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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12520594 views, last view: 11/01/2024 17:29 |
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#10656: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:14
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How Sauerbraten does it?!?!?!? I have cut the metal boxes in items.png with only armors, ammo etc... But Sauerbraten anyway shows it!!! How it's possible?!?!?!?!??!?!
Example:
Real: Sauerbraten shows:
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<> //o o//
// <> //
//o o//
////////
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#10657: Re: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:16, refers to #10656
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Oops sry:
Real:
<>
Sauerbraten shows:
////////
//o o//
// <> //
//o o//
////////
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#10658: Eisenstern music |
by alex2
on 06/13/2008 17:50
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Hi! Do you know where can I find Eisenstern music? I can no longer ear it on the game, don´t know why, even after reinstaling. I need it for a animation.
Thank´s in advance.
Mak A. Pullman has great music! Awsomme rifs!
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#10659: Re: Eisenstern music |
by marcpullen2
on 06/14/2008 02:57, refers to #10658
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Thanks for the compliments. :)
You can download the music here:
http://www.last.fm/music/Marc+A.+Pullen
The Sauerbraten albums are:
Two Minute Warning
Sauer Anger
Panexypnos Dimiourgia
Spontaneous Failure (this will be in the next release of Sauerbraten)
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#10660: Completely offtopic |
by fsdjkfconorfhdsjk
on 06/14/2008 05:44
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This is really Off Topic, but I was wondering if someone could send me a screenshot of this web site:
http://www.conorkirkpatrick.com/
it is my site, but it is showing up wrong for me, but the way my comp is set up, i don't know if it is a problem on my house network.
~Conor
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#10661: Re: Completely offtopic |
by fsdjkfconorfhdsjk
on 06/14/2008 05:50, refers to #10660
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Nevermind, no need I got it working.
It was realy weird, it was showing images of my old site in place of new ones, so since it is completely redone, the old images were just stretched, and it only affected the welcome page.
Weird, since I had deleted those files :P
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#10662: Re: Completely offtopic |
by noerrorsfound!?(*#$
on 06/14/2008 08:22, refers to #10661
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It's a magical thing called your browser's cache. :-D
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#10663: Re: Eisenstern music |
by SanHolo
on 06/14/2008 12:20, refers to #10659
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Marc: Awesome!! Thank you!!
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#10664: Re: Eisenstern music |
by MovingTarget
on 06/14/2008 13:40, refers to #10663
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Apparently the "where can I find the music" question is in the FAQ now...
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#10665: Localised sounds and music |
by Potato
on 06/14/2008 20:06
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How do I place localised music or sounds to things like radios or running streams of water (and the sound/music plays and loops when i am not near it)? Is it possible?
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#10666: Re: Localised sounds and music |
by jbuk2k7s cookie has gone
on 06/14/2008 20:44, refers to #10665
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in config
mapsound "path/to/your/sound.ogg" 0 -1
[repeat for as many sounds ad desired]
then ingame
/newent sound id-of-sound radius
where id-of-sound represents the number (starting from 0) of the sound you made with the mapsound command, so the second sound specified is id 1, the third id 2 etc.
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#10667: Re:Re: Localised sounds and music |
by Potato
on 06/14/2008 21:23
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Thanks it works.
(What's the -1 for? Thanks in advance.)
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#10668: Re: Re:Re: Localised sounds and music |
by Hirato Kirata
on 06/15/2008 03:48, refers to #10667
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fyi, the 0 is the volume
anyways, the third paramater (the -1 here) says how many instances can be playing of this sound at once. as it's -1, it's the highest possible number
~Hirato Kirata
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#10669: Re: Re:Re: Localised sounds and music |
by jbuk2k7s cookie has gone
on 06/15/2008 11:00, refers to #10668
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Well actually its the volume adjustment from normal, but w/e.
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#10670: Drenched |
by U music
on 06/15/2008 16:06
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How do I get the rain effect in Drenched into another map?
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#10671: Compiling Question |
by Titanic12ship
on 06/15/2008 17:43
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Hello, not long ago I obtained the Sauer. CVS on my Mac computer (I already have it on my Windows one) and compiled it with Xcode. Then, a day later, I updated the CVS. Do I need to re-compile it all again, or do I only need to do it once?
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#10672: Re: Drenched |
by tentus_
on 06/15/2008 18:43, refers to #10670
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Go into editmode and look for the particles in the middle of each rainy spot. Memorize the values, and then create a new particles ent with those values, adjusted to meet your size requirements.
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#10673: Re: Compiling Question |
by MovingTarget
on 06/15/2008 19:50, refers to #10671
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You usually need to recompile it again, unless someone was kind enough to compile a Mac executable before they updated CVS.
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#10674: Re: Compiling Question |
by Titanic12ship
on 06/16/2008 03:11, refers to #10673
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So that means that every time I update CVS I have to re-compile it, even if the only new thing is a map?
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#10675: Re: Compiling Question |
by noerrorsfound!?(*#$
on 06/16/2008 03:22, refers to #10674
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No, you only need to compile for code changes.
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