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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12546963 views, last view: 11/05/2024 04:35

for questions, announcements etc.

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#10359: Cinematics

by linuxguymarshall on 04/08/2008 07:00

Is it possible to add cinematics inbetween levels in Cube 1 or 2 (Preferably 1). If so what do i need to do and what format should the video be

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#10360: Re: making your own server

by MeatROme on 04/08/2008 07:06, refers to #10358

http://cube.wikispaces.com/Multiplayer+Guide#toc8

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#10361: Re: Cinematics

by MeatROme on 04/08/2008 07:07, refers to #10359

Not possible, don't you think there'd be at least one example of this in the release already if such a feature'd be available ?! ;-)

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#10362: Re: Cinematics

by Hirato Kirata on 04/08/2008 11:29, refers to #10361

actually, you can create demos to play as these cinematics, but capturing them, and loading the next level afterward will be a definite problem :D, least as far as I'm concerned at the moment. never bothered to actually try to do this, though a sleep 60000 [map blah] should do it

~Hirato Kirata

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#10363: Visual C++ 2005

by ylapirrynag on 04/08/2008 21:36

Can I edit the Sauerbraten source using VC++ 2005 from Microsoft? I doubt it, but since I have it I am curious.

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#10364: Re: Cinematics

by MeatROme on 04/08/2008 22:06, refers to #10362

Heh, that could work.
pending sleeps used to be canceld upon map-load but I seem to remember they're not anymore - which opens up possibilities such as this :-)

you should probably also sleep-execute a chase on the character of your demo.

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#10365: Re: Visual C++ 2005

by MeatROme on 04/08/2008 22:07, refers to #10363

*cough* ... there's VC-project files in the src-tree ... maybe your version is too old, but in prinicpal it should work.

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#10366: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:36, refers to #10365

*cough*tutorial in the wiki*cough*
http://cube.wikispaces.com/Building+and+Compiling

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#10367: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:37, refers to #10366

Sorry for the double post, but even though that's for VS08, should work for 05.

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#10368: Re: Cinematics

by linuxguymarshall on 04/09/2008 00:11, refers to #10359

Is there a way to do it externally? Example: Code tells game to minimize at trigger point, game minimizes and opens up file movie.ogg with VLC player in full screen. Cinematic ends and game begins again.

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#10369: ..

by MovingTarget on 04/09/2008 03:23

For all the Mac people who keep having trouble with .DS_Store files and the other nasty buggers, there was a feature on Lifehacker ( http://lifehacker.com/377011/delete-mac-system-files-with-dot_clean )
about dot_clean, an included command with 10.5. Now just to clarify, I'm not a Mac guy, just thought it'd be useful for the ones who are.

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#10370: Build Errors with VC++ 2005

by ylapirrynag on 04/09/2008 03:32

------ Build started: Project: sauerbraten, Configuration: Debug Win32 ------
Compiling...
pch.cpp
c:\program files\sauerbraten\src\shared\pch.h(27) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Build log was saved at "file://c:\Program Files\Sauerbraten\src\vcpp\Debug\BuildLog.htm"
sauerbraten - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I did exactly as the the wiki guide said but I got this error (I am currently investigating it).

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#10371: Re: Build Errors with VC++ 2005

by MovingTarget on 04/09/2008 04:25, refers to #10370

Switch to release build, first. If you get the same error, right click on 'sauerbraten', hit Properties, C/C++->General, and under "Additional Include Directories", add in the directory for the Platform SDK (that I'm assuming you have installed).

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#10372: Re: .DS_Store files

by mayhem on 04/09/2008 04:34, refers to #10369

Just thought i'd mention this nifty tool for creating clean archives on a Mac.

CleanArchiver 2.4a4

http://www.macupdate.com/info.php/id/17207

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#10373: Sauerbraten and Virtual Reality

by Prophet on 04/09/2008 19:40

I came across Assault Cube (Cube mod) and Sauerbraten, and found them fantastic. I am currently working with VR and since the Sauerbraten code is open, I asked myself if it would be possible to use Sauerbraten as a VR application. Specifically, I would like to know if it is possible to adapt it to run as an application in VRJuggler or OpenSG. VRJuggler is a well-known VR platform. A basic requirement of this platform is that all OpenGL calls must be called inside a \"draw function\", so that all OpenGL processing is done \"in batch\". My ultimate goal would be to run Sauerbraten in a CAVE environment, via VRJuggler or OpenSG. Any ideas?

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#10374: TEXT PROBLEM

by Yohomie on 04/10/2008 01:11

Q: I tried binding something to the letter 't' (forgetting that t was the chat button). Now I can't chat! What's even worse, the bind isn't working either!
What I used: \bind t say HeLlO!

HELP!!!!

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#10375: Sorry

by Yohomie on 04/10/2008 01:12

On AssaultCube! LOl my last post was about assaultcube. Sorry I didn't clarify that.

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#10376: Re: Sorry

by yetanotherdemosthenescomputer on 04/10/2008 03:28, refers to #10375

http://assault.cubers.net/forum/

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#10377: Linux Noob...Help Please

by JoeK on 04/10/2008 12:24

I can't seem to get Sauerbraten to run in Linu (Freespire). It runs fine in my XP systems.

here is what I get when I try:

Using home directory: /root/.sauerbraten
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) 945G 20061017 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.3 Mesa 6.5.2
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
could not load texture data/notexture.png
could not find core textures

Any help would be appreciated.

Thanks

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#10378: Re: Linux Noob...Help Please

by Hirato Kirata on 04/10/2008 12:35, refers to #10377

how bout you try cd ../; ./bin_unix/linux_client -r -t instead of ./linux_client -r -t :P

alternatively you can try this line

chmod +x sauerbraten_unix; exec sauerbraten_unix

hope that helps :)

~Hirato Kirata

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