General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12529316 views, last view: 11/02/2024 09:35 |
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#10509: Help with Monsters and Guns |
by trfcrugby
on 05/12/2008 20:27
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I have two problems, and I assume they are related.
I want to change the monster speed, damage, hp, etc. I found a file called monster.h that has all the stats, but any changes I make have zero effect in the game. The same goes for the weapons. I make changes to the weapons.h file, and there are no changes in-game.
I can't find this anywhere, and I have searched and searched.
Thanks...
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#10510: Re: Help with Monsters and Guns |
by MovingTarget
on 05/12/2008 20:37, refers to #10509
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*sigh*
The files are written in a language called C++. Ever heard of it?
For the changes to take effect, you must recompile the source code.
For instructions, look to the wiki:
http://cube.wikispaces.com/Building+and+Compiling
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#10511: Re: can i turn off strafe? |
by tman_elite
on 05/12/2008 21:18, refers to #10507
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Sauer is simply too fast-paced for joysticks. If you think about it, the reason for moving so slow in games like Halo is probably so you can keep up with the joystick. If you try playing a fast-paced game like Sauer with a console controller you'll soon wish you had aim-assist or enemies that move a lot slower...
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#10512: Re: can i turn off strafe? |
by skenagle
on 05/12/2008 21:22, refers to #10503
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ok thank you.
Im not really trying to increase my game scores by turning off strafe.. as i know strafing is the only way to frag.
(dont worry, i am not going to say that my scores are low when i turn off strafing)
:)
but i am playing around with the engine a bit and seeing how to change things and move ideas around in my head as i look at this product and really appreciate its dimensions.
So i can install that old joystick mod,then map the keys to turn?
is that what you are saying?
thank you
skenagle
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#10513: Re: Fullbright |
by SheeEttin
on 05/12/2008 21:31, refers to #10502
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Try editing line 1486 (or so) in engine/lightmap.cpp from
if(nolights || (fullbright && editmode) || lightmaps.empty())
to
if(nolights || (fullbright) || lightmaps.empty())
If that's not the one, try editing line 1500 in the same way.
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#10514: Some useful freeware modeling links |
by crich70
on 05/13/2008 15:08
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http://www.bakhter.com/html/freeware/game_software.html
Found this link while looking around for freeware help to use some character creation programs. One I found very interesting was www.blenderunderground.com which has video tutorials on how to use blender.
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#10515: RE: Monsters and Weapons |
by trfcrugby
on 05/14/2008 06:48
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So I got the compiler done, and made some changes to the weapons and monsters. Thanks for the help :)
But, now my menu does not work. It comes up, but the mouse does not work on the menu. Ideas?
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#10516: compiling Sauerbraten on Solaris |
by Commodore-Freak
on 05/14/2008 18:30
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Good evening...
Does anyone have a clue how to compile a recent Sauerbraten on Solaris?
There are spec files available for spring edition, but not for the recent sources.
I tried to modify the solaris-patch for the Makefile as good as I could to work on the recent assassin-edition as well, but I still got some problems...
I\'m sure someone with more experience would be able to solve them.
That\'s what my Makefile looks like now:
http://yafu.wh-forum.de/1653354982/Makefile
And this is the error i get:
Undefined first referenced
symbol in file
gzopen shared/tools.o
gzread fpsgame/fps-standalone.o
gzclose fpsgame/fps-standalone.o
gzdopen fpsgame/fps-standalone.o
gzwrite fpsgame/fps-standalone.o
ld: fatal: Symbol referencing errors. No output written to sauer_server
collect2: ld gab 1 als Ende-Status zurück
gmake: *** [server] Error 1
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#10517: Re: Monsters and Weapons |
by Quin
on 05/15/2008 10:24, refers to #10515
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You need to upgrade MingW.
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#10518: Decals |
by tentus_
on 05/15/2008 19:08
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For the decals in CVS, is there a variable to change how long they stick around? I have a pretty good video card, and would like to use some of those spare frames on leaving a bigger footprint on the maps while I play. It's just so badass to have long lines of chaingun holes left behind after each firefight.
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#10519: .. |
by ACCESS{-}GRANTED
on 05/15/2008 20:24
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yes
/decalfadetime MS iirc
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#10520: .. |
by ACCESS{-}GRANTED
on 05/15/2008 20:27
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ops its /decalfade default is 1000 max is 6000
have fun writing your name in lead
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#10521: Re: .. |
by tentus_
on 05/16/2008 00:22, refers to #10520
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Heh heh, thanks. Though the max is 60000, not 6000.
Fun times!
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#10522: .. |
by me5399
on 05/16/2008 01:30
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What is the command to show the material gui screen? (Water, magma, noclip, clip, etc.)
I need to rebind it.
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#10523: Default Keys |
by aceman
on 05/16/2008 12:32
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hi i am just wondering if anybody knows how to change the default keys. because im on a laptop and its quite hard to use th scope with the clicks being so far apart and to the left of the arrows while im right handed.
I tried changeing them in the menu but it doesnt let you do anything only shows you the default keys.
Thanks
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#10524: Re: Default Keys |
by Hirato Kirata
on 05/16/2008 13:27, refers to #10523
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can't you use WASD to move around like pretty much everyone else?
you can always change the button, say for example (if you're using a mouse) you can try
/bind mouse3 [zoom (if (= $zoom 1) -1 1)]
that'll make the middle mouse button toggle the zoom :)
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#10525: Re: Default Keys |
by noerrorsfound-on-windows
on 05/16/2008 14:07, refers to #10524
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ESDF!
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#10526: Re: Default Keys |
by SanHolo
on 05/16/2008 14:23, refers to #10525
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Nah, ESDF, too far to the command key (oh, acutally I don't use that in sauer...). I played quite a long time using A-Shift-Z-X, but WASD is a good choice.
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#10527: Adding Maps |
by SomeGuy
on 05/16/2008 22:41
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I don't know if anyone else has has asked this so don't spaz out on me but,
I tryed to unzip the old Legoland map on to Sauerbraten but I'm not sure what I'm supposed to do cause when i try to unzip on to Sauerbratne, it says I need a password. Can someone please help me?
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#10528: Re: Adding Maps |
by SomeGuy
on 05/16/2008 23:52, refers to #10527
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Nevermind, I got it now, but it's only the blue castle unless thats all there was in the origonal, weird
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