home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12549117 views, last view: 11/05/2024 09:09

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#10355: Re: set up private

by MeatROme on 04/05/2008 08:02, refers to #10354

Mmmh. Wouldn't a VPN make it possible for the other members of this "virtual private network" to do a "lanconnect" ... I mean ... that's the whole point of a VPN isn't it?!?!

But ... this is shooting at pidgeons with cannonballs folks ... you simply DO NOT NEED to create a VPN to play these games privately!

Simply don't register the server publically (meaning "-mlocalhost") and connect manually (meaning "/connect IP").

reply to this message

#10356: Sauerbraten Development

by jtuttle on 04/06/2008 16:28

Hey--
I love Sauerbraten; there haven't been any new versions in a few months. Is it still being developed?

-- J.P.

reply to this message

#10357: Re: Sauerbraten Development

by Q009 on 04/06/2008 17:02, refers to #10356

Yes. Just look at CVS...

reply to this message

#10358: making your own server

by i really need help on 04/07/2008 18:57

is there a way to make your own cube server???
like so when you look for games
games on your server show up
keep in mind i have money to spend
so just hit me up
i would also like to know if it is possible to edit the gui to show only games on my server

reply to this message

#10359: Cinematics

by linuxguymarshall on 04/08/2008 07:00

Is it possible to add cinematics inbetween levels in Cube 1 or 2 (Preferably 1). If so what do i need to do and what format should the video be

reply to this message

#10360: Re: making your own server

by MeatROme on 04/08/2008 07:06, refers to #10358

http://cube.wikispaces.com/Multiplayer+Guide#toc8

reply to this message

#10361: Re: Cinematics

by MeatROme on 04/08/2008 07:07, refers to #10359

Not possible, don't you think there'd be at least one example of this in the release already if such a feature'd be available ?! ;-)

reply to this message

#10362: Re: Cinematics

by Hirato Kirata on 04/08/2008 11:29, refers to #10361

actually, you can create demos to play as these cinematics, but capturing them, and loading the next level afterward will be a definite problem :D, least as far as I'm concerned at the moment. never bothered to actually try to do this, though a sleep 60000 [map blah] should do it

~Hirato Kirata

reply to this message

#10363: Visual C++ 2005

by ylapirrynag on 04/08/2008 21:36

Can I edit the Sauerbraten source using VC++ 2005 from Microsoft? I doubt it, but since I have it I am curious.

reply to this message

#10364: Re: Cinematics

by MeatROme on 04/08/2008 22:06, refers to #10362

Heh, that could work.
pending sleeps used to be canceld upon map-load but I seem to remember they're not anymore - which opens up possibilities such as this :-)

you should probably also sleep-execute a chase on the character of your demo.

reply to this message

#10365: Re: Visual C++ 2005

by MeatROme on 04/08/2008 22:07, refers to #10363

*cough* ... there's VC-project files in the src-tree ... maybe your version is too old, but in prinicpal it should work.

reply to this message

#10366: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:36, refers to #10365

*cough*tutorial in the wiki*cough*
http://cube.wikispaces.com/Building+and+Compiling

reply to this message

#10367: Re: Visual C++ 2005

by MovingTarget on 04/08/2008 22:37, refers to #10366

Sorry for the double post, but even though that's for VS08, should work for 05.

reply to this message

#10368: Re: Cinematics

by linuxguymarshall on 04/09/2008 00:11, refers to #10359

Is there a way to do it externally? Example: Code tells game to minimize at trigger point, game minimizes and opens up file movie.ogg with VLC player in full screen. Cinematic ends and game begins again.

reply to this message

#10369: ..

by MovingTarget on 04/09/2008 03:23

For all the Mac people who keep having trouble with .DS_Store files and the other nasty buggers, there was a feature on Lifehacker ( http://lifehacker.com/377011/delete-mac-system-files-with-dot_clean )
about dot_clean, an included command with 10.5. Now just to clarify, I'm not a Mac guy, just thought it'd be useful for the ones who are.

reply to this message

#10370: Build Errors with VC++ 2005

by ylapirrynag on 04/09/2008 03:32

------ Build started: Project: sauerbraten, Configuration: Debug Win32 ------
Compiling...
pch.cpp
c:\program files\sauerbraten\src\shared\pch.h(27) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
Build log was saved at "file://c:\Program Files\Sauerbraten\src\vcpp\Debug\BuildLog.htm"
sauerbraten - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

I did exactly as the the wiki guide said but I got this error (I am currently investigating it).

reply to this message

#10371: Re: Build Errors with VC++ 2005

by MovingTarget on 04/09/2008 04:25, refers to #10370

Switch to release build, first. If you get the same error, right click on 'sauerbraten', hit Properties, C/C++->General, and under "Additional Include Directories", add in the directory for the Platform SDK (that I'm assuming you have installed).

reply to this message

#10372: Re: .DS_Store files

by mayhem on 04/09/2008 04:34, refers to #10369

Just thought i'd mention this nifty tool for creating clean archives on a Mac.

CleanArchiver 2.4a4

http://www.macupdate.com/info.php/id/17207

reply to this message

#10373: Sauerbraten and Virtual Reality

by Prophet on 04/09/2008 19:40

I came across Assault Cube (Cube mod) and Sauerbraten, and found them fantastic. I am currently working with VR and since the Sauerbraten code is open, I asked myself if it would be possible to use Sauerbraten as a VR application. Specifically, I would like to know if it is possible to adapt it to run as an application in VRJuggler or OpenSG. VRJuggler is a well-known VR platform. A basic requirement of this platform is that all OpenGL calls must be called inside a \"draw function\", so that all OpenGL processing is done \"in batch\". My ultimate goal would be to run Sauerbraten in a CAVE environment, via VRJuggler or OpenSG. Any ideas?

reply to this message

#10374: TEXT PROBLEM

by Yohomie on 04/10/2008 01:11

Q: I tried binding something to the letter 't' (forgetting that t was the chat button). Now I can't chat! What's even worse, the bind isn't working either!
What I used: \bind t say HeLlO!

HELP!!!!

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

1 times 9 =


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
58510109 visitors requested 76464077 pages
page created in 0.269 seconds using 10 queries
hosted by Boost Digital