General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12522854 views, last view: 11/01/2024 21:26 |
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#10616: .. |
by SheeEttin
on 06/04/2008 23:34
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Not sure if this is a problem with Sauer or not (I did some major messing with my X server recently) so I'm posting it here...
I have an ATI Radeon X1600 Pro.
Since yesterday, whenever I start up Sauerbraten, I get this:
http://i31.tinypic.com/10f5a53.png
It appears to me that somewhere, all but one part (pixel?) of the texture is being discarded, and that's being used for the whole thing. This applies to all maps.
As you can (kind of) see, models are all black, and the playermodel (at least mrfixit) is invisible. (hudguns and vweaps are still visible.)
The only startup message that I can see that's odd is a complaint about not having a vertex_buffer_object extension, which apparently is important.
Everything works if I use -f0 (everything that normally works in -f0, anyway). Also, when I use -f0, I get a warning about using the ATI texgen bug workaround.
Additionally, glxinfo | grep direct returns "direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)", though everything else claims direct rendering is working. (I also don't know what to do after setting LIBGL_DEBUG, so I can't try that path).
I've tried reinstalling/upgrading my graphics driver (fglrx), reinstalling Mesa packages, and a few other things, but to no avail.
Any suggestions?
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#10617: Re: .. |
by SheeEttin
on 06/04/2008 23:45, refers to #10617
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Renderer: Radeon X1600 Series (ATI Technologies Inc.)
Driver: 1.4 (2.1.7537 Release)
This matches the driver I have installed.
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#10618: Re: .. |
by SheeEttin
on 06/05/2008 04:15, refers to #10618
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Problem solved. Looks like even though I did "make uninstall" for everything I was messing with, some OpenGL libraries got left in /usr/local/lib (when the ones it needed were in /usr/lib).
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#10619: Breaking off a copy of the CVS branch |
by toughmccuddllo
on 06/05/2008 21:58
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How do I make a copy of the Sauerbraten CVS directory without copying all the CVS directories inside, with it.
In time I would like to create a total conversion of Sauerbraten.
I am not all that versed with CVS though.
Thanks
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#10620: Re: Breaking off a copy of the CVS branch |
by MeatROme
on 06/06/2008 00:38, refers to #10619
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mkdir copy_of_sauer
cp -r CVS_sauerbraten/* copy_of_sauer
ls -R *|grep CVS|grep ":$">toremove
for x in $(cat toremove); do rm -r $(echo "$x"|tr -d ":");done
HTH
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#10621: Re: Breaking off a copy of the CVS branch |
by Quin
on 06/06/2008 05:34, refers to #10620
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or..
cp -R sauer mymod
cd mymod
find ./ -name "CVS" -exec rm -r {} \;
I think it's a less complicated, if only a little :P
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#10622: .. |
by toughmccuddllo
on 06/06/2008 05:59
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lol
thanks I'll give that a try.
*thumbs*
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#10623: .. |
by toughmccuddllo
on 06/06/2008 06:02
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is this with CVS command line.
Or a windows one?
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#10624: Re: .. |
by MeatROme
on 06/06/2008 07:21, refers to #10623
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You can install MinGW/MSYS on your Windows OS to finally have an enviroment that empowers you to actually use your computer to automate repetitive tasks .. if you try to do that in Windows BATCH-files ... good luck ;-)
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#10625: .. |
by {Qs}Homicidal
on 06/06/2008 07:43
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mm vb script anyone ?
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#10626: SourceForge.net Community Choice Awards 2008 |
by noerrorsfound-on-windows
on 06/06/2008 13:49
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Want to nominate Sauerbraten?
http://sourceforge.net/community/cca08-nominate
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#10627: HELLP! |
by Needs Help Guy
on 06/08/2008 07:47
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I don't know how to make walls, buildings, roads... anything involved with buildings, roads...
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#10628: Re: HELLP! SILLYn00b |
by {Qs}Homicidal
on 06/08/2008 08:42, refers to #10627
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http://www.youtube.com/watch?v=DaT4BQmJGQE
http://www.youtube.com/watch?v=lCbx2D0YNew&feature=related
http://sauerbraten.org/docs/editing.html
http://sauerbraten.org/docs/editref.html
READ
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#10629: creating arches |
by n00b
on 06/09/2008 03:43
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I see many maps in Sauerbraten that have arches or curved shapes. How were they created? Did the mapmaker use the Q key and the mouse wheel to create these arches? I think it would take forever to make an arch that way. Is there a quicker more easy way to create an arch or a curved shape of any kind?
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#10630: .. |
by {Qs}Homicidal
on 06/09/2008 05:37
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once you get the hang of it its easy all done with the good'ol scroll
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#10631: Re: creating arches |
by demosthenes
on 06/09/2008 05:39, refers to #10629
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I use middle-click to select areas to curve and then scroll. I don't use the Q method, so I don't remember whether you can select with it or not.
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#10632: Importing Models From DOOM 3 |
by JBridge
on 06/09/2008 08:05
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Does anyone know which .pak the weapons are in? I heard that id Tech 4 uses a file extension that\'s compatible with Sauer.
Also, can anyone tell me which .pak the weapons are in in Quake 4?
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#10633: Re: Importing Models From DOOM 3 |
by JadeMatrix
on 06/09/2008 14:18, refers to #10632
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Try pak001.pk4 or something like that. The first one or two paks contain the universal game resources, I think.
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#10634: Re: Importing Models From DOOM 3 |
by jbuk2k7s cookie has gone
on 06/09/2008 18:09, refers to #10633
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And the md5 format (and md3, md2) is the one which is compatible with sauer.
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#10635: Re: Importing Models From DOOM 3 |
by SheeEttin
on 06/09/2008 23:13, refers to #10634
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And OBJs, now, too.
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