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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550125 views, last view: 11/05/2024 12:37

for questions, announcements etc.

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#10662: Re: Completely offtopic

by noerrorsfound!?(*#$ on 06/14/2008 08:22, refers to #10661

It's a magical thing called your browser's cache. :-D

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#10663: Re: Eisenstern music

by SanHolo on 06/14/2008 12:20, refers to #10659

Marc: Awesome!! Thank you!!

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#10664: Re: Eisenstern music

by MovingTarget on 06/14/2008 13:40, refers to #10663

Apparently the "where can I find the music" question is in the FAQ now...

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#10665: Localised sounds and music

by Potato on 06/14/2008 20:06

How do I place localised music or sounds to things like radios or running streams of water (and the sound/music plays and loops when i am not near it)? Is it possible?

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#10666: Re: Localised sounds and music

by jbuk2k7s cookie has gone on 06/14/2008 20:44, refers to #10665

in config
mapsound "path/to/your/sound.ogg" 0 -1
[repeat for as many sounds ad desired]

then ingame
/newent sound id-of-sound radius

where id-of-sound represents the number (starting from 0) of the sound you made with the mapsound command, so the second sound specified is id 1, the third id 2 etc.

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#10667: Re:Re: Localised sounds and music

by Potato on 06/14/2008 21:23

Thanks it works.
(What's the -1 for? Thanks in advance.)

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#10668: Re: Re:Re: Localised sounds and music

by Hirato Kirata on 06/15/2008 03:48, refers to #10667

fyi, the 0 is the volume

anyways, the third paramater (the -1 here) says how many instances can be playing of this sound at once. as it's -1, it's the highest possible number

~Hirato Kirata

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#10669: Re: Re:Re: Localised sounds and music

by jbuk2k7s cookie has gone on 06/15/2008 11:00, refers to #10668

Well actually its the volume adjustment from normal, but w/e.

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#10670: Drenched

by U music on 06/15/2008 16:06

How do I get the rain effect in Drenched into another map?

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#10671: Compiling Question

by Titanic12ship on 06/15/2008 17:43

Hello, not long ago I obtained the Sauer. CVS on my Mac computer (I already have it on my Windows one) and compiled it with Xcode. Then, a day later, I updated the CVS. Do I need to re-compile it all again, or do I only need to do it once?

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#10672: Re: Drenched

by tentus_ on 06/15/2008 18:43, refers to #10670

Go into editmode and look for the particles in the middle of each rainy spot. Memorize the values, and then create a new particles ent with those values, adjusted to meet your size requirements.

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#10673: Re: Compiling Question

by MovingTarget on 06/15/2008 19:50, refers to #10671

You usually need to recompile it again, unless someone was kind enough to compile a Mac executable before they updated CVS.

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#10674: Re: Compiling Question

by Titanic12ship on 06/16/2008 03:11, refers to #10673

So that means that every time I update CVS I have to re-compile it, even if the only new thing is a map?

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#10675: Re: Compiling Question

by noerrorsfound!?(*#$ on 06/16/2008 03:22, refers to #10674

No, you only need to compile for code changes.

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#10676: Re: Compiling Question

by tman_elite on 06/16/2008 03:23, refers to #10674

You should only have to recompile if there are chances to the code.

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#10677: Re: Compiling Question

by Titanic12ship on 06/16/2008 03:58, refers to #10675

Thanks for the reply.

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#10678: Re: Compiling Question

by Titanic12ship on 06/16/2008 03:58, refers to #10676

Thanks for the reply.

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#10679: New version delayed?

by Titanic12ship on 06/16/2008 04:21

It seems that the new version of Sauer. was delayed. When will it be released? I know I just got CVS, but I still want the new release to come out soon so I can read reviews and see what people think about it.

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#10680: Re: New version delayed?

by noerrorsfound!?(*#$ on 06/16/2008 04:32, refers to #10679

The announcement states that it may also be released later than June 15th.

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#10681: Re: New version delayed?

by Titanic12ship on 06/16/2008 13:25, refers to #10680

I know, but I thought it would be out on the 15th because that's what a thread on these forums said.

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