General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550125 views, last view: 11/05/2024 12:37 |
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for questions, announcements etc.
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Board Index
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#10662: Re: Completely offtopic |
by noerrorsfound!?(*#$
on 06/14/2008 08:22, refers to #10661
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It's a magical thing called your browser's cache. :-D
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#10663: Re: Eisenstern music |
by SanHolo
on 06/14/2008 12:20, refers to #10659
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Marc: Awesome!! Thank you!!
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#10664: Re: Eisenstern music |
by MovingTarget
on 06/14/2008 13:40, refers to #10663
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Apparently the "where can I find the music" question is in the FAQ now...
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#10665: Localised sounds and music |
by Potato
on 06/14/2008 20:06
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How do I place localised music or sounds to things like radios or running streams of water (and the sound/music plays and loops when i am not near it)? Is it possible?
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#10666: Re: Localised sounds and music |
by jbuk2k7s cookie has gone
on 06/14/2008 20:44, refers to #10665
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in config
mapsound "path/to/your/sound.ogg" 0 -1
[repeat for as many sounds ad desired]
then ingame
/newent sound id-of-sound radius
where id-of-sound represents the number (starting from 0) of the sound you made with the mapsound command, so the second sound specified is id 1, the third id 2 etc.
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#10667: Re:Re: Localised sounds and music |
by Potato
on 06/14/2008 21:23
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Thanks it works.
(What's the -1 for? Thanks in advance.)
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#10668: Re: Re:Re: Localised sounds and music |
by Hirato Kirata
on 06/15/2008 03:48, refers to #10667
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fyi, the 0 is the volume
anyways, the third paramater (the -1 here) says how many instances can be playing of this sound at once. as it's -1, it's the highest possible number
~Hirato Kirata
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#10669: Re: Re:Re: Localised sounds and music |
by jbuk2k7s cookie has gone
on 06/15/2008 11:00, refers to #10668
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Well actually its the volume adjustment from normal, but w/e.
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#10670: Drenched |
by U music
on 06/15/2008 16:06
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How do I get the rain effect in Drenched into another map?
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#10671: Compiling Question |
by Titanic12ship
on 06/15/2008 17:43
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Hello, not long ago I obtained the Sauer. CVS on my Mac computer (I already have it on my Windows one) and compiled it with Xcode. Then, a day later, I updated the CVS. Do I need to re-compile it all again, or do I only need to do it once?
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#10672: Re: Drenched |
by tentus_
on 06/15/2008 18:43, refers to #10670
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Go into editmode and look for the particles in the middle of each rainy spot. Memorize the values, and then create a new particles ent with those values, adjusted to meet your size requirements.
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#10673: Re: Compiling Question |
by MovingTarget
on 06/15/2008 19:50, refers to #10671
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You usually need to recompile it again, unless someone was kind enough to compile a Mac executable before they updated CVS.
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#10674: Re: Compiling Question |
by Titanic12ship
on 06/16/2008 03:11, refers to #10673
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So that means that every time I update CVS I have to re-compile it, even if the only new thing is a map?
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#10675: Re: Compiling Question |
by noerrorsfound!?(*#$
on 06/16/2008 03:22, refers to #10674
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No, you only need to compile for code changes.
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#10676: Re: Compiling Question |
by tman_elite
on 06/16/2008 03:23, refers to #10674
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You should only have to recompile if there are chances to the code.
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#10677: Re: Compiling Question |
by Titanic12ship
on 06/16/2008 03:58, refers to #10675
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Thanks for the reply.
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#10678: Re: Compiling Question |
by Titanic12ship
on 06/16/2008 03:58, refers to #10676
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Thanks for the reply.
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#10679: New version delayed? |
by Titanic12ship
on 06/16/2008 04:21
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It seems that the new version of Sauer. was delayed. When will it be released? I know I just got CVS, but I still want the new release to come out soon so I can read reviews and see what people think about it.
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#10680: Re: New version delayed? |
by noerrorsfound!?(*#$
on 06/16/2008 04:32, refers to #10679
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The announcement states that it may also be released later than June 15th.
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#10681: Re: New version delayed? |
by Titanic12ship
on 06/16/2008 13:25, refers to #10680
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I know, but I thought it would be out on the 15th because that's what a thread on these forums said.
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