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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12548735 views, last view: 11/05/2024 07:57

for questions, announcements etc.

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#10364: Re: Cinematics

by MeatROme on 04/08/2008 22:06, refers to #10362

Heh, that could work.
pending sleeps used to be canceld upon map-load but I seem to remember they're not anymore - which opens up possibilities such as this :-)

you should probably also sleep-execute a chase on the character of your demo.

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#10365: Re: Visual C++ 2005

by MeatROme on 04/08/2008 22:07, refers to #10363

*cough* ... there's VC-project files in the src-tree ... maybe your version is too old, but in prinicpal it should work.

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#10366: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:36, refers to #10365

*cough*tutorial in the wiki*cough*
http://cube.wikispaces.com/Building+and+Compiling

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#10367: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:37, refers to #10366

Sorry for the double post, but even though that's for VS08, should work for 05.

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#10368: Re: Cinematics

by linuxguymarshall on 04/09/2008 00:11, refers to #10359

Is there a way to do it externally? Example: Code tells game to minimize at trigger point, game minimizes and opens up file movie.ogg with VLC player in full screen. Cinematic ends and game begins again.

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#10369: ..

by MovingTarget on 04/09/2008 03:23

For all the Mac people who keep having trouble with .DS_Store files and the other nasty buggers, there was a feature on Lifehacker ( http://lifehacker.com/377011/delete-mac-system-files-with-dot_clean )
about dot_clean, an included command with 10.5. Now just to clarify, I'm not a Mac guy, just thought it'd be useful for the ones who are.

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#10370: Build Errors with VC++ 2005

by ylapirrynag on 04/09/2008 03:32

------ Build started: Project: sauerbraten, Configuration: Debug Win32 ------
Compiling...
pch.cpp
c:\program files\sauerbraten\src\shared\pch.h(27) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Build log was saved at "file://c:\Program Files\Sauerbraten\src\vcpp\Debug\BuildLog.htm"
sauerbraten - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I did exactly as the the wiki guide said but I got this error (I am currently investigating it).

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#10371: Re: Build Errors with VC++ 2005

by MovingTarget on 04/09/2008 04:25, refers to #10370

Switch to release build, first. If you get the same error, right click on 'sauerbraten', hit Properties, C/C++->General, and under "Additional Include Directories", add in the directory for the Platform SDK (that I'm assuming you have installed).

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#10372: Re: .DS_Store files

by mayhem on 04/09/2008 04:34, refers to #10369

Just thought i'd mention this nifty tool for creating clean archives on a Mac.

CleanArchiver 2.4a4

http://www.macupdate.com/info.php/id/17207

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#10373: Sauerbraten and Virtual Reality

by Prophet on 04/09/2008 19:40

I came across Assault Cube (Cube mod) and Sauerbraten, and found them fantastic. I am currently working with VR and since the Sauerbraten code is open, I asked myself if it would be possible to use Sauerbraten as a VR application. Specifically, I would like to know if it is possible to adapt it to run as an application in VRJuggler or OpenSG. VRJuggler is a well-known VR platform. A basic requirement of this platform is that all OpenGL calls must be called inside a \"draw function\", so that all OpenGL processing is done \"in batch\". My ultimate goal would be to run Sauerbraten in a CAVE environment, via VRJuggler or OpenSG. Any ideas?

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#10374: TEXT PROBLEM

by Yohomie on 04/10/2008 01:11

Q: I tried binding something to the letter 't' (forgetting that t was the chat button). Now I can't chat! What's even worse, the bind isn't working either!
What I used: \bind t say HeLlO!

HELP!!!!

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#10375: Sorry

by Yohomie on 04/10/2008 01:12

On AssaultCube! LOl my last post was about assaultcube. Sorry I didn't clarify that.

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#10376: Re: Sorry

by yetanotherdemosthenescomputer on 04/10/2008 03:28, refers to #10375

http://assault.cubers.net/forum/

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#10377: Linux Noob...Help Please

by JoeK on 04/10/2008 12:24

I can't seem to get Sauerbraten to run in Linu (Freespire). It runs fine in my XP systems.

here is what I get when I try:

Using home directory: /root/.sauerbraten
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.3 Mesa 6.5.2
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
could not load texture data/notexture.png
could not find core textures

Any help would be appreciated.

Thanks

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#10378: Re: Linux Noob...Help Please

by Hirato Kirata on 04/10/2008 12:35, refers to #10377

how bout you try cd ../; ./bin_unix/linux_client -r -t instead of ./linux_client -r -t :P

alternatively you can try this line

chmod +x sauerbraten_unix; exec sauerbraten_unix

hope that helps :)

~Hirato Kirata

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#10379: fix crackly sound

by CC_machine[yeahiclearmycookiesalot] on 04/10/2008 12:53

Discovered this yesterday. To fix crackly sound (usually music) on nvidia, intel and some other chipsets:
1. ingame, go into the menu
2. go to options
3. go to the sound tab
4. drag the sound frequency from the default 22100 to 44100 hz
5. restart sauerbraten with the launcher script, or if you launch it manually be sure to use the -r commandline option
6. enjoy nice, crisp sound ^^

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#10380: Re: TEXT PROBLEM

by MeatROme on 04/12/2008 11:43, refers to #10374

remove your config.cfg to eliminate your alias-gone-awry!
see : http://cube.wikispaces.com/FAQ#toc4

BTW: the correct form to bind would've been:
bind T [say Hello!]

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#10381: ..

by 10hijop10 on 04/12/2008 15:06

hello, if i make my one map and i whnna have a green light what i have too do than???

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#10382: Message censored by administrator

by 10hijop10 on 04/12/2008 15:06

#10383: Re: ..

by tentus_ on 04/12/2008 18:05, refers to #10381

Quoted from http://sauerbraten.org/docs/editref.html#_light_

"light" radius r g b

If G and B are 0 the R value will be taken as brightness for a white light. A good radius for a small wall light is 64, for a middle sized room 128... for a sun probably more like 1000. Lights with a radius of 0 do not attenuate and may be more appropriate for simulating sunlight or ambient light; however, this comes at the cost of slightly greater map file sizes. See the lighting commands for an indepth list of all lighting related commands.

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