General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558065 views, last view: 11/06/2024 22:27 |
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for questions, announcements etc.
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#10552: .. |
by ACCESS{-}DENIED
on 05/21/2008 19:34
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If ATI Catalyst Control Center starts (which I assume because they are actually able to change the settings), the driver is installed correctly" huh ....
no no and NO
it could be the open gl driver did not install or there is conflict with a dll or in the registry uninstall both the drivers and the card its self via the add and remove programs and the "device manger under the display tab"
REBOOT
and install the drivers again then REBOOT
that should correct the error
this used the happen once in a while with my old ATI 9600/xt
make sure you download the drivers before you go uninstalling and rebooting ect
http://ati.amd.com/support/driver.html
but don't run the installer untill you have rebooted
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#10553: CVS on Mac |
by Redon
on 05/21/2008 21:04
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hello, i have a problem :/
id like to have CVS on my Mac and i downloaded everything with SmartCVS, but theres a problem with compiling sauerbraten on xCode. If i wanna build it,
then there are two errors:
1.
Linking .../CVS/sauerbraten/src/xcode/build/sauerbraten.build/Release/sauerbraten.build/Objects-normal/ppc/sauerbraten (1 error)
cant locate framework for: -framework SDL_image
Command /usr/bin/g++-4.0 failed with exit code 1
and 2.
Linking .../CVS/sauerbraten/src/xcode/build/sauerbraten.build/Release/sauerbraten.build/Objects-normal/i386/sauerbraten (1 error)
cant locate framework for: -framework SDL_image
Command /usr/bin/g++-4.0 failed with exit code 1
what does it mean and what do i do wrong? plz help me :O
redon
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#10554: google ads experiment |
by Aardappel_
on 05/21/2008 21:52
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so I ran google ads on this site for nearly 3 weeks... just to see what a high traffic site like this would bring in.
As it turns out, it averaged only $1.50 a day (maybe also because the ads weren't very relevant), but certainly not nearly enough to bother visitors with ads for :)
So seems like you need really insane traffic before google ads are worth it... I guess 6 million visitors requesting 13 million pages is peanuts :)
So they have been turned off... enjoy :)
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#10555: Re: CVS on Mac |
by SanHolo
on 05/21/2008 21:56, refers to #10553
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You have to download and install libSDL: http://www.libsdl.org/download-1.2.php
@Aard: I wonder how many in here did never see those ads due to Adblock, like myself. :)
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#10556: Re: CVS on Mac |
by Aardappel_
on 05/21/2008 22:00, refers to #10555
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the ads weren't targeted at people like you, but at the gazillion visitors from all the "free games" sites out there.
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#10557: .. |
by ACCESS{-}DENIED
on 05/21/2008 22:10
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I don't mind them most of use use ad block anyway so thats 1.50 dollars more :D better then nothing
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#10558: Re: CVS on Mac |
by Redon
on 05/21/2008 22:31, refers to #10555
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What exactly do i have to do with it? :O
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#10559: Re: CVS on Mac |
by Quin
on 05/22/2008 07:18, refers to #10555
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There were ads? Heh, didn't notice.
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#10560: Re: .. |
by Quin
on 05/22/2008 07:20, refers to #10552
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Heh, actually I didn't notice. Had this mixed up with another thread because I never bothered to go back in the post history.
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#10561: .. |
by Osbios
on 05/22/2008 19:46
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45$ in one month. And how much do the site cost in one month?
I never understand people who actually click on ads. 0_o
Well I didn't notice it anyway...
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#10562: Re: CVS on Mac |
by SanHolo
on 05/22/2008 21:05, refers to #10556
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Yeah, that's why statistics about AdBlock-Users and -Non-Users would be interesting. :)
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#10563: More Questions |
by Titanic12ship
on 05/23/2008 01:35
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Hello, I wanted to know if there is a way to change the default map. (The map the game loads on startup.)
Also, can you change the default music? (not just for one map but for all maps.)
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#10564: Re: Read the Docs, please |
by tentus_
on 05/23/2008 03:40, refers to #10563
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http://sauerbraten.org/docs/config.html#_minus_ls
Ctrl-F is your friend.
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#10565: Re: google ads experiment |
by MaxOfS2D@Work
on 05/23/2008 10:07, refers to #10554
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I saw those ads.
Also, I'd like to say that $1,5/day is very decent.
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#10566: Re: Read the Docs, please |
by Titanic12ship
on 05/23/2008 13:49, refers to #10564
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OK I read what it said to do to load a map on startup but that didn't work. It said to type "-1S" in the advanced options box the "S" being the name of the level, so I did, but when I started the game up, it didn't load the map.
And I still need to know how to change the default music.
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#10567: Re: Read the Docs, please |
by Hirato Kirata
on 05/23/2008 14:09, refers to #10566
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dude, it's a lower case L, not a 1 (one)
anyways the music... you'll find the playasong alias in default_map_settings.cfg
feel free to modify it, the following is the one I made for sandbox, it's just an example of how you can change it.
setsong = [
if (= $arg1 0) [
music Artificial-World nextsong
] [
if (= $arg1 1) [
music Home nextsong
] [
if (= $arg1 2) [
music Sense-of-Happiness nextsong
] [
if (= $arg1 3) [
music Last-Flight nextsong
] [
if ( = $arg1 4) [
music Transition nextsong
] [
music traveling_minstrels nextsong
]
]
]
]
]
]
playasong = [setsong (rnd 6)]
~Hirato Kirata
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#10568: .. |
by Redon
on 05/23/2008 21:24
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where do i have to put the SDL_image folder for cvs to?
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#10569: Re: .. |
by SheeEttin
on 05/23/2008 21:45, refers to #10568
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Your distro probably has packages for the SDL dev libraries. Just search "lib", "sdl", and "dev" (or a combination thereof).
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#10570: Re: Read the Docs, please |
by Titanic12ship
on 05/23/2008 23:06, refers to #10567
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Thanks for your help.
I have a couple more questions:
1. I made a song in Apple's Garageband and would like to know if there was a way to convert the song file (.band) to a format that Sauerbraten would understand. (.ogg)
2. What is the best program to make hudguns with?
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#10571: Re: Read the Docs, please |
by MovingTarget
on 05/23/2008 23:30, refers to #10570
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1) I have no experience whatever with Mac, but found through quick Google searching (which you should do from now on) that GB can export to AIFF, which you should be able to convert to ogg with some tool or other.
2) There is no "best program" to model hudguns with. Those of us with a large budget go for 3DS Max, Maya, and the like. Those of us who have a very limited budget go with Blender. Pretty much all of the major 3D suites can export to the required formats, so it's really your choice. However, Blender's UI has quite a learning curve, so if you choose it, be prepared to learn a good bit before you can begin modeling.
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