General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533683 views, last view: 11/02/2024 19:16 |
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for questions, announcements etc.
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#10524: Re: Default Keys |
by Hirato Kirata
on 05/16/2008 13:27, refers to #10523
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can't you use WASD to move around like pretty much everyone else?
you can always change the button, say for example (if you're using a mouse) you can try
/bind mouse3 [zoom (if (= $zoom 1) -1 1)]
that'll make the middle mouse button toggle the zoom :)
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#10525: Re: Default Keys |
by noerrorsfound-on-windows
on 05/16/2008 14:07, refers to #10524
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ESDF!
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#10526: Re: Default Keys |
by SanHolo
on 05/16/2008 14:23, refers to #10525
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Nah, ESDF, too far to the command key (oh, acutally I don't use that in sauer...). I played quite a long time using A-Shift-Z-X, but WASD is a good choice.
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#10527: Adding Maps |
by SomeGuy
on 05/16/2008 22:41
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I don't know if anyone else has has asked this so don't spaz out on me but,
I tryed to unzip the old Legoland map on to Sauerbraten but I'm not sure what I'm supposed to do cause when i try to unzip on to Sauerbratne, it says I need a password. Can someone please help me?
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#10528: Re: Adding Maps |
by SomeGuy
on 05/16/2008 23:52, refers to #10527
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Nevermind, I got it now, but it's only the blue castle unless thats all there was in the origonal, weird
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#10529: how to create a local server (my country only) |
by Linux Fan
on 05/17/2008 18:53
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is it possible to run the sauerbraten server so, that only bulgarians (i`m from bulgaria) can connet to it? We try to create our custom server here with some friends. Thanks in advice!
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#10530: Re: how to create a local server (my country only) |
by SanHolo
on 05/18/2008 00:10, refers to #10529
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No, but you can protect it with a password.
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#10531: Re: how to create a local server (my country only) |
by SheeEttin
on 05/18/2008 05:00, refers to #10530
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Or, if you just want to run a server on a LAN with a few friends, just don't register with the master server (e.g. start Sauerbraten with -mlocalhost) and use /lanconnect.
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#10532: Problem in editing mod |
by SwëetMiserÿ
on 05/18/2008 09:28
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Hey, i've got a really big problem in editing mod.
I've got a lot of coloured lines on my screen ! And they are moving all the time.
Here's a screen :
http://img337.imageshack.us/img337/967/screenshot85889ls9.jpg
Config : Windows Vista Home Premium
Ati Radeon Xpress 1100
Need help, please :)
(Sorry for my english...)
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#10533: .. |
by ACCESS{-}DENIED
on 05/18/2008 09:52
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"NEXT TIME ON WHEN VISTA GO's BAD" We will see the latest bsod in eye popping 3d as well as a section on how badly ATI drivers SUCK :D
stay TUNED FOR MORE INFO
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#10534: Re: Problem in editing mod |
by crich70
on 05/18/2008 10:37, refers to #10532
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I've had something similar happen in edit mode. Usually it's just a matter of being in the wrong spot while trying to edit something (change texture etc.). I've found moving a little bit and making a fresh attempt at whatever I'm trying to edit helps. Or go out of edit mode and then re-enter it again. Sometimes it seems to get stuck when I try to exit edit mode so I press "esc" and when the menu pops up I find that I've become unstuck again. Course I use WinXP rather than Vista but that's what works for me.
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#10535: .. |
by SwëetMiserÿ
on 05/18/2008 16:27
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They are less lines, but they still here.
Maybe i have others things to desactivate ?
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#10536: Re: Default Keys |
by noerrorsfound-on-windows
on 05/18/2008 19:06, refers to #10526
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Command key as in Apple key? http://www.apple.com/keyboard/ I'd simply use my thumb if I needed that.
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#10537: .. |
by SwëetMiserÿ
on 05/18/2008 19:08
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News : the lines appears when the grid is out the screen.
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#10538: Re 10597 |
by ACCESS{-}DENIED
on 05/18/2008 19:13
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update your drivers
http://game.amd.com/us-en/drivers_catalyst.aspx?p=vista32/integrated-vista32
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#10539: .. |
by SwëetMiserÿ
on 05/18/2008 19:15
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I did it yesterday
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#10540: Re: .. |
by Quin
on 05/19/2008 01:54, refers to #10539
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Try turning off or down Catalyst AI.
ATI CC -> 3D -> Catalyst AI -> Disable Catalyst AI
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#10541: Hallo |
by tentus_
on 05/19/2008 18:02
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I've been checking out the new Hallo by Nieb several times over the past few days, and I'm somewhat surprised by the number of missing textures. Here's an abbreviated version of what Sauer mentions:
could not load textures packages\mpsp9\mitaman\mm-concretetrim07a.jpg
packages\mpsp9\mitaman\mm-concretetrim07a_normal.jpg
packages\mpsp9\mitaman\mm-tile38.jpg
packages\mpsp9\mitaman\mm-tile38_normal.jpg
packages\mpsp9\g_pack\g-concrete05.jpg
packages\mpsp9\g_pack\g-concrete05_normal.jpg
packages\mpsp9\mitaman\mm-metalbase1.jpg
packages\mpsp9\mitaman\mm-metalbase1_normal.jpg
packages\mpsp9\mitaman\mm-metalbase3.jpg
packages\mpsp9\mitaman\mm-metalbase3_normal.jpg
packages\mpsp9\mitaman\mm-roadattribute07a.jpg
packages\mpsp9\mitaman\mm-roadattribute07a_normal.jpg
I like the map a lot, but the missing textures kill me. I also feel like theres a few other weird bugs, like getting on the cathedral roof and the rock walls around the map being extremely "stretchy", but as a whole it seems like a great map, and I'd like to see it fully textured!
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#10542: Re: Hallo |
by mitaman1
on 05/19/2008 18:47, refers to #10541
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Hello tentus,
Those textures are from my mpsp9 map pack released on QUAD in March 08. You would need to download the map pack for the textures.
As a side note, mpsp9 (and mpsp10) will be part of the next sauer release. Aard had asked me to repackage the textures into directories different from the original mpsp9 Quad release. There will also be a new "packages.cfg" that makes it easy to use my textures in any map.
Sorry for the confusion, but I released the map pack before it was confirmed my stuff would be included in a sauer release.
I bet that's where the problem is.
MitaMAN
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#10543: Re: .. |
by SwëetMiserÿ
on 05/19/2008 18:49, refers to #10540
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Nothing happens
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