General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533743 views, last view: 11/02/2024 19:23 |
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for questions, announcements etc.
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#10452: ..... |
by veba4
on 04/30/2008 18:31
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Some1 help meh plz how to make print screne in Cube 1?????
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#10453: Re: ..... |
by tentus_
on 04/30/2008 19:41, refers to #10452
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Hit the F12 button.
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#10454: Re: ..... |
by MovingTarget
on 04/30/2008 21:33, refers to #10453
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Correction: Hit the F12 key. Yeah, I'm that picky :D
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#10455: Re: F12 |
by tentus_
on 04/30/2008 22:41, refers to #10454
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Button: n, plural buttons.
Definition 2: A mechanical device meant to be pressed with a finger in order to open or close an electric circuit or to activate a mechanism.
Key: n, plural keys.
Definition 5: One of several small, usually square buttons on a typewriter or computer keyboard, most of which generally correspond to a particular character.
Please don't make such pointless posts. We are not here to argue semantics, we are trying to answer questions. My post answered his question as concisely as possible, your post was a waste and led me to also make this waste of a post. I should just censor us both. ¬_¬
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#10456: Re: F12 |
by SheeEttin
on 04/30/2008 22:55, refers to #10455
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Perhaps an edit function would be helpful...
Has anyone (i.e. the people(s) in charge of the forum) given any thought to implementing a "better" forum?
I personally would recommend a Simple Machines forum... It's a nice forum, and it's free and open-source.
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#10457: Re: F12 |
by MovingTarget
on 04/30/2008 23:03, refers to #10455
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Sorry. Point taken.
And to SheeEttin:
Yes, an edit button would be helpful. And I took a look around SMF, and it looks pretty cool. I'm don't desperately want a new forum, but I think that it might be a change for the better, but the final decision is up to the people in charge.
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#10458: Re: F12 |
by nefnoerrorsfound
on 05/01/2008 00:56, refers to #10456
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It's definitely been discussed before. But whoever it was (aard/eihrul?) had an opinion basically consisting of "this forum does what we need it to do, and others are too bloated" or something like that. A nice, quick forum with a cool CAPTCHA for anon users is Phorum. The letters in the captcha are actually all made of periods that form the code in an ASCII-art-like style. It's a fast little forum that would probably be easy to integrate and doesn't come with a lot of bloat, but instead gives people the option to install extensions for whatever they need. It's kind of like Vanilla, but I prefer Phorum.
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#10459: can i use this? |
by Barbek
on 05/01/2008 18:04
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is it possible to use the Sauerbraten engine to make a 3rd person RPG,
me and a friend want to make one, prefurably in cel-shaded, i was wondering if this is the engine for us?
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#10460: Re: can i use this? |
by demosthenes
on 05/01/2008 18:23, refers to #10459
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If you can write a shader that makes it look cel-shaded, then it's probably possible to use the C2 engine, most likely with Eisenstern rather than Sauerbraten.
Be aware that the Eisenstern project is still in development.
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#10461: Re: can i use this? |
by tentus_
on 05/01/2008 19:10, refers to #10459
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Be aware that if you want to have the black outlines that frequently come with cel shading, Sauer does not have any of the backface methods that are typically used to create that effect. You'll have to use the traditional brute-force method, which is to have a slightly scaled-up version of every model with the faces inverted and skinned black.
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#10462: Re: TEXT PROBLEM |
by %username%
on 05/01/2008 19:53, refers to #10374
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While typing command, start with the slash "/".
To re-bind [T] button, enter command:
/bind t [ saycommand ]
It should help
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#10463: Re: can i use this? |
by a'baby'rabbit
on 05/02/2008 01:49, refers to #10461
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If you've got a good GPU then there are alternative funky ways of doing good outlines...
Since cel shading would probably require writing new shaders anyway, then you just output normal information and then use post processing (i.e. a fullscreenshader) that generates the outlines based discontinuities on attached 'normal' and 'depth' buffers. The bulk of the effort is rewriting the shaders rather than the extra code imho
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#10464: outline |
by Hirato Kirata
on 05/02/2008 10:31
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If he doesn't mind, he can always modify the code to allow /outline to work in any gamemode, and default to 1, but it's gonig to be a bit too fake as outline is meant to help mappers with fine details in tiny indistinguishable geometry
~Hirato Kirata
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#10465: google ads? |
by a~baby~rabbit
on 05/02/2008 15:52
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- on the rhs of the forum pages. I suppose you've got to pay for hosting anyway you can - yuck...
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#10466: Re: google ads? |
by Aardappel_
on 05/02/2008 20:17, refers to #10465
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this is just an experiment... cubeengine.com gets a LOT of traffic, just having a look what that amounts to. It is not said that it is permanent.
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#10467: Re: google ads? |
by Hirato Kirata
on 05/03/2008 00:50, refers to #10466
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Keep in mind, several visitors won't be seeing them at all...
I for a fact know I and Nieb won't ;)
and there's bound to be others with similar browser set ups to ours.
/me hugs firefox, noscript and adblock
~Hirato Kirata
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#10468: Re: google ads? |
by MovingTarget
on 05/03/2008 01:24, refers to #10467
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I don't see them either. I have the same setup as you (except noscript).
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#10469: Re: ADS |
by SheeEttin
on 05/03/2008 05:35, refers to #10469
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Huh? How will placing ads generate traffic?
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#10469: shader effects on textures... |
by Ikyuao
on 05/03/2008 10:52
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...how i do add a shader effects to apply on flat textures in editor mode? thanks
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#10470: sluggish Sauerbraten |
by crich70
on 05/03/2008 21:19
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Hi I'm new to Sauerbraten and game engine related topics in general and I'm having a confusing problem. If I move around in the map that comes up when the game starts I have no apparent problem, nor do I appear to have a problem in the edit mode, but if I enter one of the SP games I end up having my character be sluggish in his movements. Is there an easy way to sort out what the problem is? I'm running it on a computer with winXP and with a AMD Sepron Processor 3200+ (1790 mhz) and 768 mb ram.
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