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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549847 views, last view: 11/05/2024 11:29

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#10377: Linux Noob...Help Please

by JoeK on 04/10/2008 12:24

I can't seem to get Sauerbraten to run in Linu (Freespire). It runs fine in my XP systems.

here is what I get when I try:

Using home directory: /root/.sauerbraten
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.3 Mesa 6.5.2
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
could not load texture data/notexture.png
could not find core textures

Any help would be appreciated.

Thanks

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#10378: Re: Linux Noob...Help Please

by Hirato Kirata on 04/10/2008 12:35, refers to #10377

how bout you try cd ../; ./bin_unix/linux_client -r -t instead of ./linux_client -r -t :P

alternatively you can try this line

chmod +x sauerbraten_unix; exec sauerbraten_unix

hope that helps :)

~Hirato Kirata

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#10379: fix crackly sound

by CC_machine[yeahiclearmycookiesalot] on 04/10/2008 12:53

Discovered this yesterday. To fix crackly sound (usually music) on nvidia, intel and some other chipsets:
1. ingame, go into the menu
2. go to options
3. go to the sound tab
4. drag the sound frequency from the default 22100 to 44100 hz
5. restart sauerbraten with the launcher script, or if you launch it manually be sure to use the -r commandline option
6. enjoy nice, crisp sound ^^

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#10380: Re: TEXT PROBLEM

by MeatROme on 04/12/2008 11:43, refers to #10374

remove your config.cfg to eliminate your alias-gone-awry!
see : http://cube.wikispaces.com/FAQ#toc4

BTW: the correct form to bind would've been:
bind T [say Hello!]

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#10381: ..

by 10hijop10 on 04/12/2008 15:06

hello, if i make my one map and i whnna have a green light what i have too do than???

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#10382: Message censored by administrator

by 10hijop10 on 04/12/2008 15:06

#10383: Re: ..

by tentus_ on 04/12/2008 18:05, refers to #10381

Quoted from http://sauerbraten.org/docs/editref.html#_light_

"light" radius r g b

If G and B are 0 the R value will be taken as brightness for a white light. A good radius for a small wall light is 64, for a middle sized room 128... for a sun probably more like 1000. Lights with a radius of 0 do not attenuate and may be more appropriate for simulating sunlight or ambient light; however, this comes at the cost of slightly greater map file sizes. See the lighting commands for an indepth list of all lighting related commands.

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#10384: Multiplayer crashing

by k7991 on 04/13/2008 03:08

When i try to do anything related to connecting to someone else in the multiplayer menu (for example, Selecting "update from master server"), the game crashes, is there any reason for this? My PC isn't very good but it otherwise runs the game at quite a good framerate.

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#10385: Re: Multiplayer crashing

by tentus_ on 04/13/2008 05:16, refers to #10384

Please provide all the details you can on your machine and setup. What version of Sauer, what OS you're using, etc all help us figure out your problem faster.

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#10386: EisenStern Scripting

by Xannin. on 04/13/2008 05:57

I've been trying to make a spell in EisenStern that, once it hits its target, will do damage over a period of time. Essentially its a poison spell.
Here is the action associated with the spell:

r_lastingdamage = [
damage = (r_get_damage)
r_pop
loop i 20 [
r_applydamage (div (* $damage $arg1) 100)
sleep 2000
]
]

The problem I'm having is that the sleep command doesn't appear to execute. What I get is 7 damage, 20 times, all at the same time. Am I using the sleep command correctly? If I am does anyone see what is wrong?

Thanks

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#10387: Re: EisenStern Scripting

by jbuk2k7s cookie has gone on 04/13/2008 20:42, refers to #10386

I'm no expert with cubescript, but maybe swap the 'sleep 2000' and the 'r_applydamage...' lines around?

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#10388: ..

by apflstrudl on 04/13/2008 21:07

sleeps in loops don't work. a sleep command normally works like this:

sleep 2000 [<command>]

you could do this:

r_lastingdamage = [
damage = (r_get_damage)
r_pop
count = 0
damage_apply = [
r_applydamage (div (* $damage $arg1) 100)
count = (+ $count 1)
if (< $count 20) [
sleep 2000 [ r_applydamage ]
]
]

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#10389: Re: ..

by Xannin. on 04/15/2008 06:27, refers to #10388

Thanks for the help, however, I'm ditching the idea because there are way too many problems to work out.
I'm not sure why but when I tried your suggestion nothing happened. No damage was applied and the creature did not turn hostile.

It seems that there is a problem with having r_applydamage (div (* $damage $arg1) 100) inside another statement. I think for some reason it is unable to find $damage or $arg1.

I tried something like this to see if it would work at all:

sleep 750 [ r_applydamage (div (* 7 100) 100) ]
sleep 750 [ r_applydamage (div (* 7 100) 100) ]
sleep 750 [ r_applydamage (div (* 7 100) 100) ]
and so on...

with this, there is a wait and then all the damage is applied at the same time.
The biggest problem, thought, is that if the creature attacks you before it takes the damage, I think it puts you on top of the "stack" and you take all the damage. So any time something attacked me before it took damage, I took the 140 damage.

Thanks anyway, I think I'm just going to try to keep it simple.

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#10390: Music in sauerbraten

by Deever on 04/17/2008 18:08

Hi folks!

Where is the music played in sauerbraten saved and how can i extract it? I'd like to listen to it on my work...

Greetings,
/dev

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#10391: Re: Music in sauerbraten

by jbuk2k7s cookie has gone on 04/17/2008 18:25, refers to #10390

packages/fanatic

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#10392: Lack of Ati support

by darkwade on 04/19/2008 06:59

In the last vershion of sauerbraten my edit mode was messed up with random lines everyware.
now in the assassin editon I get lower FPS with freez spikes.
Is there a patch for this problem?
any Ideas to help with this problem?

I hope they have better ATi radeon suppport in later releses.


2.2GHZ turion
Ati Radion 1100 latest drivers
2GHZ ram

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#10393: Re: Lack of Ati support

by darkwade on 04/19/2008 07:00, refers to #10392

im tired sory 2Gb ram

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#10394: Re: Lack of Ati support

by jbuk2k7s cookie has gone on 04/19/2008 13:22, refers to #10393

What is an 'ATi Radeon 1100'? I've never even heard of one of those.

Oh. Quick google reveals that it's an integrated chipset, so you're never going to get much performance at all.

Also, the ATi support is fine. All -real- cards work without hiccups, and the latest CVS has also developed a fix for the evil 'sparklies' which have plagued ATi cards on sauerbraten for ages.

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#10395: Re: ..

by jbuk2k7s cookie has gone on 04/19/2008 19:29, refers to #10395

He's on a laptop though. Basically he's screwed.

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#10395: Player Speed

by tman_elite on 04/20/2008 04:29

I'm working on a mod (mostly just for my own pleasure. Don't worry, I read all the liscenses and stuff, and I expect to do all of the work myself.) There are just a few things I'd like to know:

Is there a (simple) way to change the code so that the player speed is taken from a cfg file, instead of just being a concrete number? Or, an alternative, is there a way to have triggers disable movement (temporarily)?

My mod is mostly singleplayer, and in some levels you fight monsters and in some you fight robots. I tried disabling blood (for levels with robots) in the map config but it says something like "cannot override persistant variable." Any ideas?

Is there a way to have a trigger activated at the end of a level (after you kill the last monster)?

Any suggestions would be appreciated. I'll probably come up with a few more questions later.

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