home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12555733 views, last view: 11/06/2024 04:34

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10561: ..

by Osbios on 05/22/2008 19:46

45$ in one month. And how much do the site cost in one month?
I never understand people who actually click on ads. 0_o

Well I didn't notice it anyway...

reply to this message

#10562: Re: CVS on Mac

by SanHolo on 05/22/2008 21:05, refers to #10556

Yeah, that's why statistics about AdBlock-Users and -Non-Users would be interesting. :)

reply to this message

#10563: More Questions

by Titanic12ship on 05/23/2008 01:35

Hello, I wanted to know if there is a way to change the default map. (The map the game loads on startup.)

Also, can you change the default music? (not just for one map but for all maps.)

reply to this message

#10564: Re: Read the Docs, please

by tentus_ on 05/23/2008 03:40, refers to #10563

http://sauerbraten.org/docs/config.html#_minus_ls

Ctrl-F is your friend.

reply to this message

#10565: Re: google ads experiment

by MaxOfS2D@Work on 05/23/2008 10:07, refers to #10554

I saw those ads.

Also, I'd like to say that $1,5/day is very decent.

reply to this message

#10566: Re: Read the Docs, please

by Titanic12ship on 05/23/2008 13:49, refers to #10564

OK I read what it said to do to load a map on startup but that didn't work. It said to type "-1S" in the advanced options box the "S" being the name of the level, so I did, but when I started the game up, it didn't load the map.

And I still need to know how to change the default music.

reply to this message

#10567: Re: Read the Docs, please

by Hirato Kirata on 05/23/2008 14:09, refers to #10566

dude, it's a lower case L, not a 1 (one)

anyways the music... you'll find the playasong alias in default_map_settings.cfg

feel free to modify it, the following is the one I made for sandbox, it's just an example of how you can change it.

setsong = [
if (= $arg1 0) [
music Artificial-World nextsong
] [
if (= $arg1 1) [
music Home nextsong
] [
if (= $arg1 2) [
music Sense-of-Happiness nextsong
] [
if (= $arg1 3) [
music Last-Flight nextsong
] [
if ( = $arg1 4) [
music Transition nextsong
] [
music traveling_minstrels nextsong
]
]
]
]
]
]

playasong = [setsong (rnd 6)]

~Hirato Kirata

reply to this message

#10568: ..

by Redon on 05/23/2008 21:24

where do i have to put the SDL_image folder for cvs to?

reply to this message

#10569: Re: ..

by SheeEttin on 05/23/2008 21:45, refers to #10568

Your distro probably has packages for the SDL dev libraries. Just search "lib", "sdl", and "dev" (or a combination thereof).

reply to this message

#10570: Re: Read the Docs, please

by Titanic12ship on 05/23/2008 23:06, refers to #10567

Thanks for your help.

I have a couple more questions:

1. I made a song in Apple's Garageband and would like to know if there was a way to convert the song file (.band) to a format that Sauerbraten would understand. (.ogg)

2. What is the best program to make hudguns with?

reply to this message

#10571: Re: Read the Docs, please

by MovingTarget on 05/23/2008 23:30, refers to #10570

1) I have no experience whatever with Mac, but found through quick Google searching (which you should do from now on) that GB can export to AIFF, which you should be able to convert to ogg with some tool or other.
2) There is no "best program" to model hudguns with. Those of us with a large budget go for 3DS Max, Maya, and the like. Those of us who have a very limited budget go with Blender. Pretty much all of the major 3D suites can export to the required formats, so it's really your choice. However, Blender's UI has quite a learning curve, so if you choose it, be prepared to learn a good bit before you can begin modeling.

reply to this message

#10572: ..

by scasd on 05/26/2008 00:46

I wonder is it possible to have map-related aliases to not bloat up config.cfg ?

reply to this message

#10573: cannot override persistent variable

by Garth on 05/26/2008 15:28

Hi again!
I would like to put some variables in my map.cfg because i want to charge my map with this different setting but not otherwise.
Like for example :
hidehud 1 added to mymap.cfg.
But when I launch it I have
"cannot override persistent variable hidehud" message.
Is there someone who have a clue for me to make it work?
or it is not possible at all..?
thanks!

reply to this message

#10574: Re: cannot override persistent variable

by Quin on 05/27/2008 05:58, refers to #10573

Check the portal (like) maps on Quadropolis, last I checked they used a menu to prompt the user to set binds up for playing the level.

reply to this message

#10575: Re: cannot override persistent variable

by tentus_ on 05/27/2008 08:24, refers to #10574

Yep, I made very certain that the user got an explicate chance to agree before I rewrote the binds. I also made sure to include a trigger at the end that would put them back to the "vanilla" binds.

Generally speaking people get riled when you play with their configurations, we're creatures of habit and like to do things the way we're most used to. See all the recent discussion about joystick support.

reply to this message

#10576: Re: cannot override persistent variable

by tman_elite on 05/28/2008 05:12, refers to #10575

I played the "portal" map. It was pretty good, but the first time I played it I got bored and decided to play something else (I'm not a very patient person...) and my binds were messed up. I had to go back to the level and go to the end to get them back.

I realize there's not a better way to do it though.

reply to this message

#10577: Problem with texture

by N!ghtmare on 05/28/2008 12:03

I just replaced the health model with a custom model that i made.I followed the tutorial on this site.Everything goes fine and the model loads and show ingame but problem is that texture is all messed up.I think it has a wrong scale or smth but in maya and milkshape texture is on the right place.
this is my config file:
md3load tris.md3
md3skin Cylinder ./realistic.jpg
mdlscale 1000
mdlspec -1

I wonder if somebody can help me
thanks in advance

reply to this message

#10578: Re: Problem with texture

by Hirato Kirata on 05/28/2008 13:15, refers to #10577

is the similar to the crosshair in appearance? and what's the name of the model/mesh in whatever you used to model it?

reply to this message

#10579: Re: Problem with texture

by JadeMatrix on 05/28/2008 14:23, refers to #10577

Are you actually typing

md3skin Cylinder ./realistic.jpg

?

One, never use capitals in Cubescript. Plus, the directory should be

healthboost/realistic.jpg

or summat. Just duplicate the existing file, making the necessary changes.

reply to this message

#10580: ..

by N!ghtmare on 05/28/2008 15:13

its working now i deleted cfg file and cvs map and suddenly it was like it suppose to be.

and now i have 2 more questions

what does the "mdlspec -1" mean?
and
how do i add new models?(do i just create new map under "packages" and add models,textures and cfg file and then ill be able to select them in editor?)


thank you for your answers

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

5 added to 9 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58526487 visitors requested 76480639 pages
page created in 0.206 seconds using 10 queries
hosted by Boost Digital