General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12550545 views, last view: 11/05/2024 14:44 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10642: Re: help |
by SheeEttin
on 06/12/2008 01:59, refers to #10641
|
|
Rotating can be done in the model CFG, I think. See the celestial body models (too lazy to see what they actually are) in the map douze. They spin.
Moving from A to B can be done with platforms, though this falls apart if you want to use it in non-SP modes.
I'd love to give you more specific help, but I am no modeler, not by a long shot. :)
reply to this message
|
|
#10643: Feature request |
by Julius
on 06/12/2008 03:10
|
|
How about the option to add flyby sequences to your maps?
1. It would finally be possible to have a nice stating menu background map: Like the castle in Unreal 1 ;)
2. It would be possible to have a short tutorial fly by that shows the player all important spots and capture points etc. (maybe some trigger-able text would be nice for that too).
reply to this message
|
|
#10644: Re: help |
by aftasardem
on 06/12/2008 03:16, refers to #10642
|
|
thanks SheeEttin. i'm crazy about animated mapmodels, waving trees, a crane moving some boxes, etc etc....but i'm a bit slow on the animation side. i love blender, but i'm kinda of giving up on it. it is just too complicated to get into if you are a slow noob like me.
any ideas on some realy easy to learn animation soft?
config files are my bane too....(shame).
reply to this message
|
|
#10645: Spinning mapmodels |
by Oh No Ghost!
on 06/12/2008 07:35
|
|
Just so you know, you can make a model spin just by adding "mdlspin *speed value*" to its CFG. :)
reply to this message
|
|
#10646: Re: help |
by Julius
on 06/12/2008 11:56, refers to #10644
|
|
Waving trees are probably better done with a vertex shader on the leaf texture btw.
reply to this message
|
|
#10647: Help with making Map Models please |
by Johnrad
on 06/12/2008 18:34
|
|
i would like to make my own mapmodel so that it can be seen in the sauerbraten game, but i dont know what to do. i am new at the game, but i would love to be able to make my own items to be seen in the game. help please. you can send any info right to my email at john_konrad@yahoo.com
thanks!
reply to this message
|
|
#10648: Re: Help with making Map Models please |
by SanHolo
on 06/12/2008 22:00, refers to #10647
|
|
http://cube.wikispaces.com/Mapping+and+Editing
reply to this message
|
|
#10649: short shot |
by MyUnderpantsAreOnFire
on 06/13/2008 02:09
|
|
Greetings!
Dont want to open a new thread for a silly little question so I hope the general is right.
Is Cube 29.08.2005 the latest and final official release on sourceforge?
Thanks in advance
reply to this message
|
|
#10650: .. |
by {Qs}Homicidal
on 06/13/2008 02:09
|
|
yep as far as cube 1 go's
reply to this message
|
|
#10651: AAAAUGH! |
by JBridge
on 06/13/2008 02:56
|
|
I'm trying to replace the sound that plays when you die with something a little more famous. Will a .ogg file work, or do I have to convert it to .wav, as the current files are?
reply to this message
|
|
#10652: Re: AAAAUGH! |
by Hirato Kirata
on 06/13/2008 03:02, refers to #10651
|
|
.ogg, .wav, .mid and .mp3 should work fine as music or sounds
if it's for filetypes other than ogg or wav, you'll have to insist on the extension though
on a side note, on POSIX systems, mp3 needs smpeg, and mid needs timidity or a similar midi library
~Hirato Kirata
reply to this message
|
|
#10653: Re: AAAAUGH! |
by JBridge
on 06/13/2008 03:04, refers to #10652
|
|
Right then. Pvt. Wilhelm signing off.
reply to this message
|
|
#10654: Re: AAAAUGH! |
by MovingTarget
on 06/13/2008 04:18, refers to #10653
|
|
Just one more thing: The engine is picky about what kind of .wav file you're using, so you're better off using .ogg. If you really wanna go wav, though, it's microsoft adpcm.
reply to this message
|
|
#10655: Re: AAAAUGH! |
by JBridge
on 06/13/2008 09:38, refers to #10654
|
|
Thanks. The .ogg in question is the copy of the Wilhelm scream from Wikipedia. For some reason, it sounds soft. Oh well- it's good enough for me.
reply to this message
|
|
#10656: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:14
|
|
How Sauerbraten does it?!?!?!? I have cut the metal boxes in items.png with only armors, ammo etc... But Sauerbraten anyway shows it!!! How it's possible?!?!?!?!??!?!
Example:
Real: Sauerbraten shows:
////////
<> //o o//
// <> //
//o o//
////////
reply to this message
|
|
#10657: Re: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:16, refers to #10656
|
|
Oops sry:
Real:
<>
Sauerbraten shows:
////////
//o o//
// <> //
//o o//
////////
reply to this message
|
|
#10658: Eisenstern music |
by alex2
on 06/13/2008 17:50
|
|
Hi! Do you know where can I find Eisenstern music? I can no longer ear it on the game, don´t know why, even after reinstaling. I need it for a animation.
Thank´s in advance.
Mak A. Pullman has great music! Awsomme rifs!
reply to this message
|
|
#10659: Re: Eisenstern music |
by marcpullen2
on 06/14/2008 02:57, refers to #10658
|
|
Thanks for the compliments. :)
You can download the music here:
http://www.last.fm/music/Marc+A.+Pullen
The Sauerbraten albums are:
Two Minute Warning
Sauer Anger
Panexypnos Dimiourgia
Spontaneous Failure (this will be in the next release of Sauerbraten)
reply to this message
|
|
#10660: Completely offtopic |
by fsdjkfconorfhdsjk
on 06/14/2008 05:44
|
|
This is really Off Topic, but I was wondering if someone could send me a screenshot of this web site:
http://www.conorkirkpatrick.com/
it is my site, but it is showing up wrong for me, but the way my comp is set up, i don't know if it is a problem on my house network.
~Conor
reply to this message
|
|
#10661: Re: Completely offtopic |
by fsdjkfconorfhdsjk
on 06/14/2008 05:50, refers to #10660
|
|
Nevermind, no need I got it working.
It was realy weird, it was showing images of my old site in place of new ones, so since it is completely redone, the old images were just stretched, and it only affected the welcome page.
Weird, since I had deleted those files :P
reply to this message
|
|
|
Board Index
|
|