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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533162 views, last view: 11/02/2024 17:38

for questions, announcements etc.

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#10448: Re: an important question

by Hirato Kirata on 04/30/2008 01:17, refers to #10446

um... try this

/bind F1 (getbind E)

that'll transfer the bind of E to F1

I'm just making you type the getbind E part as I forgot if it was toggledit or edittoggle :D

but it doesn't get rid of E's binding, so now type

/bind E ""

too nullify whatever bind there was

and congrats, you can now press F1 to toggle editmode instead of E!

~Hirato Kirata

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#10449: FSAA in eisenstern

by paskiller on 04/30/2008 02:32

How can i turn fsaa on in eisenstern? When i want to put it on, a message tell my i need to reload the game with -r command-line.

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#10450: Re: FSAA in eisenstern

by Hirato Kirata on 04/30/2008 02:38, refers to #10449

open up eisenstern.bat in a text editor and DELETE everything in it. then replace it with this

bin\sauerbraten.exe -grpg -r %1 %2 %3 %4 %5

if you're on Linux, just ./sauerbraten_unix -grpg

and if you're on OSX, I can't help you

~Hirato Kirata

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#10451: Re: FSAA in eisenstern

by SheeEttin on 04/30/2008 04:48, refers to #10450

Doesn't Windows support a %@ type thing? Like $@ in Linux?

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#10452: .....

by veba4 on 04/30/2008 18:31

Some1 help meh plz how to make print screne in Cube 1?????

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#10453: Re: .....

by tentus_ on 04/30/2008 19:41, refers to #10452

Hit the F12 button.

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#10454: Re: .....

by MovingTarget on 04/30/2008 21:33, refers to #10453

Correction: Hit the F12 key. Yeah, I'm that picky :D

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#10455: Re: F12

by tentus_ on 04/30/2008 22:41, refers to #10454

Button: n, plural buttons.
Definition 2: A mechanical device meant to be pressed with a finger in order to open or close an electric circuit or to activate a mechanism.

Key: n, plural keys.
Definition 5: One of several small, usually square buttons on a typewriter or computer keyboard, most of which generally correspond to a particular character.

Please don't make such pointless posts. We are not here to argue semantics, we are trying to answer questions. My post answered his question as concisely as possible, your post was a waste and led me to also make this waste of a post. I should just censor us both. ¬_¬

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#10456: Re: F12

by SheeEttin on 04/30/2008 22:55, refers to #10455

Perhaps an edit function would be helpful...

Has anyone (i.e. the people(s) in charge of the forum) given any thought to implementing a "better" forum?

I personally would recommend a Simple Machines forum... It's a nice forum, and it's free and open-source.

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#10457: Re: F12

by MovingTarget on 04/30/2008 23:03, refers to #10455

Sorry. Point taken.

And to SheeEttin:
Yes, an edit button would be helpful. And I took a look around SMF, and it looks pretty cool. I'm don't desperately want a new forum, but I think that it might be a change for the better, but the final decision is up to the people in charge.

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#10458: Re: F12

by nefnoerrorsfound on 05/01/2008 00:56, refers to #10456

It's definitely been discussed before. But whoever it was (aard/eihrul?) had an opinion basically consisting of "this forum does what we need it to do, and others are too bloated" or something like that. A nice, quick forum with a cool CAPTCHA for anon users is Phorum. The letters in the captcha are actually all made of periods that form the code in an ASCII-art-like style. It's a fast little forum that would probably be easy to integrate and doesn't come with a lot of bloat, but instead gives people the option to install extensions for whatever they need. It's kind of like Vanilla, but I prefer Phorum.

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#10459: can i use this?

by Barbek on 05/01/2008 18:04

is it possible to use the Sauerbraten engine to make a 3rd person RPG,
me and a friend want to make one, prefurably in cel-shaded, i was wondering if this is the engine for us?

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#10460: Re: can i use this?

by demosthenes on 05/01/2008 18:23, refers to #10459

If you can write a shader that makes it look cel-shaded, then it's probably possible to use the C2 engine, most likely with Eisenstern rather than Sauerbraten.

Be aware that the Eisenstern project is still in development.

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#10461: Re: can i use this?

by tentus_ on 05/01/2008 19:10, refers to #10459

Be aware that if you want to have the black outlines that frequently come with cel shading, Sauer does not have any of the backface methods that are typically used to create that effect. You'll have to use the traditional brute-force method, which is to have a slightly scaled-up version of every model with the faces inverted and skinned black.

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#10462: Re: TEXT PROBLEM

by %username% on 05/01/2008 19:53, refers to #10374

While typing command, start with the slash "/".
To re-bind [T] button, enter command:
/bind t [ saycommand ]
It should help

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#10463: Re: can i use this?

by a'baby'rabbit on 05/02/2008 01:49, refers to #10461

If you've got a good GPU then there are alternative funky ways of doing good outlines...
Since cel shading would probably require writing new shaders anyway, then you just output normal information and then use post processing (i.e. a fullscreenshader) that generates the outlines based discontinuities on attached 'normal' and 'depth' buffers. The bulk of the effort is rewriting the shaders rather than the extra code imho

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#10464: outline

by Hirato Kirata on 05/02/2008 10:31

If he doesn't mind, he can always modify the code to allow /outline to work in any gamemode, and default to 1, but it's gonig to be a bit too fake as outline is meant to help mappers with fine details in tiny indistinguishable geometry

~Hirato Kirata

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#10465: google ads?

by a~baby~rabbit on 05/02/2008 15:52

- on the rhs of the forum pages. I suppose you've got to pay for hosting anyway you can - yuck...

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#10466: Re: google ads?

by Aardappel_ on 05/02/2008 20:17, refers to #10465

this is just an experiment... cubeengine.com gets a LOT of traffic, just having a look what that amounts to. It is not said that it is permanent.

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#10467: Re: google ads?

by Hirato Kirata on 05/03/2008 00:50, refers to #10466

Keep in mind, several visitors won't be seeing them at all...

I for a fact know I and Nieb won't ;)
and there's bound to be others with similar browser set ups to ours.

/me hugs firefox, noscript and adblock

~Hirato Kirata

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