General Thread |
by Aardappel
on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549117 views, last view: 11/05/2024 09:09 |
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for questions, announcements etc.
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Board Index
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#10355: Re: set up private |
by MeatROme
on 04/05/2008 08:02, refers to #10354
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Mmmh. Wouldn't a VPN make it possible for the other members of this "virtual private network" to do a "lanconnect" ... I mean ... that's the whole point of a VPN isn't it?!?!
But ... this is shooting at pidgeons with cannonballs folks ... you simply DO NOT NEED to create a VPN to play these games privately!
Simply don't register the server publically (meaning "-mlocalhost") and connect manually (meaning "/connect IP").
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#10356: Sauerbraten Development |
by jtuttle
on 04/06/2008 16:28
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Hey--
I love Sauerbraten; there haven't been any new versions in a few months. Is it still being developed?
-- J.P.
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#10357: Re: Sauerbraten Development |
by Q009
on 04/06/2008 17:02, refers to #10356
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Yes. Just look at CVS...
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#10358: making your own server |
by i really need help
on 04/07/2008 18:57
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is there a way to make your own cube server???
like so when you look for games
games on your server show up
keep in mind i have money to spend
so just hit me up
i would also like to know if it is possible to edit the gui to show only games on my server
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#10359: Cinematics |
by linuxguymarshall
on 04/08/2008 07:00
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Is it possible to add cinematics inbetween levels in Cube 1 or 2 (Preferably 1). If so what do i need to do and what format should the video be
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#10360: Re: making your own server |
by MeatROme
on 04/08/2008 07:06, refers to #10358
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http://cube.wikispaces.com/Multiplayer+Guide#toc8
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#10361: Re: Cinematics |
by MeatROme
on 04/08/2008 07:07, refers to #10359
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Not possible, don't you think there'd be at least one example of this in the release already if such a feature'd be available ?! ;-)
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#10362: Re: Cinematics |
by Hirato Kirata
on 04/08/2008 11:29, refers to #10361
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actually, you can create demos to play as these cinematics, but capturing them, and loading the next level afterward will be a definite problem :D, least as far as I'm concerned at the moment. never bothered to actually try to do this, though a sleep 60000 [map blah] should do it
~Hirato Kirata
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#10363: Visual C++ 2005 |
by ylapirrynag
on 04/08/2008 21:36
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Can I edit the Sauerbraten source using VC++ 2005 from Microsoft? I doubt it, but since I have it I am curious.
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#10364: Re: Cinematics |
by MeatROme
on 04/08/2008 22:06, refers to #10362
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Heh, that could work.
pending sleeps used to be canceld upon map-load but I seem to remember they're not anymore - which opens up possibilities such as this :-)
you should probably also sleep-execute a chase on the character of your demo.
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#10365: Re: Visual C++ 2005 |
by MeatROme
on 04/08/2008 22:07, refers to #10363
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*cough* ... there's VC-project files in the src-tree ... maybe your version is too old, but in prinicpal it should work.
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#10366: Re: Visual C++ 2005 |
by MovingTarget
on 04/08/2008 22:36, refers to #10365
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*cough*tutorial in the wiki*cough*
http://cube.wikispaces.com/Building+and+Compiling
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#10367: Re: Visual C++ 2005 |
by MovingTarget
on 04/08/2008 22:37, refers to #10366
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Sorry for the double post, but even though that's for VS08, should work for 05.
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#10368: Re: Cinematics |
by linuxguymarshall
on 04/09/2008 00:11, refers to #10359
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Is there a way to do it externally? Example: Code tells game to minimize at trigger point, game minimizes and opens up file movie.ogg with VLC player in full screen. Cinematic ends and game begins again.
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#10369: .. |
by MovingTarget
on 04/09/2008 03:23
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For all the Mac people who keep having trouble with .DS_Store files and the other nasty buggers, there was a feature on Lifehacker ( http://lifehacker.com/377011/delete-mac-system-files-with-dot_clean )
about dot_clean, an included command with 10.5. Now just to clarify, I'm not a Mac guy, just thought it'd be useful for the ones who are.
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#10370: Build Errors with VC++ 2005 |
by ylapirrynag
on 04/09/2008 03:32
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------ Build started: Project: sauerbraten, Configuration: Debug Win32 ------
Compiling...
pch.cpp
c:\program files\sauerbraten\src\shared\pch.h(27) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Build log was saved at "file://c:\Program Files\Sauerbraten\src\vcpp\Debug\BuildLog.htm"
sauerbraten - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I did exactly as the the wiki guide said but I got this error (I am currently investigating it).
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#10371: Re: Build Errors with VC++ 2005 |
by MovingTarget
on 04/09/2008 04:25, refers to #10370
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Switch to release build, first. If you get the same error, right click on 'sauerbraten', hit Properties, C/C++->General, and under "Additional Include Directories", add in the directory for the Platform SDK (that I'm assuming you have installed).
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#10372: Re: .DS_Store files |
by mayhem
on 04/09/2008 04:34, refers to #10369
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Just thought i'd mention this nifty tool for creating clean archives on a Mac.
CleanArchiver 2.4a4
http://www.macupdate.com/info.php/id/17207
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#10373: Sauerbraten and Virtual Reality |
by Prophet
on 04/09/2008 19:40
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I came across Assault Cube (Cube mod) and Sauerbraten, and found them fantastic. I am currently working with VR and since the Sauerbraten code is open, I asked myself if it would be possible to use Sauerbraten as a VR application. Specifically, I would like to know if it is possible to adapt it to run as an application in VRJuggler or OpenSG. VRJuggler is a well-known VR platform. A basic requirement of this platform is that all OpenGL calls must be called inside a \"draw function\", so that all OpenGL processing is done \"in batch\". My ultimate goal would be to run Sauerbraten in a CAVE environment, via VRJuggler or OpenSG. Any ideas?
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#10374: TEXT PROBLEM |
by Yohomie
on 04/10/2008 01:11
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Q: I tried binding something to the letter 't' (forgetting that t was the chat button). Now I can't chat! What's even worse, the bind isn't working either!
What I used: \bind t say HeLlO!
HELP!!!!
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