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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533742 views, last view: 11/02/2024 19:22

for questions, announcements etc.

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#10428: Re: Is there any way to make a map outside the game?

by MovingTarget on 04/28/2008 01:11, refers to #10427

Don't think so. You can export .obj files with /writeobj, however.

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#10429: Re: Is there any way to make a map outside the game?

by SheeEttin on 04/28/2008 01:33, refers to #10428

I think he means like skyrooms...
http://en.wikipedia.org/wiki/Skybox_%28video_games%29#Advanced_skyboxes

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#10430: ..

by DevelopII on 04/28/2008 02:04

I meant, like Radiant can export .map files, is there a program that can create maps for the cube 2 engine, even if there not modifiable in game?

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#10431: Re: Is there any way to make a map outside the game?

by MovingTarget on 04/28/2008 03:34, refers to #10429

If he had said "Is there any way to make a map outside the *level*", I would have thought the same as you. and @10488, not to my knowledge.

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#10432: Re: ..

by tentus_ on 04/28/2008 03:34, refers to #10430

No. The whole point is that it's ingame, and as close to realtime as is possible for a current-gen quality game.

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#10433: Re: ..

by tman_elite on 04/28/2008 03:51, refers to #10432

I personally think it would be cool to have mapmodels be able to act as geometry, allowing you to make more complex maps.

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#10434: Re: ..

by MovingTarget on 04/28/2008 04:16, refers to #10433

If you wanna make more complex maps, download CVS. I personally don't know what the problem with downloading it is around here; when I did it, I had no prior experience at all, and didn't look at any tutorials.

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#10435: Re: Is there any way to make a map outside the game?

by SheeEttin on 04/28/2008 05:20, refers to #10431

I see your point now. Poor reading on my part. :P

On models as geometry, it's certainly possible... the model collision is currently just a box (or is it a cylinder?).
However, you could conceivable make a model non-clipping, and put some clip or geometry inside it to make it collide the way you want. I guess that'd work pretty well, actually.

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#10436: Re: Is there any way to make a map outside the game?

by tentus_ on 04/28/2008 06:03, refers to #10435

Indeed. I was making some biplane models for my most recent map and decided to make the fuselage clipped by the model bounding box, but the wings were clipped by creative application of the clip material. It can be a bit painstaking to do properly (especially if you decide to move the model), but it works pretty well.

On a different note, if anyone wants a really hideous biplane md2, I've got one for you. :D

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#10437: How to change my map's game type

by ryo2049 on 04/28/2008 19:13

hi~

i am worrying about how to set the game type of my map(fft/dm/sp...)

thx~

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#10438: Feature or Bug ?

by e=mc^2 on 04/28/2008 20:15

It is possible to swim up waterfalls for example in the fanatic_caves map in Asassin edition and CVS.

Furthermore it is possible to swim up the lavafall in the hog2 map in CVS.

Is that supposed to be (physics violated)?

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#10439: Re: Feature or Bug ?

by tentus_ on 04/28/2008 20:41, refers to #10438

Yes, swimming up through water is supposed to happen. It's very easy for a mapper to disallow it if they so choose (just make a spike that is 1/8 the smallest gridsize and stick it square in the middle of the water. There are countless other ways to do it as well, depending on then aesthetic you want).

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#10440: ..

by IllvilJa on 04/28/2008 22:27

...or embrace this ability of players to swim upstreams and simply enjoy the grim combat of the lava salmons!

Maps where the quad ONLY can be reached by swimming upstreams in lava! Only the brave (with asbestos underwear) will make it to that place and THEN those true salmons of fire can enjoy their well deserved PWNage :).

(Ok. I know. In reality, salmons do not SWIM up waterfalls... they jump past the waterfall instead... in case any picky wiseguy wanted to point that out ;) )

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#10441: Re: lava salmon

by tentus_ on 04/28/2008 22:37, refers to #10440

rofl, 100%.

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#10442: Re: Feature or Bug ?

by Hirato Kirata on 04/29/2008 00:21, refers to #10438

Killhour decided to load the lava texture with the pulseglowworld shader and apply it to geometry, and then covered it with water. so you're in fact swimming in water, not lava :D

~Hirato Kirata

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#10443: Re: Feature or Bug ?

by Hirato Kirata on 04/29/2008 00:22, refers to #10438

Killhour decided to load the lava texture with the pulseglowworld shader and apply it to geometry, and then covered it with water. so you're in fact swimming in water, not lava :D

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#10444: Re: Feature or Bug ?

by KillHour_ on 04/29/2008 02:03, refers to #10438

If you're climbing up the lavafall when there's a jumppad RIGHT THERE, you're an idiot, sorry to say :P

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#10445: Re: Feature or Bug ?

by IllvilJa on 04/29/2008 09:43, refers to #10444

...but if you're sorry to call ppl idiots, then why don't choose some more polite word? Then you don't have to be that sorry. Just a hint ;).

Hm. Wouldn't a jumppad at the bottom of a lava/waterfall be considered a "salmonpad" as it allows you to behave like a salmon in those nature films.

To add more spice to this subthread: the salmons do swim upstreams in the streams and past (small enough) waterfalls just for one single thing: to have sex with other salmons!

Concept for a new map named "Salmon party"? Every player has to get "upstreams" in some violent lava or water stream in order to, hm, interact with other players. Of course, that interaction will not be about reproduction but rather about mindless combat.

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#10446: an important question

by smooth69 on 04/29/2008 20:16

hi,
sorry for the english-style. i'm german.

Why do you set this (e)-function behind the (w)-function [forward]?
i don't know the intention of (e). i don't need it. but in fight sometimes i press (e) instead of (w). and that the [beep] end of good way in a level.
in menue options i'm sure there is a possibility to change (e) in anywhere. very away of (w). But what is this (e)?

thanks for help

smooth69

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#10447: Re: an important question

by MovingTarget on 04/29/2008 21:27, refers to #10446

(e) is the key to enter/exit editmode.

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