General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12521785 views, last view: 11/01/2024 19:36 |
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for questions, announcements etc.
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Board Index
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#10733: Re: Admins and Masters |
by Gambit
on 06/23/2008 19:12, refers to #10728
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An admin can also usurp master status from the current master (if there is one).
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#10734: Re: Sauerbraten crashing when trying to start a map |
by SheeEttin
on 06/23/2008 19:21, refers to #10727
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Try the "bug reports" thread.
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#10735: Re: Admins and Masters |
by Titanic12ship
on 06/23/2008 20:12, refers to #10730
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Thanks for your help.
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#10736: Message censored by administrator |
by Titanic12ship
on 06/23/2008 20:12, refers to #10733
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#10737: Re: Admins and Masters |
by Titanic12ship
on 06/23/2008 20:15, refers to #10730
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Wait isn't kick the same as ban?
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#10738: Re: Admins and Masters |
by JadeMatrix
on 06/23/2008 20:48, refers to #10737
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Nope. Kick=until the server empties, or /clearbans (i think), done by master in-game. Ban=until unbanned, done by admin.
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#10739: Re: Admins and Masters |
by Titanic12ship
on 06/23/2008 20:54, refers to #10738
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I guess I was wrong. Anyway, thanks for your help.
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#10740: Re: Admins and Masters |
by SheeEttin
on 06/23/2008 21:13, refers to #10738
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A kick is for four hours or until the server is empty or a master /clearbans.
http://sauerbraten.org/docs/game.html#kick
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#10741: Re: Admins and Masters |
by noerrorsfound(deletescookies)
on 06/23/2008 21:28, refers to #10728
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Admin owns the server, master is any random person.
Is this an AC question?
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#10742: Re: Admins and Masters |
by Titanic12ship
on 06/23/2008 22:45, refers to #10741
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No, its a Sauer question.
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#10743: editing and weapons |
by jetttered
on 06/24/2008 00:35
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how do i put weapons in my map in editing mode
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#10744: Re: editing and weapons |
by tman_elite
on 06/24/2008 00:52, refers to #10743
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Select where you want the ammo to be, then press escape, go to editing, then go to ents. The different ammos are there I think. Otherwise you could use the console to type "/newent [ammo]". The different ammos are (I think, this is from memory) shells, rockets, grenades, riflerounds, bullets, and cartridges. Bullets are for chaingun, cartridges are for the pistol.
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#10745: glare problems |
by filthylombax
on 06/24/2008 02:46
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i cant get the glare feature to work properly on sauerbraten. help plz
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#10746: View bob when strafing |
by Fyren
on 06/24/2008 09:54
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It\'s probably been asked before, but I can\'t seem to find it with the search: how do you turn off the view bob that happens when strafing? Thanks.
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#10747: Re: View bob when strafing |
by noerrorsfound(deletescookies)
on 06/24/2008 10:35, refers to #10746
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maxroll 0
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#10748: Re: View bob when strafing |
by SheeEttin
on 06/24/2008 16:29, refers to #10746
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There's always the docs, too.
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#10749: Re: View bob when strafing |
by noerrorsfound'snewcookie
on 06/24/2008 18:45, refers to #10748
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I was going to add a remark like that but I doubt he could have found it searching with the words "view bobbing" or anything similar.
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#10750: Follow mode |
by noerrorsfound_newcookie
on 06/24/2008 20:19
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Why are these handy default binds from the Windows version not in the Linux version's config.cfg?
specbind "MOUSE1" [nextfollow]
specbind "MOUSE2" [nextfollow -1]
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#10751: Regarding heightmap |
by SephoD_
on 06/24/2008 20:41
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I was wondering if there is any way to use smaller gridsize to make heightmap, at the moment I am only able to use the original sized grid.
I know it would make the amount of vertices increase a lot, but if I could use one size smaller grid, then all terrain would look a lot better.
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#10752: Re: Regarding heightmap |
by SephoD_
on 06/24/2008 20:43, refers to #10751
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Also, I was wondering if one could make new brushes for the heightmap editor through a script, or if it would require hard programming.
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