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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533045 views, last view: 11/02/2024 17:22

for questions, announcements etc.

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#10438: Feature or Bug ?

by e=mc^2 on 04/28/2008 20:15

It is possible to swim up waterfalls for example in the fanatic_caves map in Asassin edition and CVS.

Furthermore it is possible to swim up the lavafall in the hog2 map in CVS.

Is that supposed to be (physics violated)?

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#10439: Re: Feature or Bug ?

by tentus_ on 04/28/2008 20:41, refers to #10438

Yes, swimming up through water is supposed to happen. It's very easy for a mapper to disallow it if they so choose (just make a spike that is 1/8 the smallest gridsize and stick it square in the middle of the water. There are countless other ways to do it as well, depending on then aesthetic you want).

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#10440: ..

by IllvilJa on 04/28/2008 22:27

...or embrace this ability of players to swim upstreams and simply enjoy the grim combat of the lava salmons!

Maps where the quad ONLY can be reached by swimming upstreams in lava! Only the brave (with asbestos underwear) will make it to that place and THEN those true salmons of fire can enjoy their well deserved PWNage :).

(Ok. I know. In reality, salmons do not SWIM up waterfalls... they jump past the waterfall instead... in case any picky wiseguy wanted to point that out ;) )

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#10441: Re: lava salmon

by tentus_ on 04/28/2008 22:37, refers to #10440

rofl, 100%.

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#10442: Re: Feature or Bug ?

by Hirato Kirata on 04/29/2008 00:21, refers to #10438

Killhour decided to load the lava texture with the pulseglowworld shader and apply it to geometry, and then covered it with water. so you're in fact swimming in water, not lava :D

~Hirato Kirata

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#10443: Re: Feature or Bug ?

by Hirato Kirata on 04/29/2008 00:22, refers to #10438

Killhour decided to load the lava texture with the pulseglowworld shader and apply it to geometry, and then covered it with water. so you're in fact swimming in water, not lava :D

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#10444: Re: Feature or Bug ?

by KillHour_ on 04/29/2008 02:03, refers to #10438

If you're climbing up the lavafall when there's a jumppad RIGHT THERE, you're an idiot, sorry to say :P

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#10445: Re: Feature or Bug ?

by IllvilJa on 04/29/2008 09:43, refers to #10444

...but if you're sorry to call ppl idiots, then why don't choose some more polite word? Then you don't have to be that sorry. Just a hint ;).

Hm. Wouldn't a jumppad at the bottom of a lava/waterfall be considered a "salmonpad" as it allows you to behave like a salmon in those nature films.

To add more spice to this subthread: the salmons do swim upstreams in the streams and past (small enough) waterfalls just for one single thing: to have sex with other salmons!

Concept for a new map named "Salmon party"? Every player has to get "upstreams" in some violent lava or water stream in order to, hm, interact with other players. Of course, that interaction will not be about reproduction but rather about mindless combat.

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#10446: an important question

by smooth69 on 04/29/2008 20:16

hi,
sorry for the english-style. i'm german.

Why do you set this (e)-function behind the (w)-function [forward]?
i don't know the intention of (e). i don't need it. but in fight sometimes i press (e) instead of (w). and that the [beep] end of good way in a level.
in menue options i'm sure there is a possibility to change (e) in anywhere. very away of (w). But what is this (e)?

thanks for help

smooth69

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#10447: Re: an important question

by MovingTarget on 04/29/2008 21:27, refers to #10446

(e) is the key to enter/exit editmode.

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#10447: Re: Feature or Bug ?

by SheeEttin on 04/29/2008 22:32, refers to #10445

Hmm... A central area, bounded by water(falls), playerstarts on the outside... Could be interesting!
I may make a map like that.

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#10448: Re: an important question

by Hirato Kirata on 04/30/2008 01:17, refers to #10446

um... try this

/bind F1 (getbind E)

that'll transfer the bind of E to F1

I'm just making you type the getbind E part as I forgot if it was toggledit or edittoggle :D

but it doesn't get rid of E's binding, so now type

/bind E ""

too nullify whatever bind there was

and congrats, you can now press F1 to toggle editmode instead of E!

~Hirato Kirata

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#10449: FSAA in eisenstern

by paskiller on 04/30/2008 02:32

How can i turn fsaa on in eisenstern? When i want to put it on, a message tell my i need to reload the game with -r command-line.

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#10450: Re: FSAA in eisenstern

by Hirato Kirata on 04/30/2008 02:38, refers to #10449

open up eisenstern.bat in a text editor and DELETE everything in it. then replace it with this

bin\sauerbraten.exe -grpg -r %1 %2 %3 %4 %5

if you're on Linux, just ./sauerbraten_unix -grpg

and if you're on OSX, I can't help you

~Hirato Kirata

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#10451: Re: FSAA in eisenstern

by SheeEttin on 04/30/2008 04:48, refers to #10450

Doesn't Windows support a %@ type thing? Like $@ in Linux?

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#10452: .....

by veba4 on 04/30/2008 18:31

Some1 help meh plz how to make print screne in Cube 1?????

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#10453: Re: .....

by tentus_ on 04/30/2008 19:41, refers to #10452

Hit the F12 button.

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#10454: Re: .....

by MovingTarget on 04/30/2008 21:33, refers to #10453

Correction: Hit the F12 key. Yeah, I'm that picky :D

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#10455: Re: F12

by tentus_ on 04/30/2008 22:41, refers to #10454

Button: n, plural buttons.
Definition 2: A mechanical device meant to be pressed with a finger in order to open or close an electric circuit or to activate a mechanism.

Key: n, plural keys.
Definition 5: One of several small, usually square buttons on a typewriter or computer keyboard, most of which generally correspond to a particular character.

Please don't make such pointless posts. We are not here to argue semantics, we are trying to answer questions. My post answered his question as concisely as possible, your post was a waste and led me to also make this waste of a post. I should just censor us both. ¬_¬

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#10456: Re: F12

by SheeEttin on 04/30/2008 22:55, refers to #10455

Perhaps an edit function would be helpful...

Has anyone (i.e. the people(s) in charge of the forum) given any thought to implementing a "better" forum?

I personally would recommend a Simple Machines forum... It's a nice forum, and it's free and open-source.

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