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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12527540 views, last view: 11/02/2024 05:36

for questions, announcements etc.

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#10580: ..

by N!ghtmare on 05/28/2008 15:13

its working now i deleted cfg file and cvs map and suddenly it was like it suppose to be.

and now i have 2 more questions

what does the "mdlspec -1" mean?
and
how do i add new models?(do i just create new map under "packages" and add models,textures and cfg file and then ill be able to select them in editor?)


thank you for your answers

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#10581: ..

by Hirato Kirata on 05/28/2008 16:28

The default name for a cylinder in blender if well, Cylinder, due to the mesh being named Cylinder (WITH a CAPITAL C), it requires that you type it as such into the configuration file, if you decide to do so.

Besides, he never gave an directory outline on where he placed the md3 or whatever, so far all we know he replaced the md3 in the healthboost directory, so I think the prepending ./ in the md3skin command is what's causing the problems


also there's NOTHING preventing the use of capitals, the only problems there are is when people fail to realise that operating systems other than windows, and cubescript are completely case sensitive.

</end rant>

yes, I know he uses Maya/milkscape, not blender

now Nightmare, Can you open up your mesh in maya/milkscape or whatever, and check the name the modeller is using to reference it, and make sure it's referenced correctly in the CFG, and be sure to use paths relative to the configuration file?

mdlspec -1 I think disables specularity, if the range can go that low.

Also to add more models to the list (and other textures) it's recommended you copy (and filter) the content of the defaults, and add yours onto the end, the defaults are subject to change at any time without warning

I think that's about it for now...

~Hirato Kirata

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#10582: need help adding maps

by florensecue on 05/28/2008 19:58

Hi all,
i looked into the forums, faq's, wiki's, they all say the same thing
if you want a map, go to the game you want
and type in /clearsecuremaps /sendmap /getmap ok, i have loads of maps in my
C:\Program Files\AssaultCube\packages\maps
directory but when i load the game and go to load maps. the only thing i see are the basic orignal maps that are there when you first install the maps
HELP

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#10583: Re: need help adding maps

by Pxtl on 05/28/2008 20:07, refers to #10582

The menus are hand-written. There is no automated way to add a map to those menus.

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#10584: cstat, qstat\'ish tool for Cube and Cube engine 2 games

by noisyb on 05/28/2008 23:02

cstat is a tool to gather real-time statistics from Cube and Cube engine 2 game servers

supported games are Cube, Sauerbraten, AssaultCube and Blood Frontier

http://cstat.y7.ath.cx

:)

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#10585: Re: ..

by JadeMatrix on 05/29/2008 03:46, refers to #10581

Meh, I was just over-stressing it as a general rule.

But that makes me think: is Sauer able to recognize full Unicode (8 and/or 16 bit), or just a select set of symbols?

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#10586: Re: need help adding maps

by tentus_ on 05/29/2008 04:27, refers to #10583

It's worth mentioning that Sauer itself knows all of the maps in the /base directory. Type /map and the first letter of your map's name, and then hit tab until the autocomplete brings it up. It's very useful for when you're dealing with a map named in a language other than your first language.

reply to this message

#10587: Re: need help adding maps

by SheeEttin on 05/29/2008 04:30, refers to #10586

Or made by a guy named BlikjeBier. ;)

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#10588: cstat 0.5.2 released

by noisyb on 05/30/2008 23:24

i did some small code cleanups and added an example how to embed the XML output of cstat into a internet site using PHP

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#10589: cstat 0.5.2 released (2)

by noisyb on 05/30/2008 23:24

http://cstat.y7.ath.cx

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#10590: mouse wheel

by Redon on 05/31/2008 12:11

i have a problem, when i want to change the weapon by using the mouse wheel the console says "unknown command: delta_game_3"
plz help me :O

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#10591: ..

by Redon on 05/31/2008 12:11

uh? now it says "unknown command: delta_game_0"

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#10592: ..

by Redon on 05/31/2008 14:43

i already did and it worked, but why didnt it work anymore and isnt there another way to fix it?

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#10593: ..

by apflstrudl on 05/31/2008 21:42

remove the lines
bind MOUSE4 ...
bind MOUSE5 ...
out of the config. I think that should work too

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#10594: sauerbraten anti-cheats ?

by Vladi on 05/31/2008 21:50

I now that sauer is open source, and its really easy for some programmers to recompile it with cheats in. I`m running my own server and sometimes i see people flying, having eternal life, using always quad etc. The question is - is there a way to get rid of cheaters, or at least easy identify them (i know - some people are just very good) - maybe to see how much armor, health and damage one have.
Thanks in advice.

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#10595: Re: sauerbraten anti-cheats ?

by SheeEttin on 05/31/2008 22:08, refers to #10594

Last I heard, health and ammo were handled server-side, so it's not possible to cheat in respect to those. (I've never really read the server code, so I don't know.)

As for an always-on Quad, that can be easily fixed by watching the player(s) with the Quad and kick(bann)ing them if the have it for longer than they're supposed to (say, more than four seconds over the max).
Don't know how possible that is with the current server code, though; as I said, I've never really read it.

Of course, you could always just kickban them or note their IP address and ban it.

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#10596: Re: sauerbraten anti-cheats ?

by Mr.Piddly 00000001 on 06/01/2008 02:00, refers to #10595

Players can always just modify the maps to give themselves huge advantages. You cannot add extra items, but players can capture bases from inside walls or add jumppads everywhere.

Since this is really easy, I think it is more widespread than editing the source.

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#10597: switches/doors/triggers

by Somerandom17 on 06/01/2008 05:08

I cant seem to figure out how to make a switch trigger a door to open can anyone help me with this problem?

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#10598: ..

by ACCESS-GRANTED on 06/01/2008 06:15

you can't online triggers don't work online on in sp :(

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#10599: Re: switches/doors/triggers

by MeatROme on 06/01/2008 11:15, refers to #10597

As "Access-Granted" said : triggers only work in SP (singleplayer) .. not MP (multiplayer).
If you need some help on setting them up - try "/sp door_demo" and check out what the entities are rigged up like via edittoggle and inspection of the door-mapmodels attributes and the trigger attributes ... reading the manual along-side to make sense of the numbers ;-)
see docs/editref.html and look into all the bits about triggers/mmodel (mapmodels).

HTH

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