General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12517664 views, last view: 11/01/2024 13:28 |
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for questions, announcements etc.
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#10740: Re: Admins and Masters |
by SheeEttin
on 06/23/2008 21:13, refers to #10738
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A kick is for four hours or until the server is empty or a master /clearbans.
http://sauerbraten.org/docs/game.html#kick
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#10741: Re: Admins and Masters |
by noerrorsfound(deletescookies)
on 06/23/2008 21:28, refers to #10728
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Admin owns the server, master is any random person.
Is this an AC question?
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#10742: Re: Admins and Masters |
by Titanic12ship
on 06/23/2008 22:45, refers to #10741
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No, its a Sauer question.
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#10743: editing and weapons |
by jetttered
on 06/24/2008 00:35
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how do i put weapons in my map in editing mode
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#10744: Re: editing and weapons |
by tman_elite
on 06/24/2008 00:52, refers to #10743
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Select where you want the ammo to be, then press escape, go to editing, then go to ents. The different ammos are there I think. Otherwise you could use the console to type "/newent [ammo]". The different ammos are (I think, this is from memory) shells, rockets, grenades, riflerounds, bullets, and cartridges. Bullets are for chaingun, cartridges are for the pistol.
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#10745: glare problems |
by filthylombax
on 06/24/2008 02:46
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i cant get the glare feature to work properly on sauerbraten. help plz
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#10746: View bob when strafing |
by Fyren
on 06/24/2008 09:54
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It\'s probably been asked before, but I can\'t seem to find it with the search: how do you turn off the view bob that happens when strafing? Thanks.
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#10747: Re: View bob when strafing |
by noerrorsfound(deletescookies)
on 06/24/2008 10:35, refers to #10746
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maxroll 0
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#10748: Re: View bob when strafing |
by SheeEttin
on 06/24/2008 16:29, refers to #10746
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There's always the docs, too.
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#10749: Re: View bob when strafing |
by noerrorsfound'snewcookie
on 06/24/2008 18:45, refers to #10748
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I was going to add a remark like that but I doubt he could have found it searching with the words "view bobbing" or anything similar.
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#10750: Follow mode |
by noerrorsfound_newcookie
on 06/24/2008 20:19
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Why are these handy default binds from the Windows version not in the Linux version's config.cfg?
specbind "MOUSE1" [nextfollow]
specbind "MOUSE2" [nextfollow -1]
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#10751: Regarding heightmap |
by SephoD_
on 06/24/2008 20:41
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I was wondering if there is any way to use smaller gridsize to make heightmap, at the moment I am only able to use the original sized grid.
I know it would make the amount of vertices increase a lot, but if I could use one size smaller grid, then all terrain would look a lot better.
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#10752: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 20:43, refers to #10751
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Also, I was wondering if one could make new brushes for the heightmap editor through a script, or if it would require hard programming.
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#10753: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 22:42, refers to #10751
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The heightmap scales to your current gridpower. If you want a finer heightmap, reduce the gridpower (G + scroll wheel).
As for brushes, they are stored in data/brush.cfg. There are also some commands documented in there to create your own brushes in-game.
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#10754: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 23:24, refers to #10753
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Thanks for your reply :)
If what you say is right, then I have no idea what is happening here...
If I reduce the gridpower and try to use the heightmap nothing happens...
Has anyone had that problem?
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#10755: Re: Regarding heightmap |
by Osbios
on 06/24/2008 23:31
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Same result here. I can only use the tool with gridpower > 2.
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#10756: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 23:32, refers to #10754
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Hit H to turn on the heightmap, then use the scroll wheel to apply it. The more clicks you go in one direction, the deeper it is applied.
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#10757: Re: Regarding heightmap |
by SheeEttin
on 06/24/2008 23:35, refers to #10755
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Hmm.
Just tested it myself. Same here.
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#10758: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 23:48, refers to #10757
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This would be convenient to have fixed :)
But since I have started asking questions...
I was wondering, is there any way to use a bumpmap instead of normalmap and heightmap in the shaders?
If not, does anyone know how to make normalmap and heightmap out of a bumpmap?
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#10759: Re: Random slowness |
by SheeEttin
on 06/25/2008 02:24, refers to #10693
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Just encountered this symptom myself, though I don't know if the cause was the same.
I was happily flying around, building a map, when the game drops to a very slow speed. I am confused for a few seconds, until it returns to normal speed. I did nothing to affect the gamespeed.
In the system log, I see this little line:
06/24/2008 06:15:44 PM sheeettin-kubuntu kernel [ 5895.929737] Clocksource tsc unstable (delta = 4686698527 ns)
For a computer, 4.7 seconds is a rather large leap...
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