home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558077 views, last view: 11/06/2024 22:35

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10534: Re: Problem in editing mod

by crich70 on 05/18/2008 10:37, refers to #10532

I've had something similar happen in edit mode. Usually it's just a matter of being in the wrong spot while trying to edit something (change texture etc.). I've found moving a little bit and making a fresh attempt at whatever I'm trying to edit helps. Or go out of edit mode and then re-enter it again. Sometimes it seems to get stuck when I try to exit edit mode so I press "esc" and when the menu pops up I find that I've become unstuck again. Course I use WinXP rather than Vista but that's what works for me.

reply to this message

#10535: ..

by SwëetMiserÿ on 05/18/2008 16:27

They are less lines, but they still here.

Maybe i have others things to desactivate ?

reply to this message

#10536: Re: Default Keys

by noerrorsfound-on-windows on 05/18/2008 19:06, refers to #10526

Command key as in Apple key? http://www.apple.com/keyboard/ I'd simply use my thumb if I needed that.

reply to this message

#10537: ..

by SwëetMiserÿ on 05/18/2008 19:08

News : the lines appears when the grid is out the screen.

reply to this message

#10538: Re 10597

by ACCESS{-}DENIED on 05/18/2008 19:13

update your drivers
http://game.amd.com/us-en/drivers_catalyst.aspx?p=vista32/integrated-vista32

reply to this message

#10539: ..

by SwëetMiserÿ on 05/18/2008 19:15

I did it yesterday

reply to this message

#10540: Re: ..

by Quin on 05/19/2008 01:54, refers to #10539

Try turning off or down Catalyst AI.

ATI CC -> 3D -> Catalyst AI -> Disable Catalyst AI

reply to this message

#10541: Hallo

by tentus_ on 05/19/2008 18:02

I've been checking out the new Hallo by Nieb several times over the past few days, and I'm somewhat surprised by the number of missing textures. Here's an abbreviated version of what Sauer mentions:

could not load textures packages\mpsp9\mitaman\mm-concretetrim07a.jpg
packages\mpsp9\mitaman\mm-concretetrim07a_normal.jpg
packages\mpsp9\mitaman\mm-tile38.jpg
packages\mpsp9\mitaman\mm-tile38_normal.jpg
packages\mpsp9\g_pack\g-concrete05.jpg
packages\mpsp9\g_pack\g-concrete05_normal.jpg
packages\mpsp9\mitaman\mm-metalbase1.jpg
packages\mpsp9\mitaman\mm-metalbase1_normal.jpg
packages\mpsp9\mitaman\mm-metalbase3.jpg
packages\mpsp9\mitaman\mm-metalbase3_normal.jpg
packages\mpsp9\mitaman\mm-roadattribute07a.jpg
packages\mpsp9\mitaman\mm-roadattribute07a_normal.jpg

I like the map a lot, but the missing textures kill me. I also feel like theres a few other weird bugs, like getting on the cathedral roof and the rock walls around the map being extremely "stretchy", but as a whole it seems like a great map, and I'd like to see it fully textured!

reply to this message

#10542: Re: Hallo

by mitaman1 on 05/19/2008 18:47, refers to #10541

Hello tentus,

Those textures are from my mpsp9 map pack released on QUAD in March 08. You would need to download the map pack for the textures.

As a side note, mpsp9 (and mpsp10) will be part of the next sauer release. Aard had asked me to repackage the textures into directories different from the original mpsp9 Quad release. There will also be a new "packages.cfg" that makes it easy to use my textures in any map.

Sorry for the confusion, but I released the map pack before it was confirmed my stuff would be included in a sauer release.

I bet that's where the problem is.

MitaMAN

reply to this message

#10543: Re: ..

by SwëetMiserÿ on 05/19/2008 18:49, refers to #10540

Nothing happens

reply to this message

#10544: Re: ..

by Quin on 05/20/2008 01:11, refers to #10543

Then try settings all 3D settings at their lowest settings, and see if that helps.

Really, you're not gonna get much from an integrated chipset though, so you may have no luck at all and just have to live with it (or, as much as it sucks to hear it, get a better video card).

reply to this message

#10545: Vel9 Studios - Game Audio

by levani on 05/20/2008 02:35

Hey guys, sorry if this is in the wrong section. I am a composer seeking to work with ambitious individuals and/or teams who are dedicated and would like to add custom audio to their project. Projects of any size--trailers, demos, or long-term projects--are welcome.

my portfolio and demo can be seen here:
http://www.vel9studios.com

Thanks for your time,

reply to this message

#10546: Compiling

by danieltheslayer on 05/20/2008 19:47

I compiled the source with Code::Blocks and everything went fine. I followed the instructions as the wiki said. But, when I made the newly compiled release into a bach filet (by typing .bat), I need to move all the dlls into that directory. Then odd stuff happened when I was testing the singleplayer game. The monsters run animation didn\\\\\\\'t always show, and sometimes they were jumping and /not/ coming back down until I shot them or they spotted me. Is this normal or did I do something worng? All I did to the source was change weapon ammo/damage and the creature\\\\\\\'s stats.

reply to this message

#10547: Re: Compiling

by Quin on 05/20/2008 20:02, refers to #10546

I'm not quite following what you did when you say you made the compiled release into a batch file. You don't rename the EXE to a BAT, and the EXE should be in the "bin\" directory along with the DLL files, you don't move the DLL's. The BAT is executed from the Sauerbraten directory.

The animation problem is a known issue with the version of GCC bundled with the stable release of Code::Blocks' MingW. Either use MSVC, or upgrade the MingW files in your Code::Blocks install.

As for the rest, you should probably understand what you're doing a bit more before changing values in the source code. I can't say what exactly is wrong, because I don't know what you changed, and we don't exactly provide support for modifications that you make.

Please revert your source back to the original and build it again to see if it still happens. I understand people like to experiment and play with the code, but when you change the source you're accepting sole responsibility for any undesired results.

reply to this message

#10548: Graphiccard not supported

by Possible on 05/20/2008 22:11

Hi,

Sauerbraten doesn't work with my ATI Radeon HD 3850 AGP. It has a special Driver the Catalyst 8.4 with the Hotfix.Here is a Sreenshot:

http://www.siteupload.de/p755982-sauerbadJPG.html

My Question is now.
Can You fix that?

reply to this message

#10549: ..

by ACCESS{-}DENIED on 05/20/2008 22:20

your drive is not properly installed man uninstall the driver via the device manger
and reinstall it

and for the record I don't care wat other games run or don't run YOUR DRIVER IS NOT INSTALLED RIGHT is a issue with the driver not sauerbraten get driver here
http://ati.amd.com/support/driver.html

reply to this message

#10550: Re: Compiling

by danieltheslayer on 05/21/2008 08:30, refers to #10547

I said, all I did was change the ammo max, ammo pick ups, weapon damage, and crature health and loyalties. pretty much things that don\'t affect the game much. I\'ll update my MinGW for Code::Blocks and recompile and see what happens.

reply to this message

#10551: Re: ..

by Quin on 05/21/2008 11:49, refers to #10549

If ATI Catalyst Control Center starts (which I assume because they are actually able to change the settings), the driver is installed correctly.

reply to this message

#10552: ..

by ACCESS{-}DENIED on 05/21/2008 19:34

If ATI Catalyst Control Center starts (which I assume because they are actually able to change the settings), the driver is installed correctly" huh ....

no no and NO

it could be the open gl driver did not install or there is conflict with a dll or in the registry uninstall both the drivers and the card its self via the add and remove programs and the "device manger under the display tab"
REBOOT

and install the drivers again then REBOOT
that should correct the error
this used the happen once in a while with my old ATI 9600/xt
make sure you download the drivers before you go uninstalling and rebooting ect
http://ati.amd.com/support/driver.html
but don't run the installer untill you have rebooted

reply to this message

#10553: CVS on Mac

by Redon on 05/21/2008 21:04

hello, i have a problem :/
id like to have CVS on my Mac and i downloaded everything with SmartCVS, but theres a problem with compiling sauerbraten on xCode. If i wanna build it,
then there are two errors:
1.
Linking .../CVS/sauerbraten/src/xcode/build/sauerbraten.build/Release/sauerbraten.build/Objects-normal/ppc/sauerbraten (1 error)
cant locate framework for: -framework SDL_image
Command /usr/bin/g++-4.0 failed with exit code 1

and 2.
Linking .../CVS/sauerbraten/src/xcode/build/sauerbraten.build/Release/sauerbraten.build/Objects-normal/i386/sauerbraten (1 error)
cant locate framework for: -framework SDL_image
Command /usr/bin/g++-4.0 failed with exit code 1

what does it mean and what do i do wrong? plz help me :O

redon

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 times 2 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58532336 visitors requested 76486636 pages
page created in 0.199 seconds using 10 queries
hosted by Boost Digital