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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12534168 views, last view: 11/02/2024 21:10

for questions, announcements etc.

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#10528: Re: Adding Maps

by SomeGuy on 05/16/2008 23:52, refers to #10527

Nevermind, I got it now, but it's only the blue castle unless thats all there was in the origonal, weird

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#10529: how to create a local server (my country only)

by Linux Fan on 05/17/2008 18:53

is it possible to run the sauerbraten server so, that only bulgarians (i`m from bulgaria) can connet to it? We try to create our custom server here with some friends. Thanks in advice!

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#10530: Re: how to create a local server (my country only)

by SanHolo on 05/18/2008 00:10, refers to #10529

No, but you can protect it with a password.

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#10531: Re: how to create a local server (my country only)

by SheeEttin on 05/18/2008 05:00, refers to #10530

Or, if you just want to run a server on a LAN with a few friends, just don't register with the master server (e.g. start Sauerbraten with -mlocalhost) and use /lanconnect.

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#10532: Problem in editing mod

by SwëetMiserÿ on 05/18/2008 09:28

Hey, i've got a really big problem in editing mod.

I've got a lot of coloured lines on my screen ! And they are moving all the time.

Here's a screen :

http://img337.imageshack.us/img337/967/screenshot85889ls9.jpg

Config : Windows Vista Home Premium
Ati Radeon Xpress 1100

Need help, please :)
(Sorry for my english...)

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#10533: ..

by ACCESS{-}DENIED on 05/18/2008 09:52

"NEXT TIME ON WHEN VISTA GO's BAD" We will see the latest bsod in eye popping 3d as well as a section on how badly ATI drivers SUCK :D
stay TUNED FOR MORE INFO

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#10534: Re: Problem in editing mod

by crich70 on 05/18/2008 10:37, refers to #10532

I've had something similar happen in edit mode. Usually it's just a matter of being in the wrong spot while trying to edit something (change texture etc.). I've found moving a little bit and making a fresh attempt at whatever I'm trying to edit helps. Or go out of edit mode and then re-enter it again. Sometimes it seems to get stuck when I try to exit edit mode so I press "esc" and when the menu pops up I find that I've become unstuck again. Course I use WinXP rather than Vista but that's what works for me.

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#10535: ..

by SwëetMiserÿ on 05/18/2008 16:27

They are less lines, but they still here.

Maybe i have others things to desactivate ?

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#10536: Re: Default Keys

by noerrorsfound-on-windows on 05/18/2008 19:06, refers to #10526

Command key as in Apple key? http://www.apple.com/keyboard/ I'd simply use my thumb if I needed that.

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#10537: ..

by SwëetMiserÿ on 05/18/2008 19:08

News : the lines appears when the grid is out the screen.

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#10538: Re 10597

by ACCESS{-}DENIED on 05/18/2008 19:13

update your drivers
http://game.amd.com/us-en/drivers_catalyst.aspx?p=vista32/integrated-vista32

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#10539: ..

by SwëetMiserÿ on 05/18/2008 19:15

I did it yesterday

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#10540: Re: ..

by Quin on 05/19/2008 01:54, refers to #10539

Try turning off or down Catalyst AI.

ATI CC -> 3D -> Catalyst AI -> Disable Catalyst AI

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#10541: Hallo

by tentus_ on 05/19/2008 18:02

I've been checking out the new Hallo by Nieb several times over the past few days, and I'm somewhat surprised by the number of missing textures. Here's an abbreviated version of what Sauer mentions:

could not load textures packages\mpsp9\mitaman\mm-concretetrim07a.jpg
packages\mpsp9\mitaman\mm-concretetrim07a_normal.jpg
packages\mpsp9\mitaman\mm-tile38.jpg
packages\mpsp9\mitaman\mm-tile38_normal.jpg
packages\mpsp9\g_pack\g-concrete05.jpg
packages\mpsp9\g_pack\g-concrete05_normal.jpg
packages\mpsp9\mitaman\mm-metalbase1.jpg
packages\mpsp9\mitaman\mm-metalbase1_normal.jpg
packages\mpsp9\mitaman\mm-metalbase3.jpg
packages\mpsp9\mitaman\mm-metalbase3_normal.jpg
packages\mpsp9\mitaman\mm-roadattribute07a.jpg
packages\mpsp9\mitaman\mm-roadattribute07a_normal.jpg

I like the map a lot, but the missing textures kill me. I also feel like theres a few other weird bugs, like getting on the cathedral roof and the rock walls around the map being extremely "stretchy", but as a whole it seems like a great map, and I'd like to see it fully textured!

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#10542: Re: Hallo

by mitaman1 on 05/19/2008 18:47, refers to #10541

Hello tentus,

Those textures are from my mpsp9 map pack released on QUAD in March 08. You would need to download the map pack for the textures.

As a side note, mpsp9 (and mpsp10) will be part of the next sauer release. Aard had asked me to repackage the textures into directories different from the original mpsp9 Quad release. There will also be a new "packages.cfg" that makes it easy to use my textures in any map.

Sorry for the confusion, but I released the map pack before it was confirmed my stuff would be included in a sauer release.

I bet that's where the problem is.

MitaMAN

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#10543: Re: ..

by SwëetMiserÿ on 05/19/2008 18:49, refers to #10540

Nothing happens

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#10544: Re: ..

by Quin on 05/20/2008 01:11, refers to #10543

Then try settings all 3D settings at their lowest settings, and see if that helps.

Really, you're not gonna get much from an integrated chipset though, so you may have no luck at all and just have to live with it (or, as much as it sucks to hear it, get a better video card).

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#10545: Vel9 Studios - Game Audio

by levani on 05/20/2008 02:35

Hey guys, sorry if this is in the wrong section. I am a composer seeking to work with ambitious individuals and/or teams who are dedicated and would like to add custom audio to their project. Projects of any size--trailers, demos, or long-term projects--are welcome.

my portfolio and demo can be seen here:
http://www.vel9studios.com

Thanks for your time,

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#10546: Compiling

by danieltheslayer on 05/20/2008 19:47

I compiled the source with Code::Blocks and everything went fine. I followed the instructions as the wiki said. But, when I made the newly compiled release into a bach filet (by typing .bat), I need to move all the dlls into that directory. Then odd stuff happened when I was testing the singleplayer game. The monsters run animation didn\\\\\\\'t always show, and sometimes they were jumping and /not/ coming back down until I shot them or they spotted me. Is this normal or did I do something worng? All I did to the source was change weapon ammo/damage and the creature\\\\\\\'s stats.

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#10547: Re: Compiling

by Quin on 05/20/2008 20:02, refers to #10546

I'm not quite following what you did when you say you made the compiled release into a batch file. You don't rename the EXE to a BAT, and the EXE should be in the "bin\" directory along with the DLL files, you don't move the DLL's. The BAT is executed from the Sauerbraten directory.

The animation problem is a known issue with the version of GCC bundled with the stable release of Code::Blocks' MingW. Either use MSVC, or upgrade the MingW files in your Code::Blocks install.

As for the rest, you should probably understand what you're doing a bit more before changing values in the source code. I can't say what exactly is wrong, because I don't know what you changed, and we don't exactly provide support for modifications that you make.

Please revert your source back to the original and build it again to see if it still happens. I understand people like to experiment and play with the code, but when you change the source you're accepting sole responsibility for any undesired results.

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