home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12530397 views, last view: 11/02/2024 11:37

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10507: Re: can i turn off strafe?

by nefnoerrorsfound on 05/12/2008 15:59, refers to #10503

I don't see how that would discourage people, unless they're using a Nintendo 64 controller. Console FPSs use the left analog for movement (in place of keyboard buttons such as WASD, or the ESDF I use) and the right for looking (in place of mouse) by default. They have no reason for turning.

reply to this message

#10508: Re: can i turn off strafe?

by tentus_ on 05/12/2008 17:24, refers to #10507

Right joystick = keypad. If you're ever trying to bind a USB controller to game actions, it's essentially just a matter of associating the buttons and sticks with existing keys, like A and D.

Please consider the following quote ( http://cubeengine.com/forum.php4?action=display_thread&thread_id=804#26421 )
"the use of joysticks with sauerbraten is so pointless in the general case, that I see no reason for it to be in the main code. We generally want to keep to code small & simple, no room for code thats not used. In addition to that, we want to promote those few console-only people that are stubborn about using a mouse to try it :)"

Here's the joystick mod, btw: http://www.quadropolis.us/node/571

reply to this message

#10509: Help with Monsters and Guns

by trfcrugby on 05/12/2008 20:27

I have two problems, and I assume they are related.

I want to change the monster speed, damage, hp, etc. I found a file called monster.h that has all the stats, but any changes I make have zero effect in the game. The same goes for the weapons. I make changes to the weapons.h file, and there are no changes in-game.

I can't find this anywhere, and I have searched and searched.

Thanks...

reply to this message

#10510: Re: Help with Monsters and Guns

by MovingTarget on 05/12/2008 20:37, refers to #10509

*sigh*
The files are written in a language called C++. Ever heard of it?
For the changes to take effect, you must recompile the source code.
For instructions, look to the wiki:
http://cube.wikispaces.com/Building+and+Compiling

reply to this message

#10511: Re: can i turn off strafe?

by tman_elite on 05/12/2008 21:18, refers to #10507

Sauer is simply too fast-paced for joysticks. If you think about it, the reason for moving so slow in games like Halo is probably so you can keep up with the joystick. If you try playing a fast-paced game like Sauer with a console controller you'll soon wish you had aim-assist or enemies that move a lot slower...

reply to this message

#10512: Re: can i turn off strafe?

by skenagle on 05/12/2008 21:22, refers to #10503

ok thank you.

Im not really trying to increase my game scores by turning off strafe.. as i know strafing is the only way to frag.
(dont worry, i am not going to say that my scores are low when i turn off strafing)

:)

but i am playing around with the engine a bit and seeing how to change things and move ideas around in my head as i look at this product and really appreciate its dimensions.

So i can install that old joystick mod,then map the keys to turn?

is that what you are saying?

thank you
skenagle

reply to this message

#10513: Re: Fullbright

by SheeEttin on 05/12/2008 21:31, refers to #10502

Try editing line 1486 (or so) in engine/lightmap.cpp from
if(nolights || (fullbright && editmode) || lightmaps.empty())
to
if(nolights || (fullbright) || lightmaps.empty())

If that's not the one, try editing line 1500 in the same way.

reply to this message

#10514: Some useful freeware modeling links

by crich70 on 05/13/2008 15:08

http://www.bakhter.com/html/freeware/game_software.html
Found this link while looking around for freeware help to use some character creation programs. One I found very interesting was www.blenderunderground.com which has video tutorials on how to use blender.

reply to this message

#10515: RE: Monsters and Weapons

by trfcrugby on 05/14/2008 06:48

So I got the compiler done, and made some changes to the weapons and monsters. Thanks for the help :)

But, now my menu does not work. It comes up, but the mouse does not work on the menu. Ideas?

reply to this message

#10516: compiling Sauerbraten on Solaris

by Commodore-Freak on 05/14/2008 18:30

Good evening...
Does anyone have a clue how to compile a recent Sauerbraten on Solaris?
There are spec files available for spring edition, but not for the recent sources.
I tried to modify the solaris-patch for the Makefile as good as I could to work on the recent assassin-edition as well, but I still got some problems...
I\'m sure someone with more experience would be able to solve them.

That\'s what my Makefile looks like now:
http://yafu.wh-forum.de/1653354982/Makefile

And this is the error i get:

Undefined first referenced
symbol in file
gzopen shared/tools.o
gzread fpsgame/fps-standalone.o
gzclose fpsgame/fps-standalone.o
gzdopen fpsgame/fps-standalone.o
gzwrite fpsgame/fps-standalone.o
ld: fatal: Symbol referencing errors. No output written to sauer_server
collect2: ld gab 1 als Ende-Status zurück
gmake: *** [server] Error 1

reply to this message

#10517: Re: Monsters and Weapons

by Quin on 05/15/2008 10:24, refers to #10515

You need to upgrade MingW.

reply to this message

#10518: Decals

by tentus_ on 05/15/2008 19:08

For the decals in CVS, is there a variable to change how long they stick around? I have a pretty good video card, and would like to use some of those spare frames on leaving a bigger footprint on the maps while I play. It's just so badass to have long lines of chaingun holes left behind after each firefight.

reply to this message

#10519: ..

by ACCESS{-}GRANTED on 05/15/2008 20:24

yes
/decalfadetime MS iirc

reply to this message

#10520: ..

by ACCESS{-}GRANTED on 05/15/2008 20:27

ops its /decalfade default is 1000 max is 6000
have fun writing your name in lead

reply to this message

#10521: Re: ..

by tentus_ on 05/16/2008 00:22, refers to #10520

Heh heh, thanks. Though the max is 60000, not 6000.

Fun times!

reply to this message

#10522: ..

by me5399 on 05/16/2008 01:30

What is the command to show the material gui screen? (Water, magma, noclip, clip, etc.)

I need to rebind it.

reply to this message

#10523: Default Keys

by aceman on 05/16/2008 12:32

hi i am just wondering if anybody knows how to change the default keys. because im on a laptop and its quite hard to use th scope with the clicks being so far apart and to the left of the arrows while im right handed.

I tried changeing them in the menu but it doesnt let you do anything only shows you the default keys.

Thanks

reply to this message

#10524: Re: Default Keys

by Hirato Kirata on 05/16/2008 13:27, refers to #10523

can't you use WASD to move around like pretty much everyone else?

you can always change the button, say for example (if you're using a mouse) you can try

/bind mouse3 [zoom (if (= $zoom 1) -1 1)]

that'll make the middle mouse button toggle the zoom :)

reply to this message

#10525: Re: Default Keys

by noerrorsfound-on-windows on 05/16/2008 14:07, refers to #10524

ESDF!

reply to this message

#10526: Re: Default Keys

by SanHolo on 05/16/2008 14:23, refers to #10525

Nah, ESDF, too far to the command key (oh, acutally I don't use that in sauer...). I played quite a long time using A-Shift-Z-X, but WASD is a good choice.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

4 plus 7 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58335837 visitors requested 76287668 pages
page created in 0.221 seconds using 10 queries
hosted by Boost Digital