, at the moment I am only able to use the original sized grid.

I know it would make the amount of vertices increase a lot, but if I could use one size smaller grid, then all terrain would look a lot better.

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#10752: Re: Regarding heightmap

by SephoD_ on 06/24/2008 20:43, refers to #10751

Also, I was wondering if one could make new brushes for the heightmap editor through a script, or if it would require hard programming.

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#10753: Re: Regarding heightmap

by SheeEttin on 06/24/2008 22:42, refers to #10751

The heightmap scales to your current gridpower. If you want a finer heightmap, reduce the gridpower (G + scroll wheel).

As for brushes, they are stored in data/brush.cfg. There are also some commands documented in there to create your own brushes in-game.

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#10754: Re: Regarding heightmap

by SephoD_ on 06/24/2008 23:24, refers to #10753

Thanks for your reply :)

If what you say is right, then I have no idea what is happening here...
If I reduce the gridpower and try to use the heightmap nothing happens...

Has anyone had that problem?

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#10755: Re: Regarding heightmap

by Osbios on 06/24/2008 23:31

Same result here. I can only use the tool with gridpower > 2.

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#10756: Re: Regarding heightmap

by SheeEttin on 06/24/2008 23:32, refers to #10754

Hit H to turn on the heightmap, then use the scroll wheel to apply it. The more clicks you go in one direction, the deeper it is applied.

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#10757: Re: Regarding heightmap

by SheeEttin on 06/24/2008 23:35, refers to #10755

Hmm.
Just tested it myself. Same here.

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#10758: Re: Regarding heightmap

by SephoD_ on 06/24/2008 23:48, refers to #10757

This would be convenient to have fixed :)

But since I have started asking questions...

I was wondering, is there any way to use a bumpmap instead of normalmap and heightmap in the shaders?

If not, does anyone know how to make normalmap and heightmap out of a bumpmap?

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#10759: Re: Random slowness

by SheeEttin on 06/25/2008 02:24, refers to #10693

Just encountered this symptom myself, though I don't know if the cause was the same.

I was happily flying around, building a map, when the game drops to a very slow speed. I am confused for a few seconds, until it returns to normal speed. I did nothing to affect the gamespeed.
In the system log, I see this little line:

06/24/2008 06:15:44 PM sheeettin-kubuntu kernel [ 5895.929737] Clocksource tsc unstable (delta = 4686698527 ns)

For a computer, 4.7 seconds is a rather large leap...

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#10760: why cant i play

by Gman on 06/25/2008 02:42

I dwn loaded the thing and set it up but is there something else i have to do

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#10761: Help! Server List Freezes Computer

by felty on 06/25/2008 05:40

Alright, so I updated Sauerbraten to CTF edition(Windows XP Media Center edition computer, ran Assasin Edition fine).

The game starts, and single player works perfectly. HOWEVER! I try to go to multiplayer, and it loads a big long list, and says \\\\\\\"Waiting For Reply from Server\\\\\\\" for all of the entries. After several seconds, my entire computer seems to freeze up, and I end up needing to use the power button to force it to reboot.

Help, please?

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#10762: Re: why cant i play

by noerrorsfound(deletescookies) on 06/25/2008 17:58, refers to #10760

That's a good question. Why CAN'T you play? It's too bad you gave no information at all about what was stopping you from playing.

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#10763: Tasty&Fresh

by Spaceoff on 06/25/2008 18:50

Tasty&Fresh is a cube2 server stealer, he lags people out, steals server, and bans all the people who were in it.
Kick him when you can.

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#10764: Re: Tasty&Fresh

by noerrorsfound_newcookie on 06/25/2008 20:52, refers to #10763

While in the IRC channel for servers {QS1} and {QS2} which reports chat logs from the server, I saw Titanic12ship say he crashed some server. Maybe it's him?

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