General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12524140 views, last view: 11/01/2024 23:25 |
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for questions, announcements etc.
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#10640: Re: Flickering white lines along seams? |
by Logbomb
on 06/11/2008 22:23, refers to #10639
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Thx, that sounds great.
Any idea if there are any multiplayer improvements on the way such as improved bandwidth efficiency?
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#10641: help |
by aftasardem
on 06/11/2008 22:39
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i humbly ask to the more advanced mappers/ modellers, or someone whiling to help, to make a step by step tutorial exporting a simple animated box(say, rotating or simple moving from a to b), from blender into sauer.
something very simple but showcasing every step necessary...it would be a dream come true.
a question to the devs:
can i hope for some more advanced lighting/colision box to imported 3d models? in a possible future release, or is it something not even planned?
thanks in advance!
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#10642: Re: help |
by SheeEttin
on 06/12/2008 01:59, refers to #10641
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Rotating can be done in the model CFG, I think. See the celestial body models (too lazy to see what they actually are) in the map douze. They spin.
Moving from A to B can be done with platforms, though this falls apart if you want to use it in non-SP modes.
I'd love to give you more specific help, but I am no modeler, not by a long shot. :)
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#10643: Feature request |
by Julius
on 06/12/2008 03:10
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How about the option to add flyby sequences to your maps?
1. It would finally be possible to have a nice stating menu background map: Like the castle in Unreal 1 ;)
2. It would be possible to have a short tutorial fly by that shows the player all important spots and capture points etc. (maybe some trigger-able text would be nice for that too).
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#10644: Re: help |
by aftasardem
on 06/12/2008 03:16, refers to #10642
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thanks SheeEttin. i'm crazy about animated mapmodels, waving trees, a crane moving some boxes, etc etc....but i'm a bit slow on the animation side. i love blender, but i'm kinda of giving up on it. it is just too complicated to get into if you are a slow noob like me.
any ideas on some realy easy to learn animation soft?
config files are my bane too....(shame).
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#10645: Spinning mapmodels |
by Oh No Ghost!
on 06/12/2008 07:35
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Just so you know, you can make a model spin just by adding "mdlspin *speed value*" to its CFG. :)
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#10646: Re: help |
by Julius
on 06/12/2008 11:56, refers to #10644
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Waving trees are probably better done with a vertex shader on the leaf texture btw.
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#10647: Help with making Map Models please |
by Johnrad
on 06/12/2008 18:34
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i would like to make my own mapmodel so that it can be seen in the sauerbraten game, but i dont know what to do. i am new at the game, but i would love to be able to make my own items to be seen in the game. help please. you can send any info right to my email at john_konrad@yahoo.com
thanks!
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#10648: Re: Help with making Map Models please |
by SanHolo
on 06/12/2008 22:00, refers to #10647
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http://cube.wikispaces.com/Mapping+and+Editing
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#10649: short shot |
by MyUnderpantsAreOnFire
on 06/13/2008 02:09
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Greetings!
Dont want to open a new thread for a silly little question so I hope the general is right.
Is Cube 29.08.2005 the latest and final official release on sourceforge?
Thanks in advance
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#10650: .. |
by {Qs}Homicidal
on 06/13/2008 02:09
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yep as far as cube 1 go's
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#10651: AAAAUGH! |
by JBridge
on 06/13/2008 02:56
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I'm trying to replace the sound that plays when you die with something a little more famous. Will a .ogg file work, or do I have to convert it to .wav, as the current files are?
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#10652: Re: AAAAUGH! |
by Hirato Kirata
on 06/13/2008 03:02, refers to #10651
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.ogg, .wav, .mid and .mp3 should work fine as music or sounds
if it's for filetypes other than ogg or wav, you'll have to insist on the extension though
on a side note, on POSIX systems, mp3 needs smpeg, and mid needs timidity or a similar midi library
~Hirato Kirata
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#10653: Re: AAAAUGH! |
by JBridge
on 06/13/2008 03:04, refers to #10652
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Right then. Pvt. Wilhelm signing off.
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#10654: Re: AAAAUGH! |
by MovingTarget
on 06/13/2008 04:18, refers to #10653
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Just one more thing: The engine is picky about what kind of .wav file you're using, so you're better off using .ogg. If you really wanna go wav, though, it's microsoft adpcm.
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#10655: Re: AAAAUGH! |
by JBridge
on 06/13/2008 09:38, refers to #10654
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Thanks. The .ogg in question is the copy of the Wilhelm scream from Wikipedia. For some reason, it sounds soft. Oh well- it's good enough for me.
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#10656: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:14
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How Sauerbraten does it?!?!?!? I have cut the metal boxes in items.png with only armors, ammo etc... But Sauerbraten anyway shows it!!! How it's possible?!?!?!?!??!?!
Example:
Real: Sauerbraten shows:
////////
<> //o o//
// <> //
//o o//
////////
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#10657: Re: Items.png What the hell!??!?!?!? |
by Q009
on 06/13/2008 10:16, refers to #10656
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Oops sry:
Real:
<>
Sauerbraten shows:
////////
//o o//
// <> //
//o o//
////////
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#10658: Eisenstern music |
by alex2
on 06/13/2008 17:50
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Hi! Do you know where can I find Eisenstern music? I can no longer ear it on the game, don´t know why, even after reinstaling. I need it for a animation.
Thank´s in advance.
Mak A. Pullman has great music! Awsomme rifs!
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#10659: Re: Eisenstern music |
by marcpullen2
on 06/14/2008 02:57, refers to #10658
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Thanks for the compliments. :)
You can download the music here:
http://www.last.fm/music/Marc+A.+Pullen
The Sauerbraten albums are:
Two Minute Warning
Sauer Anger
Panexypnos Dimiourgia
Spontaneous Failure (this will be in the next release of Sauerbraten)
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