General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533731 views, last view: 11/02/2024 19:21 |
|
for questions, announcements etc.
|
|
Board Index
|
|
#10443: Re: Feature or Bug ? |
by Hirato Kirata
on 04/29/2008 00:22, refers to #10438
|
|
Killhour decided to load the lava texture with the pulseglowworld shader and apply it to geometry, and then covered it with water. so you're in fact swimming in water, not lava :D
reply to this message
|
|
#10444: Re: Feature or Bug ? |
by KillHour_
on 04/29/2008 02:03, refers to #10438
|
|
If you're climbing up the lavafall when there's a jumppad RIGHT THERE, you're an idiot, sorry to say :P
reply to this message
|
|
#10445: Re: Feature or Bug ? |
by IllvilJa
on 04/29/2008 09:43, refers to #10444
|
|
...but if you're sorry to call ppl idiots, then why don't choose some more polite word? Then you don't have to be that sorry. Just a hint ;).
Hm. Wouldn't a jumppad at the bottom of a lava/waterfall be considered a "salmonpad" as it allows you to behave like a salmon in those nature films.
To add more spice to this subthread: the salmons do swim upstreams in the streams and past (small enough) waterfalls just for one single thing: to have sex with other salmons!
Concept for a new map named "Salmon party"? Every player has to get "upstreams" in some violent lava or water stream in order to, hm, interact with other players. Of course, that interaction will not be about reproduction but rather about mindless combat.
reply to this message
|
|
#10446: an important question |
by smooth69
on 04/29/2008 20:16
|
|
hi,
sorry for the english-style. i'm german.
Why do you set this (e)-function behind the (w)-function [forward]?
i don't know the intention of (e). i don't need it. but in fight sometimes i press (e) instead of (w). and that the [beep] end of good way in a level.
in menue options i'm sure there is a possibility to change (e) in anywhere. very away of (w). But what is this (e)?
thanks for help
smooth69
reply to this message
|
|
#10447: Re: an important question |
by MovingTarget
on 04/29/2008 21:27, refers to #10446
|
|
(e) is the key to enter/exit editmode.
reply to this message
|
|
#10447: Re: Feature or Bug ? |
by SheeEttin
on 04/29/2008 22:32, refers to #10445
|
|
Hmm... A central area, bounded by water(falls), playerstarts on the outside... Could be interesting!
I may make a map like that.
reply to this message
|
|
#10448: Re: an important question |
by Hirato Kirata
on 04/30/2008 01:17, refers to #10446
|
|
um... try this
/bind F1 (getbind E)
that'll transfer the bind of E to F1
I'm just making you type the getbind E part as I forgot if it was toggledit or edittoggle :D
but it doesn't get rid of E's binding, so now type
/bind E ""
too nullify whatever bind there was
and congrats, you can now press F1 to toggle editmode instead of E!
~Hirato Kirata
reply to this message
|
|
#10449: FSAA in eisenstern |
by paskiller
on 04/30/2008 02:32
|
|
How can i turn fsaa on in eisenstern? When i want to put it on, a message tell my i need to reload the game with -r command-line.
reply to this message
|
|
#10450: Re: FSAA in eisenstern |
by Hirato Kirata
on 04/30/2008 02:38, refers to #10449
|
|
open up eisenstern.bat in a text editor and DELETE everything in it. then replace it with this
bin\sauerbraten.exe -grpg -r %1 %2 %3 %4 %5
if you're on Linux, just ./sauerbraten_unix -grpg
and if you're on OSX, I can't help you
~Hirato Kirata
reply to this message
|
|
#10451: Re: FSAA in eisenstern |
by SheeEttin
on 04/30/2008 04:48, refers to #10450
|
|
Doesn't Windows support a %@ type thing? Like $@ in Linux?
reply to this message
|
|
#10452: ..... |
by veba4
on 04/30/2008 18:31
|
|
Some1 help meh plz how to make print screne in Cube 1?????
reply to this message
|
|
#10453: Re: ..... |
by tentus_
on 04/30/2008 19:41, refers to #10452
|
|
Hit the F12 button.
reply to this message
|
|
#10454: Re: ..... |
by MovingTarget
on 04/30/2008 21:33, refers to #10453
|
|
Correction: Hit the F12 key. Yeah, I'm that picky :D
reply to this message
|
|
#10455: Re: F12 |
by tentus_
on 04/30/2008 22:41, refers to #10454
|
|
Button: n, plural buttons.
Definition 2: A mechanical device meant to be pressed with a finger in order to open or close an electric circuit or to activate a mechanism.
Key: n, plural keys.
Definition 5: One of several small, usually square buttons on a typewriter or computer keyboard, most of which generally correspond to a particular character.
Please don't make such pointless posts. We are not here to argue semantics, we are trying to answer questions. My post answered his question as concisely as possible, your post was a waste and led me to also make this waste of a post. I should just censor us both. ¬_¬
reply to this message
|
|
#10456: Re: F12 |
by SheeEttin
on 04/30/2008 22:55, refers to #10455
|
|
Perhaps an edit function would be helpful...
Has anyone (i.e. the people(s) in charge of the forum) given any thought to implementing a "better" forum?
I personally would recommend a Simple Machines forum... It's a nice forum, and it's free and open-source.
reply to this message
|
|
#10457: Re: F12 |
by MovingTarget
on 04/30/2008 23:03, refers to #10455
|
|
Sorry. Point taken.
And to SheeEttin:
Yes, an edit button would be helpful. And I took a look around SMF, and it looks pretty cool. I'm don't desperately want a new forum, but I think that it might be a change for the better, but the final decision is up to the people in charge.
reply to this message
|
|
#10458: Re: F12 |
by nefnoerrorsfound
on 05/01/2008 00:56, refers to #10456
|
|
It's definitely been discussed before. But whoever it was (aard/eihrul?) had an opinion basically consisting of "this forum does what we need it to do, and others are too bloated" or something like that. A nice, quick forum with a cool CAPTCHA for anon users is Phorum. The letters in the captcha are actually all made of periods that form the code in an ASCII-art-like style. It's a fast little forum that would probably be easy to integrate and doesn't come with a lot of bloat, but instead gives people the option to install extensions for whatever they need. It's kind of like Vanilla, but I prefer Phorum.
reply to this message
|
|
#10459: can i use this? |
by Barbek
on 05/01/2008 18:04
|
|
is it possible to use the Sauerbraten engine to make a 3rd person RPG,
me and a friend want to make one, prefurably in cel-shaded, i was wondering if this is the engine for us?
reply to this message
|
|
#10460: Re: can i use this? |
by demosthenes
on 05/01/2008 18:23, refers to #10459
|
|
If you can write a shader that makes it look cel-shaded, then it's probably possible to use the C2 engine, most likely with Eisenstern rather than Sauerbraten.
Be aware that the Eisenstern project is still in development.
reply to this message
|
|
#10461: Re: can i use this? |
by tentus_
on 05/01/2008 19:10, refers to #10459
|
|
Be aware that if you want to have the black outlines that frequently come with cel shading, Sauer does not have any of the backface methods that are typically used to create that effect. You'll have to use the traditional brute-force method, which is to have a slightly scaled-up version of every model with the faces inverted and skinned black.
reply to this message
|
|
|
Board Index
|
|