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by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12533763 views, last view: 11/02/2024 19:25 |
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#10399: HELP PLEASE! |
by BlackGold
on 04/20/2008 11:56
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This game looks awesome, and runs on my old comp. sweet. but one problem, when i get in the game, everything is blue or grey. i can see like bullet holes and stuff but i really want to play this game. PLEASE HELP!
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#10400: Re: HELP PLEASE! |
by jbuk2k7s cookie has gone
on 04/20/2008 12:19, refers to #10399
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Specs?
What does the console output when you start the game?
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#10401: how to play sound on hit/kill ?? |
by bbkr
on 04/20/2008 14:32
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I love sauerbraten instagib but I miss one feature from Q3 - playing sound on hit and better frag notification by displaying info in the middle of the screen.
It's especially iritating when playing on big maps on long distance or when you shoot someone in the window (you don't know if he's dead or if he just hide).
Notification in upper-left corner is not enough.
How to change it?
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#10402: Re: Multiplayer crashing |
by k7991_
on 04/20/2008 19:53, refers to #10385
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ah, its actually the latest version of Cube, sorry for not being clear, but my PC, as i said, isnt very high-spec, its a laptop with 512mb RAM, 1.7Ghz processor and Intel Integrated Graphics card, i am running Windows XP Pro, i hope this helps.
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#10403: Re: how to play sound on hit/kill ?? |
by yoopers
on 04/20/2008 21:19, refers to #10401
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Not sure about sound notification because I don't really pay attention to sounds, but hit notification via the crosshair is in CVS.
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#10404: Re: how to play sound on hit/kill ?? |
by rancor
on 04/20/2008 21:42, refers to #10403
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Hitpings would actually be a really nice feature, I find them extremely useful in UrT, UT2k4, and Q4. In UrT, it's actually gotten to the point that I subconsciously count the pings to tell if I'm about to kill someone.
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#10405: Re: how to play sound on hit/kill ?? |
by SheeEttin
on 04/21/2008 00:35, refers to #10404
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Pfft. Real gamers know if they hit something based on their target's reaction, whether it be the model doing something or the player's behavior. :)
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#10406: Re: how to play sound on hit/kill ?? |
by rancor
on 04/21/2008 01:58, refers to #10405
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Yeah, but it allows you to use auditory processing power to deal with the feedback, leaving more visual processing power for the surroundings, in particular letting you focus less directly on hitting, and more on noticing other incoming and such.
Also, in UrT a kill is maybe 4 hits, and when you're trying to spray someone unscoped from halfway across the map, every bit helps.
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#10407: .. |
by SanHolo
on 04/21/2008 11:23
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I actually like those hitpings in UrT also a lot. Doesn't help you to tell when one is dead IMHO, because they have hitboxes which damage differently, but it's nice to have the feedback that your weapon is not too inaccurate to hit anything.
And it's fun with the SR-8, *ding* dead, *ding* dead, ... :D
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#10408: Duomo / Akroseum |
by tentus_
on 04/21/2008 18:40
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Hey, I just checked out the newest version of CVS and I have some comments on Duomo and Akroseum. In general I like what has been done to it recently, but the replacement of some of the jumppads with teleports really sucks some of the fun of the map out. I liked hurtling across the map, scared out of my mind that I was going to fly right past the approaching platform.
I'm starting to think that teledests should have an "exit velocity" setting so that mappers can adjust the speed at which players exit. It'd also be helpful to be able to change the vertical orientation on exit. That way mappers could have much more control on how players are moved around the stage.
Also, in Akroseum, I really like the new ladders and stuff, but I'm kinda surprised that the fence tips have been unclipped. It's really easy to jump onto the fence beside the crate-area flag, and then you're stuck for a couple of vulnerable seconds. Just a slight annoyance though, nothing huge.
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#10409: Can't play AC |
by Mort
on 04/21/2008 22:21
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When I launch AC the loading screen comes up and it's a long long wait, but it seems not to run or start as it should. But it did run the previous night.
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#10410: Re: Can't play AC |
by jbuk2k7s cookie has gone
on 04/21/2008 22:42, refers to #10409
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http://assault.cubers.net/forum/
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#10411: Benchmarking with Sauerbraten... |
by DKottmair
on 04/22/2008 16:40
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Hi there! I'm just putting together a Linux-benchmark-suite for our magazine (Linux User/Magazine/easyLinux), and while I have more than enough stuff to cover the CPU aspect, I'm a bit lacking on the GPU side. Right now i have SpecViewperf, Nexuiz and gtkperf (for 2D), but none of that does more than merely draw polys, mostly even untextured (Viewperf). I would like something that tests more modern aspects, like shader performance. Sauerbraten seems to be quite well suited, having a rather modern engine (unlike e.g. Nextuiz, though that's pretty impressive, too!), but from what I see it totally lacks a way to benchmark it automatically, like run demos and log the fps into a file.
So I wonder if you know a way to do it? The only thing I found on the forum is some external fps-measurement-tool for Windows, but that's obviously out of the question...
Ofcourse, I could always use Doom3, Quake4 or Quake Wars Enemy Territory, but I'd prefer to use community projects instead...
The Sauerbraten-Engine is really nice, have you guys ever thought about making a 3D benchmark along the lines of 3Dmark for Linux? ;-) That's one thing the Linux world is in quite desperate need of, Viewperf more than covers the professional aspect of 3D gfx, actually even way better than the popular Cinebench!...
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#10412: Re: Benchmarking with Sauerbraten... |
by DKottmair
on 04/22/2008 17:38, refers to #10412
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Thanks, so the demo-aspect would be solved. However, the problem of not being able to log the fps remains...
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#10413: can music be turned off but not sound effects |
by The Once-ler
on 04/23/2008 22:36
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i like the sound effects in saurbraten but the music get annoying after a while is there a way to turn it off?
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#10414: Re: can music be turned off but not sound effects |
by yoopers
on 04/23/2008 22:59, refers to #10413
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Esc > Options > Sound > slide the music volume bar down to zero
Or, you can add this to the autoexec.cfg in your Sauer directory (create it if it doesn't exist):
musicvol 0
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#10415: music file |
by exileofblood
on 04/24/2008 15:12
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anyone now how i can get a hold of the music files in this game, i realy what this music on my ipod
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#10416: Re: Lack of Ati support |
by darkwade
on 04/24/2008 17:20, refers to #10394
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My problem is not with sauerbraten but with just this newest ver of sauerbraten.
I use to get 60 to 150 fps now I get 12 to 0.
maby 30 with all shaders turned off!
I do agree Onboard graphics suck but this card runs most every thing I throw at it(at least its playable).
Doom3 gets 30+ fps avg high settings 15 on ultra @ 1500 x 800
Quake4 gets 25fps on high till the last level when it craps out at 5 lol(to many moveing parts)
ut2004 as high as it goes not sure but must be around 75 - 120 fps.
GRAW med graphics not sure but runs clean with no pinching or spikes.
Cube not sure the fps is a blur someware in the triple dige.
and as far as I know Its coreclock is 400Mhz(dxDiag + some sort of ubuntu linux system checker) not all that bad for Onboard with 800Mb ram 128 of witch not shared.
I was not meaning to critasize sauerbraten and the hard work being put in to the game to make it look cool.
but is there some way to shut off the latest inprovement beacuse its makeing my game play suck(not just bad fps but a freeze of 30ms then 12 frames and a freeze of 30ms)it looks like a slide show were each slide is its own tv screen.
also the title should be lack of radeon
support beacuse my old desktops ati radeon 9250 has problems too
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#10417: Re: music file |
by jbuk2k7s cookie has gone
on 04/24/2008 17:39, refers to #10415
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http://www2.fanaticalproductions.net:8080/
That's Fanatic (the person who writes Sauer's music)'s website. You can download all of his songs on there.
The Sauerbraten albums are 'Two Minute Warning', 'Sauer Anger', and 'Panexypnos Dimiourgia'.
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#10418: 3DS to MD2 Model conversion |
by LFCTigger
on 04/24/2008 18:28
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Hi to all of you sauerbraten fans.
Sorry to bother you with something that i think, can be of easy solution (hope so).
I'm trying to convert a .3ds model into .md2 model using blender, but I'm not being able to do it.
Can anyone help me on this?
The .3ds model in question are this ones:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/239056
http://www.turbosquid.com/FullPreview/Index.cfm/ID/273235
TurboSquid need login to enter and my email is sended here in the message to for any further contact (that I would gladly accept).
Thanks to you all,
Luís Coutinho
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