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Loading screen/HUD design contest

by eihrul on 12/27/2008 21:23, 109 messages, last message: 02/01/2009 00:20, 42603 views, last view: 06/26/2024 09:29

So, something I'd like to try for the next release is to make the loading screens less ugly, and for extra credit, maybe the HUD too - although that seems unlikely.

I'd appreciate if anyone with actual graphics design skills - since this excludes me - would like to take a stab at this and submit it here. The winner, of course, gets the thing included in the next release. Losers, well, there is no consolation prize. :)

A note: I would also like to change the branding from "Sauerbraten" (which most people find too weird a name) to just "Cube 2", so if any new logos are made and such, having "Cube 2" would be preferrable over "Sauerbraten".

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#107: Re: ..

by tentus_ on 01/31/2009 15:04, refers to #105

Whoo!

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#108: Thanks! :)

by Blindabuser on 01/31/2009 22:44

Many thanks to eihrul, Aard and all of you, for your support and appreciation: I'm flattered and honored for this chance to contribute to my favorite game, and share it with such a great community! :)

As eihrul said, the logo now looks slightly different, and definitely more in line with the classic design we all know. The "You kill stuff. The end." stamp has been dumped under eihrul's request. Here are a few screenshots of the final release, including some work in progress, just for fun (beware of browser's automatic resizing).

http://tinyurl.com/aodx3z
http://tinyurl.com/b4wkcl
http://tinyurl.com/cwwu2o
http://tinyurl.com/bbwa4w

As I'll be out for a month, most probably I couldn't read the forums, and, worst of all, I couldn't see how the new splash-screen looks like on SVN, but well... I'll have all the time, then. :)

Last remarks: with the many, cool features added to Sauerbraten lately, such as ragdoll physics, texture painting and the new Ironsnout to name a few (I call myself out, obviously) this game is really getting one step ahead, and if we consider that most contributions come from the community, here's a bright demonstration that a game doesn't need to wheight 4Gb and to cost 50€, to be good.

See ya in one month! :)

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#109: ..

by JadeMatrix on 02/01/2009 00:20

Good work, Blindabuser, looks real professional. Kinda reminds me of the Doom logo, but nvm.

I sorry I wasn't able to participate, but I had too much other *important and otherwise ;)* stuff on my plate.

lol @ 50€ — most big games I know cost $40-50 in the US (half? as much).
Currency's a funny thing.

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